Combat basics: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 78:
Cost Recovery is provided by every student on the team (as a rule of thumb, full team of 6 characters will have a much faster cost recovery that a team of fewer students), with some students, like [[Cherino]] and [[Himari]], boosting recovery speed and others ([[Ui]]) discounting the cost of using skills.
 
==Status effects and crowd control==
TODO
 
[[Tsubaki]] is a reliable source of Taunt effect, which not only forces all enemies in range to target the tank, but also interrupts any skills that were being activated at the moment character got taunted.
 
 
=Mission objectives=
==Status effects and crowd control==
Most missions have a set of three extra objectives, displayed as a list of golden stars. Each objective completion is saved independently, meaning that if you can't clear all three objectives within a single run, you can clear whatever was left subsequently. Once all three objectives are cleared, Sweep (skipping the gameplay and just getting mission rewards for its {{ItemCard|AP}} cost) is enabled.
****
==Event drops bonuses==
[[Tsubaki]] is a reliable source of Taunt effect, which not only forces all enemies in range to target the tank, but also interrupts any skills that were being activated at the moment character got taunted.
Most events have a list of students that provide extra bonuses to event currency rewards. Remember that the best achieved drop bonus is also saved per-currency and across multiple runs of the same mission. If you are planning to ''sweep'' it later, it's very common to do several runs of a given mission, maximizing bonus for each currency in turns. Sweeping will then provide rewards with all accumulated bonuses accounted for.
 
{{WikiNavbox}}