Combat basics: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
No edit summary |
No edit summary |
||
Line 78: | Line 78: | ||
Cost Recovery is provided by every student on the team (as a rule of thumb, full team of 6 characters will have a much faster cost recovery that a team of fewer students), with some students, like [[Cherino]] and [[Himari]], boosting recovery speed and others ([[Ui]]) discounting the cost of using skills. |
Cost Recovery is provided by every student on the team (as a rule of thumb, full team of 6 characters will have a much faster cost recovery that a team of fewer students), with some students, like [[Cherino]] and [[Himari]], boosting recovery speed and others ([[Ui]]) discounting the cost of using skills. |
||
⚫ | |||
TODO |
|||
⚫ | |||
=Mission objectives= |
|||
⚫ | |||
Most missions have a set of three extra objectives, displayed as a list of golden stars. Each objective completion is saved independently, meaning that if you can't clear all three objectives within a single run, you can clear whatever was left subsequently. Once all three objectives are cleared, Sweep (skipping the gameplay and just getting mission rewards for its {{ItemCard|AP}} cost) is enabled. |
|||
**** |
|||
==Event drops bonuses== |
|||
⚫ | |||
Most events have a list of students that provide extra bonuses to event currency rewards. Remember that the best achieved drop bonus is also saved per-currency and across multiple runs of the same mission. If you are planning to ''sweep'' it later, it's very common to do several runs of a given mission, maximizing bonus for each currency in turns. Sweeping will then provide rewards with all accumulated bonuses accounted for. |
|||
{{WikiNavbox}} |
{{WikiNavbox}} |