Commissions: Difference between revisions

From Blue Archive Wiki
Jump to navigation Jump to search
Content added Content deleted
(Ruins H missing xp estimates.)
No edit summary
Line 1: Line 1:
[[File:Special comissions screenshot.jpg|thumb|Special Comissions Screen]]
[[File:Special comissions screenshot.jpg|thumb|Special Comissions Screen]]
__TOC__
This is the Special Comissions screen that has the special missions where you can spend AP to obtain reports or Credits. The top button will take you to the missions where you can get EXP reports and the bottom one will take you to the missions where you can obtain Credits.
=Overview=
This is the Special Commissions screen that has the special missions where you can spend AP to obtain reports or Credits. The top button will take you to the missions where you can get EXP reports and the bottom one will take you to the missions where you can obtain Credits.
=Ruins=

The Ruins stage is an indoor stage where you will face swarms of little robots with heavy armor. Frontline units other than your tank(s) are not recommended because they can and most likely will run ahead of your tank, get swarmed, and die so try to limit yourself to 1 or 2 tanks at most, and the rest AOE damage dealers. Tsubaki, Hoshino, Sumire, and Marina are good tanks for this stage while Iori, Junko, Nonomi, Momoi, and Cherino will be great damage dealers for this mode providing great AOE damage. Hifumi also has decent AOE damage while also taunting and grouping the bots using Peroro-sama which can give your team a chance to breathe and heal themselves while the swarm is distracted by Peroro. Serina and Kotama are chosen because of their low cost heal and low cost attack buff which allows for easy cycling to the skills you actually want to use.

<li style="display: inline-table;">
<li style="display: inline-table;">
{| class="wikitable"
{| class="wikitable"
|+Ruins (The EXP reports stage)
|+Ruins (The EXP reports stage)
! rowspan="2" |Stage
!Stage Name
! colspan="2" |[[File:Item_Icon_ExpItem_0.png|40px]]
!Level
! colspan="2" |[[File:Item_Icon_ExpItem_1.png|40px]]
!AP Required
! colspan="2" |[[File:Item_Icon_ExpItem_2.png|40px]]
!Reward
! colspan="2" |[[File:Item_Icon_ExpItem_3.png|40px]]
!Total EXP obtained
|-
|-
!Qty
|Ruins A
!Chance
|5
!Qty
|5
!Chance
|Beginner report x 1
!Qty
|50
!Chance
!Qty
!Chance
|-
|-
|A
|Ruins B
|20
|1
+1
|10
|100.00%
|Beginner report x 3
82.00%
|150
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|-
|B
|Ruins C
|30
|4
+1
|15
|100.00%
|Beginner report x 6
68.00%
|300
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|-
|C
|Ruins D
|40
|8
+1
|20
|100%
|Intermediate report x 1
64.00%
|500
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|-
|D
|Ruins E
|50
|1
+1
|25
|100.00%
|Intermediate report x 1-2
38.00%
|500 ~ 1000
|1
+1
|100.00%
32.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|-
|E
|Ruins F
|55
|7
+1
|30
|100.00%
|Intermediate report x 2-3
66.00%
|1000 ~ 1500
|1
+1
|100.00%
56.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|-
|F
|Ruins G
|60
|9
+1
|35
|100.00%
|Intermediate report x 3 ~ 4
44.00
|1500 ~ 2000
|2
+1
|100.00%
55.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|-
|G
|Ruins H
|65
|6
+1
|40
|100.00%
|Advanced report x 1
28.00%
Intermediate report x 0 ~ 1
|4
|2000 ~ 2500
+1
|100.00%
32.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|-
|H
|Ruins I
| style="background:#eaecf0" |
|73
| style="background:#eaecf0" |
|40
|1
|Advanced report x 1
+1
Intermediate report x 0 ~ 2
|100.00%
|2000 ~ 3000
25.00%
|1
+1
|100.00%
34.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|-
|I
! colspan="3" |Terrain
| style="background:#eaecf0" |
! colspan="2" |Enemies
| style="background:#eaecf0" |
|2
+1
|100.00%
46.60%
|1
+1
|100.00%
35.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|-
|J
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|3
+1
|100.00%
28.80%
|1
+1
|100.00%
35.00%
|1
|3.30%
|-
|K
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|4
+1
|100.00%
58.60%
|1
+1
|100.00%
40.00%
|1
|5.50%
|-
! colspan="5" |Terrain
! colspan="4" |Enemies
|-
|-
| colspan="3" |<center>[[File:Icon location indoors.png|100px|frameless]]</center>
| colspan="5" |<center>[[File:Icon location indoors.png|100px|frameless]]</center>
| colspan="2" |<center><span style="color:#808000"> '''Heavy armor'''</span></center>
| colspan="4" |<center><span style="color:#808000"> '''Heavy armor'''</span></center>
|}
|}
</li>
</li>
Line 89: Line 196:
|[[File:Student_Portrait_Serina.png|100px|frameless|link=Serina]]
|[[File:Student_Portrait_Serina.png|100px|frameless|link=Serina]]
|[[File:Student_Portrait_Kotama.png|100px|frameless|link=Kotama]]
|[[File:Student_Portrait_Kotama.png|100px|frameless|link=Kotama]]
|-
|[[File:Student_Portrait_Cherino.png|100px|frameless|link=Cherino]]
|[[File:Student_Portrait_Momoi.png|100px|frameless|link=Momoi]]
|[[File:Student_Portrait_Saya_Casual.png|100px|frameless|link=Saya_(Casual)]]
|}
|}

</li><br>
</li><br>
=Slumpia Square=
The Ruins stage is an indoors stage where you will face swarms of little robots with heavy armor. Frontline units other than your tank(s) are not reccomended because they can and most likely will run ahead of your tank, get swarmed and die so try to limit yourself to 1 or 2 tanks at most and the rest damage dealers. Tsubaki, Hoshino and Sumire are good tanks for this stage while Iori, Junko and Nonomi will be great damage dealers for this mode providing great AOE damage. Hifumi also has decent AOE damage while also taunting and grouping the bots using Peroro-sama which can give your team a chance to breathe and heal themselves while the swarm is distracted by Peroro. Serina and Kotama are chosen because their low cost heal and low cost attack buff allows for easy cycling to the skills you actually want to use.
During the Slumpia Square stages, there will be a boss that must be defeated within 30 seconds. When the boss is defeated, it will respawn with more health and the timer will reset. The boss can be defeated a total of 5 times and for each time, it will drop credits ranging in three values. The odds of these values are as follows (Average is assuming sweep/fully clearing stage):

For maximum effectiveness, Hoshino will want her T4 bag or she will likely be unusable. Nonomi should have her EX skill at level 3 but other levels can still work.<br>

<li style="display: inline-table;">
<li style="display: inline-table;">
{| class="wikitable"
{| class="wikitable"
|+Square (The Credits stage)
|+Ruins (The EXP reports stage)
!Stage Name
!Stage
!50%
!Level
!40%
!AP Required
!10%
!Reward
!Average
|-
|-
|Square A
|A
|[[File:Currency_Icon_Gold.png|35px]]×400
|5
|[[File:Currency_Icon_Gold.png|35px]]×360
|5
|[[File:Currency_Icon_Gold.png|35px]]×560
|Credits x 560, x 400, x 360
|[[File:Currency_Icon_Gold.png|35px]]×2,000
|-
|-
|Square B
|B
|[[File:Currency_Icon_Gold.png|35px]]×1,250
|20
|[[File:Currency_Icon_Gold.png|35px]]×800
|10
|[[File:Currency_Icon_Gold.png|35px]]×1,750
|Credits x 1750, x 1250, x 800
|[[File:Currency_Icon_Gold.png|35px]]×5,600
|-
|-
|Square C
|C
|[[File:Currency_Icon_Gold.png|35px]]×2,400
|30
|[[File:Currency_Icon_Gold.png|35px]]×1,500
|15
|[[File:Currency_Icon_Gold.png|35px]]×3,000
|Credits x 3000, x 2400, x 1500
|[[File:Currency_Icon_Gold.png|35px]]×10,500
|-
|-
|Square D
|D
|[[File:Currency_Icon_Gold.png|35px]]×3,800
|40
|[[File:Currency_Icon_Gold.png|35px]]×2,800
|20
|[[File:Currency_Icon_Gold.png|35px]]×5,800
|Credits x 5800, x 3800, x 2800
|[[File:Currency_Icon_Gold.png|35px]]×18,000
|-
|-
|Square E
|E
|[[File:Currency_Icon_Gold.png|35px]]×6,200
|50
|[[File:Currency_Icon_Gold.png|35px]]×4,200
|25
|[[File:Currency_Icon_Gold.png|35px]]×8,800
|Credits x 8800, x 6300, x 4200
|[[File:Currency_Icon_Gold.png|35px]]×28,300
|-
|-
|Square F
|F
|[[File:Currency_Icon_Gold.png|35px]]×9,200
|55
|[[File:Currency_Icon_Gold.png|35px]]×6,300
|30
|[[File:Currency_Icon_Gold.png|35px]]×12,800
|Credits x 12000, x 9200, x 6300
|[[File:Currency_Icon_Gold.png|35px]]×42,000
|-
|-
|Square G
|G
|[[File:Currency_Icon_Gold.png|35px]]×13,500
|60
|[[File:Currency_Icon_Gold.png|35px]]×8,900
|35
|[[File:Currency_Icon_Gold.png|35px]]×16,500
|Credits x 16000, x 13000, x 8900
|[[File:Currency_Icon_Gold.png|35px]]×59,800
|-
|-
|Square H
|H
|[[File:Currency_Icon_Gold.png|35px]]×17,200
|65
|[[File:Currency_Icon_Gold.png|35px]]×12,800
|40
|[[File:Currency_Icon_Gold.png|35px]]×25,500
|Credits x 25000, x 17000, x 12000
|[[File:Currency_Icon_Gold.png|35px]]×81,350
|-
|-
|Square I
|I
|[[File:Currency_Icon_Gold.png|35px]]×20,300
|73
|[[File:Currency_Icon_Gold.png|35px]]×15,100
|40
|[[File:Currency_Icon_Gold.png|35px]]×30,100
|Credits x 30000, x 20000, x 15000
|[[File:Currency_Icon_Gold.png|35px]]×96,000
|-
|J
|[[File:Currency_Icon_Gold.png|35px]]×23,550
|[[File:Currency_Icon_Gold.png|35px]]×17,520
|[[File:Currency_Icon_Gold.png|35px]]×34,970
|[[File:Currency_Icon_Gold.png|35px]]×111,400
|-
|K
|[[File:Currency_Icon_Gold.png|35px]]×26,150
|[[File:Currency_Icon_Gold.png|35px]]×19,500
|[[File:Currency_Icon_Gold.png|35px]]×38,850
|[[File:Currency_Icon_Gold.png|35px]]×123,800
|-
|-
! colspan="3" |Terrain
! colspan="3" |Terrain
!Enemies
! colspan="2" |Enemies
|-
|-
| colspan="3" |<center>[[File:Icon location city.png|100px|frameless]]</center>
| colspan="3" |<center>[[File:Icon location city.png|100px|frameless]]</center>
|<center><span style="color:#000080> '''Special armor'''</span></center>
| colspan="2" |<center><span style="color:#000080> '''Special armor'''</span></center>
|}
|}
</li>
</li>
Line 165: Line 295:
|[[File:Student_Portrait_Chise.png|100px|frameless|link=Chise]]
|[[File:Student_Portrait_Chise.png|100px|frameless|link=Chise]]
|-
|-
| colspan="3" | <center>[[File:Student_Portrait_Iori.png|100px|frameless|link=Iori]]</center>
|[[File:Student_Portrait_Wakamo.png|100px|frameless|link=Wakamo]]
|[[File:Student_Portrait_CH0113.png|100px|frameless|link=Michiru]]
|[[File:Student_Portrait_Ako.png|100px|frameless|link=Ako]]
|-
|[[File:Student_Portrait_Aris.png|100px|frameless|link=Arisu]]
|[[File:Student_Portrait_Kotama.png|100px|frameless|link=Kotama]]
|[[File:Student_Portrait_Mashiro_Swimsuit.png|100px|frameless|link=Mashiro_(Swimsuit)]]
|}
|}
</li><br>
</li><br>

For the Square stage, you will be fighting a Jack in the box. The timer will reset and the enemy will revive every time you kill it until the stage ends. Recommended units are Mystic damage dealers because the enemy has Special armor and if you lack Mystic units then great Penetration damage dealers like Iori will work to fill in the empty spaces too.
Credits to Noxy#8299 and アイザヱー#6944 for the drop rates data

Revision as of 05:17, 7 August 2022

Special Comissions Screen

Overview

This is the Special Commissions screen that has the special missions where you can spend AP to obtain reports or Credits. The top button will take you to the missions where you can get EXP reports and the bottom one will take you to the missions where you can obtain Credits.

Ruins

The Ruins stage is an indoor stage where you will face swarms of little robots with heavy armor. Frontline units other than your tank(s) are not recommended because they can and most likely will run ahead of your tank, get swarmed, and die so try to limit yourself to 1 or 2 tanks at most, and the rest AOE damage dealers. Tsubaki, Hoshino, Sumire, and Marina are good tanks for this stage while Iori, Junko, Nonomi, Momoi, and Cherino will be great damage dealers for this mode providing great AOE damage. Hifumi also has decent AOE damage while also taunting and grouping the bots using Peroro-sama which can give your team a chance to breathe and heal themselves while the swarm is distracted by Peroro. Serina and Kotama are chosen because of their low cost heal and low cost attack buff which allows for easy cycling to the skills you actually want to use.

  • Ruins (The EXP reports stage)
    Stage
    Qty Chance Qty Chance Qty Chance Qty Chance
    A 1

    +1

    100.00%

    82.00%

    B 4

    +1

    100.00%

    68.00%

    C 8

    +1

    100%

    64.00%

    D 1

    +1

    100.00%

    38.00%

    1

    +1

    100.00%

    32.00%

    E 7

    +1

    100.00%

    66.00%

    1

    +1

    100.00%

    56.00%

    F 9

    +1

    100.00%

    44.00

    2

    +1

    100.00%

    55.00%

    G 6

    +1

    100.00%

    28.00%

    4

    +1

    100.00%

    32.00%

    H 1

    +1

    100.00%

    25.00%

    1

    +1

    100.00%

    34.00%

    I 2

    +1

    100.00%

    46.60%

    1

    +1

    100.00%

    35.00%

    J 3

    +1

    100.00%

    28.80%

    1

    +1

    100.00%

    35.00%

    1 3.30%
    K 4

    +1

    100.00%

    58.60%

    1

    +1

    100.00%

    40.00%

    1 5.50%
    Terrain Enemies
    Heavy armor
  • Reccomended units
    File:Student Portrait Tsubaki.png File:Student Portrait Hihumi.png File:Student Portrait Iori.png
    File:Student Portrait Zunko.png File:Student Portrait Nonomi.png File:Student Portrait Hoshino.png
    File:Student Portrait Sumire.png File:Student Portrait Serina.png File:Student Portrait Kotama.png
    File:Student Portrait Cherino.png File:Student Portrait Momoi.png File:Student Portrait Saya Casual.png

  • Slumpia Square

    During the Slumpia Square stages, there will be a boss that must be defeated within 30 seconds. When the boss is defeated, it will respawn with more health and the timer will reset. The boss can be defeated a total of 5 times and for each time, it will drop credits ranging in three values. The odds of these values are as follows (Average is assuming sweep/fully clearing stage):

  • Ruins (The EXP reports stage)
    Stage 50% 40% 10% Average
    A ×400 ×360 ×560 ×2,000
    B ×1,250 ×800 ×1,750 ×5,600
    C ×2,400 ×1,500 ×3,000 ×10,500
    D ×3,800 ×2,800 ×5,800 ×18,000
    E ×6,200 ×4,200 ×8,800 ×28,300
    F ×9,200 ×6,300 ×12,800 ×42,000
    G ×13,500 ×8,900 ×16,500 ×59,800
    H ×17,200 ×12,800 ×25,500 ×81,350
    I ×20,300 ×15,100 ×30,100 ×96,000
    J ×23,550 ×17,520 ×34,970 ×111,400
    K ×26,150 ×19,500 ×38,850 ×123,800
    Terrain Enemies
    Special armor
  • Reccomended units
    File:Student Portrait Haruna.png File:Student Portrait Izuna.png File:Student Portrait Chise.png
    File:Student Portrait Wakamo.png File:Student Portrait CH0113.png File:Student Portrait Ako.png
    File:Student Portrait Aris.png File:Student Portrait Kotama.png File:Student Portrait Mashiro Swimsuit.png

  • Credits to Noxy#8299 and アイザヱー#6944 for the drop rates data