Decagrammaton: Chesed: Difference between revisions
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(→Boss Info: Insane stats and skills + change some skill name and description to global) |
m (→Boss Info: change groggy -> stagger to fit the skill effect desc) |
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!CRIT RES |
!CRIT RES |
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!CRIT DMG RES |
!CRIT DMG RES |
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! |
!Stagger Gauge |
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|Normal |
|Normal |
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Exposed Throne |
Exposed Throne |
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|Passive |
|Passive |
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|Immune to all effects that increase '''damage taken.''' When |
|Immune to all effects that increase '''damage taken.''' When stagger gauge is full, reveals Chesed's core for 2-s, and increases '''damage taken''' by 900%. |
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* The time limit for this fight is 4 minutes |
* The time limit for this fight is 4 minutes |
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* The fight is split into two phases. <br />In the first phase your students will face waves of heavy armour enemies as they progress towards the boss room where Chesed is located <br />The second phase of the boss fight will require you to fight additional waves of enemies protecting Chesed's core body |
* The fight is split into two phases. <br />In the first phase your students will face waves of heavy armour enemies as they progress towards the boss room where Chesed is located <br />The second phase of the boss fight will require you to fight additional waves of enemies protecting Chesed's core body |
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* '''Chesed's Core''' <br />Even when the Core is closed, damage can still be dealt to Chesed. However, Chesed heavily reduces all incoming damage while in this state. <br />After defeating exactly 4 waves of enemies, Chesed will reveal its core. <br />Progress for the core reveal can be tracked by the |
* '''Chesed's Core''' <br />Even when the Core is closed, damage can still be dealt to Chesed. However, Chesed heavily reduces all incoming damage while in this state. <br />After defeating exactly 4 waves of enemies, Chesed will reveal its core. <br />Progress for the core reveal can be tracked by the stagger gauge. <br />The core is revealed for exactly '''20 seconds'''. <br />After closing its core, your students will repeatedly fight through additional waves of enemies to reveal Chesed's core until it is defeated. |
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** The |
** The stagger gauge is maintained across different teams. <br />E.g. If Team A accumulates 90% stagger gauge, Team B will only need to fill the remaining 10% before the core is revealed. <br />The remaining enemies will instantly die upon the gauge reaching 100% |
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* The enemies in this fight consist of only mechanical soldiers, drones, Goliaths, and fixed turrets |
* The enemies in this fight consist of only mechanical soldiers, drones, Goliaths, and fixed turrets |
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** If left alive, these enemies will launch a powerful attack after a fixed amount of time. <br />The soldiers and drones will launch a suicide attack against the nearest student. <br />The Goliaths will launch a powerful AOE attack. |
** If left alive, these enemies will launch a powerful attack after a fixed amount of time. <br />The soldiers and drones will launch a suicide attack against the nearest student. <br />The Goliaths will launch a powerful AOE attack. |