Decagrammaton: Chesed: Difference between revisions

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(→‎Boss Info: Insane stats and skills + change some skill name and description to global)
m (→‎Boss Info: change groggy -> stagger to fit the skill effect desc)
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!CRIT RES
!CRIT RES
!CRIT DMG RES
!CRIT DMG RES
!Groggy Gauge
!Stagger Gauge
|-
|-
|Normal
|Normal
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Exposed Throne
Exposed Throne
|Passive
|Passive
|Immune to all effects that increase '''damage taken.''' When groggy gauge is full, reveals Chesed's core for 2-s, and increases '''damage taken''' by 900%.
|Immune to all effects that increase '''damage taken.''' When stagger gauge is full, reveals Chesed's core for 2-s, and increases '''damage taken''' by 900%.
|}
|}


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* The time limit for this fight is 4 minutes
* The time limit for this fight is 4 minutes
* The fight is split into two phases. <br />In the first phase your students will face waves of heavy armour enemies as they progress towards the boss room where Chesed is located <br />The second phase of the boss fight will require you to fight additional waves of enemies protecting Chesed's core body
* The fight is split into two phases. <br />In the first phase your students will face waves of heavy armour enemies as they progress towards the boss room where Chesed is located <br />The second phase of the boss fight will require you to fight additional waves of enemies protecting Chesed's core body
* '''Chesed's Core''' <br />Even when the Core is closed, damage can still be dealt to Chesed. However, Chesed heavily reduces all incoming damage while in this state. <br />After defeating exactly 4 waves of enemies, Chesed will reveal its core. <br />Progress for the core reveal can be tracked by the groggy gauge. <br />The core is revealed for exactly '''20 seconds'''. <br />After closing its core, your students will repeatedly fight through additional waves of enemies to reveal Chesed's core until it is defeated.
* '''Chesed's Core''' <br />Even when the Core is closed, damage can still be dealt to Chesed. However, Chesed heavily reduces all incoming damage while in this state. <br />After defeating exactly 4 waves of enemies, Chesed will reveal its core. <br />Progress for the core reveal can be tracked by the stagger gauge. <br />The core is revealed for exactly '''20 seconds'''. <br />After closing its core, your students will repeatedly fight through additional waves of enemies to reveal Chesed's core until it is defeated.
** The groggy gauge is maintained across different teams. <br />E.g. If Team A accumulates 90% groggy gauge, Team B will only need to fill the remaining 10% before the core is revealed. <br />The remaining enemies will instantly die upon the gauge reaching 100%
** The stagger gauge is maintained across different teams. <br />E.g. If Team A accumulates 90% stagger gauge, Team B will only need to fill the remaining 10% before the core is revealed. <br />The remaining enemies will instantly die upon the gauge reaching 100%
* The enemies in this fight consist of only mechanical soldiers, drones, Goliaths, and fixed turrets
* The enemies in this fight consist of only mechanical soldiers, drones, Goliaths, and fixed turrets
** If left alive, these enemies will launch a powerful attack after a fixed amount of time. <br />The soldiers and drones will launch a suicide attack against the nearest student. <br />The Goliaths will launch a powerful AOE attack.
** If left alive, these enemies will launch a powerful attack after a fixed amount of time. <br />The soldiers and drones will launch a suicide attack against the nearest student. <br />The Goliaths will launch a powerful AOE attack.