Decagrammaton: Hod: Difference between revisions

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(Insane stats and skills + change some skill name and description)
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===Stats===
===Stats===
{| class="wikitable"
{| class="wikitable"
! colspan="10" |Armor Type
! colspan="5" |Attack Type (Insane)
! colspan="6" |Armor Type
|-
|-
| colspan="10" class="bg-element bg-heavy" |Heavy Armor
| colspan="5" class="bg-element bg-special" |Mystic
| colspan="6" class="bg-element bg-heavy" |Heavy Armor
|-
|-
!Difficulty
!Difficulty
!Recommended Level
!Recommended Level
!Coin Reward
!Coin Reward
!Rare Coin Reward
!Boss HP
!Boss HP
!Invasion Pillar HP
!Invader Pillar HP
!ATK
!ATK
!DEF
!DEF
!CRIT RES
!CRIT RES
!CRIT DMG RES
!CRIT DMG RES
!Groggy Gauge
!Stagger Gauge
|-
|-
|Normal
|Normal
|17
|17
|40
|40
|
|80,000
|80,000
|30,000
|30,000
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|100
|100
|500
|500
|5,000
|5000
|100,000,000
|100,000,000
|-
|-
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|25
|25
|60
|60
|
|125,000
|125,000
|60,000
|60,000
|1,050
|1050
|100
|100
|500
|500
|5,000
|5000
|100,000,000
|100,000,000
|-
|-
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|35
|35
|80
|80
|
|300,000
|300,000
|100,000
|100,000
|1,575
|1575
|100
|100
|500
|500
|5,000
|5000
|100,000,000
|100,000,000
|-
|-
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|50
|50
|100
|100
|10
|480,000
|480,000
|160,000
|160,000
|2,363
|2363
|100
|100
|500
|500
|5,000
|5000
|100,000,000
|100,000,000
|-
|-
|Extreme
| Extreme
|70
|70
|120
|120
|20
|1,600,000
|1,600,000
|450,000
|450,000
|3,300
|3300
|100
|100
|500
|500
|5,000
|5000
|100,000,000
|-
| Insane
|80
|140
|40
|2,800,000
|900,000
|6,435
|100
|500
|5,000
|100,000,000
|100,000,000
|}
|}
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!Icon
!Icon
!Skill Name
!Skill Name
!Type
! Type
!Effect
!Effect
|-
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|[[File:RAID_SKILLICON_HOD_EXSKILL01.png|50px]]
|Destruction Type I
|デストラクション Type 1
Destruction Type I
|EX
|EX
|Deals 150% damage to all enemies within a Circular Range.
|Deals '''150%''' damage to all enemies within a circulate range.
Deals '''150%''' damage 3 times to all enemies within a circular range and expands Invader Pillar '''Erosion Field''' range by 1 level.
|-
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]]
|Destruction Type II
| デストラクションType II
Destruction Type II
|EX
|EX
|Deals 200% damage to all enemies in a Straight Line.
|Deals '''200%''' damage to all enemies in a Straight Line.
|-
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]]
|インベイドピラー生成
|Invasion Pillar Generation
Invader Pillar Generation
|EX
|EX
| Summons an Invader Pillar, decreasing the '''''cost recovery''''' of enemies and allies by '''350''' in a circular area around it and forcing nearby defense turrets to attack enemies instead of Hod. The pillar's erosion field expands every '''15s.'''
|Summon an Invasion Pillar.
Every 15s, Invasion Pillar expands it's Erosion Field.

Inflict 350 Cost Recovery debuff to enemies within the Erosion Field;

Field Turrets within Erosion Range will attack enemies instead of Hod.
|-
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]]
| オーバーロードエナジー
|Energy Overload
Energy Overload
|EX
|EX
|Deal 150% damage to all enemies.
|Deal '''150%''' damage to all enemies.


If Hod's HP is below 50%, deal 300% damage to all enemies instead and destroy all Field Turrets.
If Hod's HP is below '''50%''', deal '''300%''' damage to all enemies instead and destroy all Field Turrets.
|-
|-
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]]
|栄光の輝き
|Radiance of Glory
Radiance Glory
(Ultimate at 100 ATG)
|EX
|EX
|Deals 740% damage to all enemies.
|Deals '''740%''' damage to all enemies and increases Hod's attack by 50% until the end of battle. Effect stacks up to 99 times.

Apply "Radiance of Glory" to Hod.

Each application of "Radiance of Glory" increases Hod's Attack by 50%. (No Limit, Stackable)
|-
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|栄光の裏側
|Behind the Glory
Hidden Glory
|Passive
|Passive
| Hod and all summoned Invader Pillar are immune to the effects of crowd-control. However, crowd-control abilities will fill their stun gauge proportional to the duration of the effect that would be inflicted. Once the stun gauge reaches a total equivalent to 10s of crowd-control duration, inflicts the following effects:
|Hod and Invasion Pillars are unaffected by Crowd Control. Instead, accumulate the amount of Crowd Control time to a CC Gauge.


'''Hod''': When 6/7/8/9/10s of CC Time is accumulated, increase Damage Taken by 300% for 30s. Increase Groggy Gauge by 25,000,000. <br /> (Accumulate Total 24/28/32/36/40s to Stun Boss for 20s)
'''Hod:''' When '''6/7/8/9/10/15s''' of CC Time is accumulated, increases '''''damage taken''''' by '''300%''' for '''30s''' and decrease Hod's ATG gauge. Increase Stagger Gauge by 25,000,000. (Accumulate Total of 24/28/32/36/40/60s to Stun Boss for 20s)


'''Invasion Pillar''': When 6/7/8/9/10s of CC Time is accumulated, increase Damage Taken by 300% for 30s and reduce Erosion Field range by 1 level.
'''Invader Pillar:''' When '''6/7/8/9/10/15s''' of CC Time is accumulated, increases '''''damage taken''''' by '''''300%''''' for '''''30s''''' and reduce the '''Erosion Field''' range by 1 level.

'''CC Time will increased based on your CC Strength %. (Insane Only)'''
|-
|-
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]]
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]]
|名誉の影に
|In the Shadow of Honor
In the Shadow of Honor
|Passive
|Passive
|Hod and all summoned Invader Pillar have '''400%''' increased '''''critical resistance.'''''
|Increase the Critical Resistance of Hod and Invasion Pillar by 400%.
Invasion pillars are immune to Focused Fire effect.
Invader Pillar are also immune to effects of '''''focused fire.'''''
|}
|}


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=====General=====
=====General=====
*The fight is split into two phases, an outpost battle against the pillars of Hod, and a boss battle where team directly confronts Hod.
*The fight is split into two phases, an outpost battle against the pillars of Hod, and a boss battle where team directly confronts Hod.
**In the outpost battle, destroy Hod's Invasion Pillar twice to advance to the boss battle.
**In the outpost battle, destroy Hod's Invader Pillar twice to advance to the boss battle.
**In the boss battle, you will face Hod and one summoned pillar at the same time.
**In the boss battle, you will face Hod and one summoned pillar at the same time.
*Students with CC (Crowd Control) abilities are important in this fight. All 3 types of CC (Taunt, Stun and Fear) contribute time to the CC Gauge.
*Students with CC (Crowd Control) abilities are important in this fight. All 3 types of CC (Taunt, Stun and Fear) contribute time to the CC Gauge.


=====CC Gauge=====
=====CC Gauge =====
*Hod and Invasion pillars have a circular gauge right beside their HP bar. For convenience, we'll call it CC Gauge .
* Hod and Invader Pillar have a circular gauge right beside their HP bar. For convenience, we'll call it CC Gauge .
**Every time Hod/Invasion Pillar are affected by a CC ability, the skill effect duration will be accumulated in the CC Gauge .
**Every time Hod/Invader Pillar are affected by a CC ability, the skill effect duration will be accumulated in the CC Gauge .
**Once Gauge is full, the damage dealt to Hod/Invasion Pillar will be increased for 30s.
**Once Gauge is full, the damage dealt to Hod/Invader Pillar will be increased for 30s.
*In addition to increasing the damage taken, filling the CC Gauge on Hod will increase the Groggy Gauge by 25% and reduce the ATG gauge, so the importance of CC is very high.
*In addition to increasing the damage taken, filling the CC Gauge on Hod will increase the Stagger Gauge by 25% and reduce the ATG gauge, so the importance of CC is very high.
*Accumulated CC duration required to fill the gauge depends on the difficulty level. The required time in seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s total to stun boss for 20s)
*Accumulated CC duration required to fill the gauge depends on the difficulty level. The required time in seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme/Insane is 6/7/8/9/10/15s (or 24/28/32/36/40/60s total to stun boss for 20s)


=====Invasion Pillar=====
===== Invader Pillar =====
*Invasion Pillars have a blue circular Erosion Field.<br /> After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead.
*Invader Pillar have a blue circular Erosion Field.<br /> After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead.
*If there is a students inside the erosion field, the cost recovery of that student will decreased. <br /> In order to reduced the erosion range, you need to fill up the CC gauge of the Invasion Pillar.
*If there is a students inside the erosion field, the cost recovery of that student will decreased. <br /> In order to reduced the erosion range, you need to fill up the CC gauge of the Invader Pillar.


=====Active Gauge/ATG=====
=====Active Gauge/ATG=====
*There are 3 square at the bottom right of the boss's HP bar.<br /> When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.
*There are 3 square at the bottom right of the boss's HP bar.<br /> When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.


=====Groggy Gauge=====
===== Stagger Gauge=====
*The boss has a thin gauge at the bottom of its HP bar. The Groggy Gauge will fill up by a quarter each time CC Gauge is completely filled. The Groggy Hauge can be filled up to 4 times (each time is 25,000,000; total is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s. <br />Groggy Gauge if filled by either destroying the summoned Invasion Pillar, or by filling up Hod's CC Gauge.
*The boss has a thin gauge at the bottom of its HP bar. The Stagger Gauge will fill up by a quarter each time CC Gauge is completely filled. The Stagger Hauge can be filled up to 4 times (each time is 25,000,000; total is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s. <br />Stagger Gauge if filled by either destroying the summoned Invader Pillar, or by filling up Hod's CC Gauge.
*Hod will summon a pillar immediately when the boss battle phase stars (sometimes it could use a different skill, it is recommend to restart the fight when this happens), and will continue summoning new ones roughly 1 minute after previous Invasion Pillar is destroyed.<br />Pillar summoning can be interrupted by completely filling Groggy Gauge during the summoning animation. If you succeed in cancelling it, Hod will no longer summon Invasion Pillars for the remainder of battle.
*Hod will summon a pillar immediately when the boss battle phase stars (sometimes it could use a different skill, it is recommend to restart the fight when this happens), and will continue summoning new ones roughly 1 minute after previous Invader Pillar is destroyed.<br />Pillar summoning can be interrupted by completely filling Stagger Gauge during the summoning animation. If you succeed in cancelling it, Hod will no longer summon Invader Pillar for the remainder of battle.


== Recommended Units ==
==Recommended Units ==
{| class="wikitable"
{| class="wikitable"
!colspan=2 | Recommended Units
! colspan="2" |Recommended Units
|-
|-
!colspan=2 style="color:#f02e2e;" | Striker
! colspan="2" style="color:#f02e2e;" |Striker
|-
|-
!colspan=2 | DPS
! colspan="2" |DPS
|-
|-
|[[File:Student Portrait Iori.png|100px|frameless|link=Iori]]
|[[File:Student Portrait Iori.png|100px|frameless|link=Iori]]
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|-
|-
|[[File:Student Portrait Maki.png|100px|frameless|link=Maki]]
|[[File:Student Portrait Maki.png|100px|frameless|link=Maki]]
|A Penetration student who is strong against a single enemy with 5-cost EX. Hod raid will only have one viable target at the time (either Hod itself or the Invasion Pillar), which makes Maki very suitable. Maki will sometimes use her Defense-reducing Normal skill on the pillars instead of Hod resulting in a massive damage loss, so it is recommend to wait for the right timing to destroy the pillars so that she can use her Normal Skill on Hod and deal tons of damage.
|A Penetration student who is strong against a single enemy with 5-cost EX. Hod raid will only have one viable target at the time (either Hod itself or the Invader Pillar), which makes Maki very suitable. Maki will sometimes use her Defense-reducing Normal skill on the pillars instead of Hod resulting in a massive damage loss, so it is recommend to wait for the right timing to destroy the pillars so that she can use her Normal Skill on Hod and deal tons of damage.
|-
|-
|[[File:Student Portrait Pina.png|100px|frameless|link=Pina]]
|[[File:Student Portrait Pina.png|100px|frameless|link=Pina]]
|★1 Penetration student that is strong against single targets, with 4-cost EX. Pina needs ★3 for her to work but if you have no one else, she is the best choice to go for.
|★1 Penetration student that is strong against single targets, with 4-cost EX. Pina needs ★3 for her to work but if you have no one else, she is the best choice to go for.
|-
|-
|[[File:Student Portrait Yuzu.png|100px|frameless|link=Yuzu]]
|[[File:Student Portrait Yuzu.png|100px|frameless|link=Yuzu]]
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Initial release of Hod sees it in Urban environment, which makes Yuzu the only currently available Penetration Striker with best possible environment affinity. Unfortunately, Yuzu relies on crits to deal any kind of damage and Hod has a high CRIT RES, which makes her a really RNG unit to use against Hod; on the other hand, if she does crit, Yuzu's dps will beat Maki and even Iori.
Initial release of Hod sees it in Urban environment, which makes Yuzu the only currently available Penetration Striker with best possible environment affinity. Unfortunately, Yuzu relies on crits to deal any kind of damage and Hod has a high CRIT RES, which makes her a really RNG unit to use against Hod; on the other hand, if she does crit, Yuzu's dps will beat Maki and even Iori.
|-
|-
!colspan=2 | CC
! colspan="2" |CC
|-
|-
|[[File:Skill_Portrait_CH0141.png|100px|frameless|link=Fubuki]]
|[[File:Skill_Portrait_CH0141.png|100px|frameless|link=Fubuki]]
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|-
|-
|[[File:Student Portrait Hihumi.png|100px|frameless|link=Hifumi]]
|[[File:Student Portrait Hihumi.png|100px|frameless|link=Hifumi]]
|5-Cost EX, summon Peroro-sama with a "Taunt" effect for 3.4s/3.9s. Cost to duration ratio isn't very good but you can use her if you lack other CC units.
|5-Cost EX, summon Peroro-sama with a "Taunt" effect for 3.4s/3.9s. Cost to duration ratio isn't very good but you can use her if you lack other CC units.
|-
|-
|[[File:Student Portrait Tsubaki.png|100px|frameless|link=Tsubaki]]
|[[File:Student Portrait Tsubaki.png|100px|frameless|link=Tsubaki]]
|4-Cost EX, Taunt enemy in a very large range for 4.7s/5.4s/6.2s. The best unit for CC because she can easily Taunt both pillar and Hod due to her large range.
|4-Cost EX, Taunt enemy in a very large range for 4.7s/5.4s/6.2s. The best unit for CC because she can easily Taunt both pillar and Hod due to her large range.
|-
|-
|[[File:Student Portrait Hoshino.png|100px|frameless|link=Hoshino]]
|[[File:Student Portrait Hoshino.png|100px|frameless|link=Hoshino]]
|4-Cost EX, applies 1s/1.4s stun to enemies in a small cone with each shot (needs EX3+). The other great unit to stack CC because at EX5 she can stack a total of 7s by herself, but the downside is that her position can be random and she might fail to hit both pillar and Hod at the same time.
|4-Cost EX, applies 1s/1.4s stun to enemies in a small cone with each shot (needs EX3+). The other great unit to stack CC because at EX5 she can stack a total of 7s by herself, but the downside is that her position can be random and she might fail to hit both pillar and Hod at the same time.
|-
|-
!colspan=2 style="color:#274ff2;"|Special
! colspan="2" style="color:#274ff2;" |Special
|-
|-
|[[File:Skill_Portrait_CH0160.png|100px|frameless|link=Chihiro]]
|[[File:Skill_Portrait_CH0160.png|100px|frameless|link=Chihiro]]
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|-
|-
|[[File:Student Portrait Karin.png|100px|frameless|link=Karin]]
|[[File:Student Portrait Karin.png|100px|frameless|link=Karin]]
|4-Cost EX, high damage against Hod because of its size, Normal Skill has a 50% chance to stun for 3.1s. Great Sub Skill that boosts team Attack. A bit RNG but still very good.
| 4-Cost EX, high damage against Hod because of its size, Normal Skill has a 50% chance to stun for 3.1s. Great Sub Skill that boosts team Attack. A bit RNG but still very good.
|-
|-
|[[File:Student Portrait Yoshimi.png|100px|frameless|link=Yoshimi]]
|[[File:Student Portrait Yoshimi.png|100px|frameless|link=Yoshimi]]