Decagrammaton: Hod: Difference between revisions
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|Destruction Type I |
|Destruction Type I |
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|EX |
|EX |
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|Deals 150% |
|Deals 150% damage to all enemies within a Circular Range. |
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|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]] |
|[[File:RAID_SKILLICON_HOD_EXSKILL02.png|50px]] |
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|Destruction Type II |
|Destruction Type II |
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|EX |
|EX |
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|Deals 200% |
|Deals 200% damage to all enemies in a Straight Line. |
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|- |
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|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]] |
|[[File:RAID_SKILLICON_HOD_EXSKILL03.png|50px]] |
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|EX |
|EX |
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|Summon an Invasion Pillar. |
|Summon an Invasion Pillar. |
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Every 15s, Invasion Pillar |
Every 15s, Invasion Pillar expands it's Erosion Field. |
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Inflict 350 Cost Recovery debuff to enemies within the Erosion Field; |
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Field Turrets |
Field Turrets within Erosion Range will attack enemies instead of Hod. |
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|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]] |
|[[File:RAID_SKILLICON_HOD_EXSKILL04.png|50px]] |
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|Energy Overload |
|Energy Overload |
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|EX |
|EX |
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|Deal 150% damage to all enemies. |
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If Hod's HP is |
If Hod's HP is below 50%, deal 300% damage to all enemies instead and destroy all Field Turrets. |
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|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]] |
|[[File:RAID_SKILLICON_HOD_EXSKILL05.png|50px]] |
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(Ultimate at 100 ATG) |
(Ultimate at 100 ATG) |
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|EX |
|EX |
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|Deals 740% |
|Deals 740% damage to all enemies. |
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Apply "Radiance of Glory" to Hod. |
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Each |
Each application of "Radiance of Glory" increases Hod's Attack by 50%. (No Limit, Stackable) |
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|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]] |
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL01.png|50px]] |
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|Behind the Glory |
|Behind the Glory |
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|Passive |
|Passive |
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|Hod and Invasion Pillars are unaffected by Crowd Control. Instead accumulate the amount of Crowd Control |
|Hod and Invasion Pillars are unaffected by Crowd Control. Instead, accumulate the amount of Crowd Control time to a CC Gauge. |
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'''Hod''': When 6/7/8/9/10s of CC Time is |
'''Hod''': When 6/7/8/9/10s of CC Time is accumulated, increase Damage Taken by 300% for 30s. Increase Groggy Gauge by 25,000,000. <br /> (Accumulate Total 24/28/32/36/40s to Stun Boss for 20s) |
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'''Invasion Pillar''': When 6/7/8/9/10s of CC Time is |
'''Invasion Pillar''': When 6/7/8/9/10s of CC Time is accumulated, increase Damage Taken by 300% for 30s and reduce Erosion Field range by 1 level. |
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Reduces Erosion Range by 1 Level. |
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|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]] |
|[[File:RAID_SKILLICON_HOD_PASSIVESKILL02.png|50px]] |
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|In the Shadow of Honor |
|In the Shadow of Honor |
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|Passive |
|Passive |
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|Increase the Critical Resistance of Hod and Invasion Pillar by 400%. |
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Invasion pillars are immune to Focused Fire effect. |
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==Additional Notes/Tips:== |
==Additional Notes/Tips:== |
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=====General===== |
=====General===== |
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* |
*The fight is split into two phases, an outpost battle against the pillars of Hod, and a boss battle where team directly confronts Hod. |
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** |
**In the outpost battle, destroy Hod's Invasion Pillar twice to advance to the boss battle. |
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** |
**In the boss battle, you will face Hod and one summoned pillar at the same time. |
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* |
*Students with CC (Crowd Control) abilities are important in this fight. All 3 types of CC (Taunt, Stun and Fear) contribute time to the CC Gauge. |
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=====CC Gauge===== |
=====CC Gauge===== |
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* |
*Hod and Invasion pillars have a circular gauge right beside their HP bar. For convenience, we'll call it CC Gauge . |
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** |
**Every time Hod/Invasion Pillar are affected by a CC ability, the skill effect duration will be accumulated in the CC Gauge . |
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** |
**Once Gauge is full, the damage dealt to Hod/Invasion Pillar will be increased for 30s. |
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* |
*In addition to increasing the damage taken, filling the CC Gauge on Hod will increase the Groggy Gauge by 25% and reduce the ATG gauge, so the importance of CC is very high. |
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* |
*Accumulated CC duration required to fill the gauge depends on the difficulty level. The required time in seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s total to stun boss for 20s) |
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=====Invasion Pillar===== |
=====Invasion Pillar===== |
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* |
*Invasion Pillars have a blue circular Erosion Field.<br /> After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead. |
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* |
*If there is a students inside the erosion field, the cost recovery of that student will decreased. <br /> In order to reduced the erosion range, you need to fill up the CC gauge of the Invasion Pillar. |
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=====Active Gauge/ATG===== |
=====Active Gauge/ATG===== |
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* |
*There are 3 square at the bottom right of the boss's HP bar.<br /> When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it. |
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=====Groggy Gauge===== |
=====Groggy Gauge===== |
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* |
*The boss has a thin gauge at the bottom of its HP bar. The Groggy Gauge will fill up by a quarter each time CC Gauge is completely filled. The Groggy Hauge can be filled up to 4 times (each time is 25,000,000; total is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s. <br />Groggy Gauge if filled by either destroying the summoned Invasion Pillar, or by filling up Hod's CC Gauge. |
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* |
*Hod will summon a pillar immediately when the boss battle phase stars (sometimes it could use a different skill, it is recommend to restart the fight when this happens), and will continue summoning new ones roughly 1 minute after previous Invasion Pillar is destroyed.<br />Pillar summoning can be interrupted by completely filling Groggy Gauge during the summoning animation. If you succeed in cancelling it, Hod will no longer summon Invasion Pillars for the remainder of battle. |
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==Recommended Units == |
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==Recommendation Unit== |
Revision as of 16:15, 5 February 2022
Hod is the seventh Raid boss in Blue Archive.
Boss Info
Stats
Armor Type | |||||||||
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Heavy Armor | |||||||||
Difficulty | Recommended Level | Coin Reward | Boss HP | Invasion Pillar HP | ATK | DEF | CRIT RES | CRIT DMG RES | Groggy Gauge |
Normal | 17 | 40 | 80,000 | 30,000 | 700 | 100 | 500 | 5000 | 100,000,000 |
Hard | 25 | 60 | 125,000 | 60,000 | 1050 | 100 | 500 | 5000 | 100,000,000 |
Very hard | 35 | 80 | 300,000 | 100,000 | 1575 | 100 | 500 | 5000 | 100,000,000 |
Hardcore | 50 | 100 | 480,000 | 160,000 | 2363 | 100 | 500 | 5000 | 100,000,000 |
Extreme | 70 | 120 | 1,600,000 | 450,000 | 3300 | 100 | 500 | 5000 | 100,000,000 |
Skills
Additional Notes/Tips:
General
- The fight is split into two phases, an outpost battle against the pillars of Hod, and a boss battle where team directly confronts Hod.
- In the outpost battle, destroy Hod's Invasion Pillar twice to advance to the boss battle.
- In the boss battle, you will face Hod and one summoned pillar at the same time.
- Students with CC (Crowd Control) abilities are important in this fight. All 3 types of CC (Taunt, Stun and Fear) contribute time to the CC Gauge.
CC Gauge
- Hod and Invasion pillars have a circular gauge right beside their HP bar. For convenience, we'll call it CC Gauge .
- Every time Hod/Invasion Pillar are affected by a CC ability, the skill effect duration will be accumulated in the CC Gauge .
- Once Gauge is full, the damage dealt to Hod/Invasion Pillar will be increased for 30s.
- In addition to increasing the damage taken, filling the CC Gauge on Hod will increase the Groggy Gauge by 25% and reduce the ATG gauge, so the importance of CC is very high.
- Accumulated CC duration required to fill the gauge depends on the difficulty level. The required time in seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s total to stun boss for 20s)
Invasion Pillar
- Invasion Pillars have a blue circular Erosion Field.
After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead. - If there is a students inside the erosion field, the cost recovery of that student will decreased.
In order to reduced the erosion range, you need to fill up the CC gauge of the Invasion Pillar.
Active Gauge/ATG
- There are 3 square at the bottom right of the boss's HP bar.
When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.
Groggy Gauge
- The boss has a thin gauge at the bottom of its HP bar. The Groggy Gauge will fill up by a quarter each time CC Gauge is completely filled. The Groggy Hauge can be filled up to 4 times (each time is 25,000,000; total is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s.
Groggy Gauge if filled by either destroying the summoned Invasion Pillar, or by filling up Hod's CC Gauge. - Hod will summon a pillar immediately when the boss battle phase stars (sometimes it could use a different skill, it is recommend to restart the fight when this happens), and will continue summoning new ones roughly 1 minute after previous Invasion Pillar is destroyed.
Pillar summoning can be interrupted by completely filling Groggy Gauge during the summoning animation. If you succeed in cancelling it, Hod will no longer summon Invasion Pillars for the remainder of battle.