Decagrammaton: Hod: Difference between revisions

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=====CC Gauge=====
=====CC Gauge=====
* Hod and Invasion pillars have a circular gauge right beside their HP bar. For convenience, we'll call it CC gauge . <br/> Everytime a CC ability is activated on Hod/Invasion Pillar, the number of seconds of the skill effect will be accumulated in the CC gauge . <br/> Because the damage deal to Hod/Pillar will be increased by 30s each time the gauge is full, it is recommend to accumulated the gauge while rotating the skill quickly.
* Hod and Invasion pillars have a circular gauge right beside their HP bar. For convenience, we'll call it CC gauge .
** Everytime a CC ability is activated on Hod/Invasion Pillar, the number of seconds of the skill effect will be accumulated in the CC gauge .
** Because the damage deal to Hod/Pillar will be increased by 30s each time the gauge is full, it is recommend to accumulated the gauge while rotating the skill quickly.
* In addition to increasing damage taken, the CC gauge on Hod will increased the groggy gauge and reduced the ATG gauge, so the importance of CC is very high.
* In addition to increasing damage taken, the CC gauge on Hod will increased the groggy gauge and reduced the ATG gauge, so the importance of CC is very high.
* The number of CC seconds required to fill the gauge depend on the difficulty level. The required number of seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s Total to stun boss for 20s)
* The number of CC seconds required to fill the gauge depend on the difficulty level. The required number of seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s Total to stun boss for 20s)