Hod is the seventh Raid boss in Blue Archive.

Hod Raid Image

Hod is a Heavy Armor boss that uses accumulating Crowd Control effect time as its distinctive mechanic. Players are required to have strong CC units (Tsubaki, Hoshino, Fubuki, Chihiro) in order to fight against efficiently. Hod has a very high CRIT RES so your DPS units will be very unlikely to CRIT against him. On the other hand, Hod has a much lower HP pool even at the highest difficulty compared to other bosses.

Boss Info

Stats

Armor Type
Heavy Armor
Difficulty Recommended Level Coin Reward Boss HP Invasion Pillar HP ATK DEF CRIT RES CRIT DMG RES Groggy Gauge
Normal 17 40 80,000 30,000 700 100 500 5000 100,000,000
Hard 25 60 125,000 60,000 1050 100 500 5000 100,000,000
Very hard 35 80 300,000 100,000 1575 100 500 5000 100,000,000
Hardcore 50 100 480,000 160,000 2363 100 500 5000 100,000,000
Extreme 70 120 1,600,000 450,000 3300 100 500 5000 100,000,000

Skills

Icon Skill Name Type Effect
  Destruction Type I EX Deals 150% damage to all enemies within a Circular Range.
  Destruction Type II EX Deals 200% damage to all enemies in a Straight Line.
  Invasion Pillar Generation EX Summon an Invasion Pillar.

Every 15s, Invasion Pillar expands it's Erosion Field.

Inflict 350 Cost Recovery debuff to enemies within the Erosion Field;

Field Turrets within Erosion Range will attack enemies instead of Hod.

  Energy Overload EX Deal 150% damage to all enemies.

If Hod's HP is below 50%, deal 300% damage to all enemies instead and destroy all Field Turrets.

  Radiance of Glory

(Ultimate at 100 ATG)

EX Deals 740% damage to all enemies.

Apply "Radiance of Glory" to Hod.

Each application of "Radiance of Glory" increases Hod's Attack by 50%. (No Limit, Stackable)

  Behind the Glory Passive Hod and Invasion Pillars are unaffected by Crowd Control. Instead, accumulate the amount of Crowd Control time to a CC Gauge.

Hod: When 6/7/8/9/10s of CC Time is accumulated, increase Damage Taken by 300% for 30s. Increase Groggy Gauge by 25,000,000.
(Accumulate Total 24/28/32/36/40s to Stun Boss for 20s)

Invasion Pillar: When 6/7/8/9/10s of CC Time is accumulated, increase Damage Taken by 300% for 30s and reduce Erosion Field range by 1 level.

  In the Shadow of Honor Passive Increase the Critical Resistance of Hod and Invasion Pillar by 400%.

Invasion pillars are immune to Focused Fire effect.


Additional Notes/Tips:

General
  • The fight is split into two phases, an outpost battle against the pillars of Hod, and a boss battle where team directly confronts Hod.
    • In the outpost battle, destroy Hod's Invasion Pillar twice to advance to the boss battle.
    • In the boss battle, you will face Hod and one summoned pillar at the same time.
  • Students with CC (Crowd Control) abilities are important in this fight. All 3 types of CC (Taunt, Stun and Fear) contribute time to the CC Gauge.
CC Gauge
  • Hod and Invasion pillars have a circular gauge right beside their HP bar. For convenience, we'll call it CC Gauge .
    • Every time Hod/Invasion Pillar are affected by a CC ability, the skill effect duration will be accumulated in the CC Gauge .
    • Once Gauge is full, the damage dealt to Hod/Invasion Pillar will be increased for 30s.
  • In addition to increasing the damage taken, filling the CC Gauge on Hod will increase the Groggy Gauge by 25% and reduce the ATG gauge, so the importance of CC is very high.
  • Accumulated CC duration required to fill the gauge depends on the difficulty level. The required time in seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s total to stun boss for 20s)
Invasion Pillar
  • Invasion Pillars have a blue circular Erosion Field.
    After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead.
  • If there is a students inside the erosion field, the cost recovery of that student will decreased.
    In order to reduced the erosion range, you need to fill up the CC gauge of the Invasion Pillar.
Active Gauge/ATG
  • There are 3 square at the bottom right of the boss's HP bar.
    When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.
Groggy Gauge
  • The boss has a thin gauge at the bottom of its HP bar. The Groggy Gauge will fill up by a quarter each time CC Gauge is completely filled. The Groggy Hauge can be filled up to 4 times (each time is 25,000,000; total is 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s.
    Groggy Gauge if filled by either destroying the summoned Invasion Pillar, or by filling up Hod's CC Gauge.
  • Hod will summon a pillar immediately when the boss battle phase stars (sometimes it could use a different skill, it is recommend to restart the fight when this happens), and will continue summoning new ones roughly 1 minute after previous Invasion Pillar is destroyed.
    Pillar summoning can be interrupted by completely filling Groggy Gauge during the summoning animation. If you succeed in cancelling it, Hod will no longer summon Invasion Pillars for the remainder of battle.

Recommended Units

Recommended Units
Striker
DPS
File:Student Portrait Iori.png Standard high-dps penetration student with 3-cost EX skill. You can target the pillar with her EX and hit Hod simultaneously thanks to the small cone AOE. One of the best boss killers in every Heavy raid.
File:Student Portrait Maki.png A Penetration student who is strong against a single enemy with 5-cost EX. Hod raid will only have one viable target at the time (either Hod itself or the Invasion Pillar), which makes Maki very suitable. Maki will sometimes use her Defense-reducing Normal skill on the pillars instead of Hod resulting in a massive damage loss, so it is recommend to wait for the right timing to destroy the pillars so that she can use her Normal Skill on Hod and deal tons of damage.
File:Student Portrait Pina.png ★1 Penetration student that is strong against single targets, with 4-cost EX. Pina needs ★3 for her to work but if you have no one else, she is the best choice to go for.
File:Student Portrait Yuzu.png Not necessarily a recommended unit, but notable for her viability.

Initial release of Hod sees it in Urban environment, which makes Yuzu the only currently available Penetration Striker with best possible environment affinity. Unfortunately, Yuzu relies on crits to deal any kind of damage and Hod has a high CRIT RES, which makes her a really RNG unit to use against Hod; on the other hand, if she does crit, Yuzu's dps will beat Maki and even Iori.

CC
  ★1 Welfare student from the Happy Schale ♡ Valentine patrol Event. She can stun enemy with her Normal Skill, although the Normal Skill stun duration is short (1.9s/2.1s/2.3s/2.5s), her Sub Skill will let her apply stun very consistently. You do not need to use her skill, just having her in the team is enough.
File:Student Portrait Hifumi.png 5-Cost EX, summon Peroro-sama with a "Taunt" effect for 3.4s/3.9s. Cost to duration ratio isn't very good but you can use her if you lack other CC units.
File:Student Portrait Tsubaki.png 4-Cost EX, Taunt enemy in a very large range for 4.7s/5.4s/6.2s. The best unit for CC because she can easily Taunt both pillar and Hod due to her large range.
File:Student Portrait Hoshino.png 4-Cost EX, applies 1s/1.4s stun to enemies in a small cone with each shot (needs EX3+). The other great unit to stack CC because at EX5 she can stack a total of 7s by herself, but the downside is that her position can be random and she might fail to hit both pillar and Hod at the same time.
Special
  3-Cost EX, damage is nothing crazy, but she is very good because of her long duration, low cost EX stun (5.6s/6.6s/7.5s).
File:Student Portrait Karin.png 4-Cost EX, high damage against Hod because of its size, Normal Skill has a 50% chance to stun for 3.1s. Great Sub Skill that boosts team Attack. A bit RNG but still very good.
File:Student Portrait Yoshimi.png 4-Cost Ex, ★1 that can stun for a short duration (2.2s/2.5s/2.9s). She is a bit better than Hare at ★3 because Sub Skill grants allies better CC Strength, otherwise not a good pick unless you have no one else.
File:Student Portrait Hare.png 4-Cost EX, Explosive attack so you shouldn't expect any damage from her, but her EX Stun is longer than Yoshimi's at ★1 (2.7s/3.1s/3.5s).
File:Student Portrait Kotama.png 3-Cost EX that buffs allies Attack in a circle, cheap and useful to cycle to your other unit skills while buffing them. Great Sub Skill unlocked at ★3 that boosts whole team Attack.