Decagrammaton: Difference between revisions
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Starting from part 2 onward, {{ItemCard|Mission data 1: Type D}} will not expire, and the story stage no longer needs the data to run the stage. You are only required to collect the specified total amount to unlock it. |
Starting from part 2 onward, {{ItemCard|Mission data 1: Type D}} will not expire, and the story stage no longer needs the data to run the stage. You are only required to collect the specified total amount to unlock it. |
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<tabber> |
<tabber> |
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Part 4= |
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{| class="wikitable mw-collapsible" style="text-align: center;" |
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! colspan="5" |Story Stage |
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|- |
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!Stage |
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!Data Requirement |
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!Level |
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!Environment |
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!Enemy Armor<br />Type |
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|- |
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|'''01''' |
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Data Collection (1) : Abydos Desert |
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| rowspan="2" | None |
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|10 |
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| rowspan="4" |{{Icon|Outdoor|size=24}}<br /> Outdoor |
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| rowspan="9" |<span style="color:#BB7D10; font-weight:bold">Heavy</span> |
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|- |
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|'''02''' |
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Data Collection (2) : PMC Excavation Area |
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|20 |
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|- |
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|'''03''' |
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Data Collection (3) : PMC Excavation Area |
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|250 {{ItemCard|Mission data 1: Type D}} |
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|22 |
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|- |
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|'''04''' |
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Data Collection (4) : Binah |
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|500 {{ItemCard|Mission data 1: Type D}} |
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|24 |
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|- |
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|'''05''' |
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Data Collection (5) : Ruins |
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|650 {{ItemCard|Mission data 1: Type D}} |
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|26 |
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|{{Icon|Urban|size=24}}<br />Urban |
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|- |
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|'''06''' |
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Data Collection (6) : Chesed |
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|800 {{ItemCard|Mission data 1: Type D}} |
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|28 |
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|{{Icon|Indoor|size=24}}<br />Indoor |
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|- |
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|'''07''' |
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Data Collection (7) : Submerged Ruins Area |
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|1000 {{ItemCard|Mission data 1: Type D}} |
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|30 |
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|{{Icon|Urban|size=24}}<br />Urban |
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|- |
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|'''08''' |
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Data Collection (8) : |
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|Temp {{ItemCard|Mission data 1: Type D}} |
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| |
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|{{Icon|Urban|size=24}}<br />Temp |
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|- |
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|'''09''' |
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Data Collection (9) : |
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|Temp {{ItemCard|Mission data 1: Type D}} |
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| |
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|{{Icon|Urban|size=24}}<br />Temp |
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|} |
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|-| |
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Part 3= |
Part 3= |
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{| class="wikitable mw-collapsible" style="text-align: center;" |
{| class="wikitable mw-collapsible" style="text-align: center;" |