Decagrammaton: Difference between revisions

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Starting from part 2 onward, {{ItemCard|Mission data 1: Type D}} will not expire, and the story stage no longer needs the data to run the stage. You are only required to collect the specified total amount to unlock it.
Starting from part 2 onward, {{ItemCard|Mission data 1: Type D}} will not expire, and the story stage no longer needs the data to run the stage. You are only required to collect the specified total amount to unlock it.
<tabber>
<tabber>
Part 4=
{| class="wikitable mw-collapsible" style="text-align: center;"
! colspan="5" |Story Stage
|-
!Stage
!Data Requirement
!Level
!Environment
!Enemy Armor<br />Type
|-
|'''01'''
Data Collection (1) : Abydos Desert
| rowspan="2" | None
|10
| rowspan="4" |{{Icon|Outdoor|size=24}}<br /> Outdoor
| rowspan="9" |<span style="color:#BB7D10; font-weight:bold">Heavy</span>
|-
|'''02'''
Data Collection (2) : PMC Excavation Area
|20
|-
|'''03'''
Data Collection (3) : PMC Excavation Area
|250 {{ItemCard|Mission data 1: Type D}}
|22
|-
|'''04'''
Data Collection (4) : Binah
|500 {{ItemCard|Mission data 1: Type D}}
|24
|-
|'''05'''
Data Collection (5) : Ruins
|650 {{ItemCard|Mission data 1: Type D}}
|26
|{{Icon|Urban|size=24}}<br />Urban
|-
|'''06'''
Data Collection (6) : Chesed
|800 {{ItemCard|Mission data 1: Type D}}
|28
|{{Icon|Indoor|size=24}}<br />Indoor
|-
|'''07'''
Data Collection (7) : Submerged Ruins Area
|1000 {{ItemCard|Mission data 1: Type D}}
|30
|{{Icon|Urban|size=24}}<br />Urban
|-
|'''08'''
Data Collection (8) :
|Temp {{ItemCard|Mission data 1: Type D}}
|
|{{Icon|Urban|size=24}}<br />Temp
|-
|'''09'''
Data Collection (9) :
|Temp {{ItemCard|Mission data 1: Type D}}
|
|{{Icon|Urban|size=24}}<br />Temp
|}
|-|
Part 3=
Part 3=
{| class="wikitable mw-collapsible" style="text-align: center;"
{| class="wikitable mw-collapsible" style="text-align: center;"