Events: Difference between revisions
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(→Story Events: There needs to be a way to sort out when it's ideal for a permanent event to be read. I can't do it myself, because the new tile format of the page makes it unclear how to edit text directly) |
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Story events are the most content-rich event type, typically including a Story section, normal and challenge stages, along with a variety of shops and other reward mechanics. Many, but not all, events reward even-limited characters. |
Story events are the most content-rich event type, typically including a Story section, normal and challenge stages, along with a variety of shops and other reward mechanics. Many, but not all, events reward even-limited characters. |
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Typical lifecycle for an event is to be rerun once, roughly a year after original release, and to be added to a permanent event archive the following year. Permanent versions only retain the story section of the event and allow players to still acquire the event-exclusive limited character (assuming they were available as a reward), whose upgrade elephs will also be made available in the [[Shop#Mastery_Certificate_Section|Mastery Certificate Shop]] |
Typical lifecycle for an event is to be rerun once, roughly a year after original release, and to be added to a permanent event archive the following year. Permanent versions only retain the story section of the event and allow players to still acquire the event-exclusive limited character (assuming they were available as a reward), whose upgrade elephs will also be made available in the [[Shop#Mastery_Certificate_Section|Mastery Certificate Shop]] at the same time. |
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Due to the nature of the main story, Some events may be seen as relevant in between certain chapters and may need to be experienced before Volume F to land their full impact. |
Due to the nature of the main story, Some events may be seen as relevant in between certain chapters and may need to be experienced before Volume F to land their full impact. |