Events: Difference between revisions

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(→‎Story Events: There needs to be a way to sort out when it's ideal for a permanent event to be read. I can't do it myself, because the new tile format of the page makes it unclear how to edit text directly)
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Story events are the most content-rich event type, typically including a Story section, normal and challenge stages, along with a variety of shops and other reward mechanics. Many, but not all, events reward even-limited characters.
Story events are the most content-rich event type, typically including a Story section, normal and challenge stages, along with a variety of shops and other reward mechanics. Many, but not all, events reward even-limited characters.


Typical lifecycle for an event is to be rerun once, roughly a year after original release, and to be added to a permanent event archive the following year. Permanent versions only retain the story section of the event and allow players to still acquire the event-exclusive limited character (assuming they were available as a reward), whose upgrade elephs will also be made available in the [[Shop#Mastery_Certificate_Section|Mastery Certificate Shop]] a the same time.
Typical lifecycle for an event is to be rerun once, roughly a year after original release, and to be added to a permanent event archive the following year. Permanent versions only retain the story section of the event and allow players to still acquire the event-exclusive limited character (assuming they were available as a reward), whose upgrade elephs will also be made available in the [[Shop#Mastery_Certificate_Section|Mastery Certificate Shop]] at the same time.


Due to the nature of the main story, Some events may be seen as relevant in between certain chapters and may need to be experienced before Volume F to land their full impact.
Due to the nature of the main story, Some events may be seen as relevant in between certain chapters and may need to be experienced before Volume F to land their full impact.