Sumire: Difference between revisions

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{{Character
{{CharacterInfobox
| Id = 10012
|name=Sumire
| DevName = Sumire_default
|image=Sumire.png
| Name = Sumire
|jpname=乙花スミレ
| Portrait = Portrait_Sumire
|jpreading=Otohana Sumire
| Variant1 = Sportswear
|school=Millennium
| Image1 = Sumire_(Sportswear)_00.png
|age=16
| JPName = 乙花 スミレ
|birthday=August 20
| JPReading = Otohana Sumire
|height=167cm
| School = Millennium
|hobbies=Training, gardening
| Club = Training Club
|illust=Fame
| Age = 16
|voice=Asami Imai
| Birthday = August 20
| Height = 167cm
| Hobbies = Training, gardening
| Designer = Fame
| Illust = Fame
| Voice = Asami Imai
| WeaponType = SG
| UsesCover = No
| Rarity = 3
| CombatClass = Striker
| ArmorType = Special
| AttackType = Penetration
| Position = Front
| Role = Attacker
| CityTownAffinity = B
| OutdoorAffinity = D
| IndoorAffinity = S
| EquipmentSlot1 = Hat
| EquipmentSlot2 = Bag
| EquipmentSlot3 = Charm
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Sumire}}__TOC__

=Background=
{{CharacterBackground
| ENText = <p>Sumire is the leader of the Training Club at Millennium Science School.</p><p>One who is typically working on her training, a muscle-brained girl who believes all matters in the world can be solved with muscles and exercise.</p>
| JPText = <p>ミレニアムサイエンススクール所属、トレーニング部のリーダー。</p><p>常にトレーニングに邁進するスポーツ系少女。世の中のすべての問題は筋肉と運動とで解決できると信じている脳筋少女でもある。</p>
}}
}}

=How to Obtain=
*Regular Gacha pool
{{CharacterBanners}}{{CharacterMissionRewards}}
*[[Joint Firing Drill]] Shop

=Character Details=
{{CharacterStatTable
| minAtk = 189
| maxAtk = 1894
| minDef = 121
| maxDef = 726
| minHP = 2268
| maxHP = 31460
| minHealing = 1387
| maxHealing = 4163
| minAcc = 594
| minEva = 198
| minCRate = 198
| minCDmg = 200
| minStab = 2016
| minRange = 450
| minCCStr = 100
| minCCRes = 100
| MoveSpeed = 200
| AmmoCount = 8
| AmmoCost = 1
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 5
| MemoryLobbyImage = Lobbyillust_Sumire
| MemoryLobbyBGMId = 39
| UniqueGearUnlockLv = 15
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Defense+1
| AffectionLevel3 = Defense+1
| AffectionLevel4 = Defense+1
| AffectionLevel5 = Defense+1
| AffectionLevel6 = Defense+1
| AffectionLevel7 = Defense+1
| AffectionLevel8 = Defense+1
| AffectionLevel9 = Defense+1
| AffectionLevel10 = Defense+1
| AffectionLevel11 = Defense+1 HP+78
| AffectionLevel12 = Defense+1 HP+78
| AffectionLevel13 = Defense+1 HP+78
| AffectionLevel14 = Defense+1 HP+78
| AffectionLevel15 = Defense+1 HP+78
| AffectionLevel16 = Defense+2 HP+94
| AffectionLevel17 = Defense+2 HP+94
| AffectionLevel18 = Defense+2 HP+94
| AffectionLevel19 = Defense+2 HP+94
| AffectionLevel20 = Defense+2 HP+94
| AffectionLevel21 = HP+16
| AffectionLevel22 = HP+16
| AffectionLevel23 = HP+16
| AffectionLevel24 = HP+16
| AffectionLevel25 = HP+16
| AffectionLevel26 = HP+16
| AffectionLevel27 = HP+16
| AffectionLevel28 = HP+16
| AffectionLevel29 = HP+16
| AffectionLevel30 = HP+16
| AffectionLevel31 = Defense+1 HP+25
| AffectionLevel32 = Defense+1 HP+25
| AffectionLevel33 = Defense+1 HP+25
| AffectionLevel34 = Defense+1 HP+25
| AffectionLevel35 = Defense+1 HP+25
| AffectionLevel36 = Defense+1 HP+25
| AffectionLevel37 = Defense+1 HP+25
| AffectionLevel38 = Defense+1 HP+25
| AffectionLevel39 = Defense+1 HP+25
| AffectionLevel40 = Defense+1 HP+25
| AffectionLevel41 = Defense+1 HP+41
| AffectionLevel42 = Defense+1 HP+41
| AffectionLevel43 = Defense+1 HP+41
| AffectionLevel44 = Defense+1 HP+41
| AffectionLevel45 = Defense+1 HP+41
| AffectionLevel46 = Defense+1 HP+41
| AffectionLevel47 = Defense+1 HP+41
| AffectionLevel48 = Defense+1 HP+41
| AffectionLevel49 = Defense+1 HP+41
| AffectionLevel50 = Defense+1 HP+41
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Sumire(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}

{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Antikythera Mechanism Piece | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Antikythera Mechanism Piece | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Antikythera Mechanism Piece | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Antikythera Mechanism Piece | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Antikythera Mechanism Piece | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Antikythera Mechanism Piece | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Antikythera Mechanism Piece | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Antikythera Mechanism Piece | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Antikythera Mechanism Piece | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Antikythera Mechanism Piece | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Antikythera Mechanism Piece | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Antikythera Mechanism Piece | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Antikythera Mechanism Piece | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Antikythera Mechanism Piece | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Antikythera Mechanism Piece | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Antikythera Mechanism | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Antikythera Mechanism | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Antikythera Mechanism | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Antikythera Mechanism | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Antikythera Mechanism | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Antikythera Mechanism | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Antikythera Mechanism | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Antikythera Mechanism | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Antikythera Mechanism | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Antikythera Mechanism | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{skill types | piercing AOE damage | attack self-buff | defense self-buff }}
{{EXSkillTable
| SkillName = Spurt Forward!
| SkillNameJP = スパートをかけます!
| SkillIconType = COMMON_SKILLICON_FAN
| SkillDamageType = Penetration
| SkillBaseCost = 3
| SkillDescriptionGeneral = Attack all enemies in a conical area for {{SkillValue|742~1410%}} of Sumire's Attack.
| SkillDescriptionLv1 = Attack all enemies in a conical area for {{SkillValue|742%}} of Sumire's Attack.
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Antikythera Mechanism Piece
| SkillUpgradeLv2_2_Amount = 19
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Attack all enemies in a conical area for {{SkillValue|853%}} of Sumire's Attack.
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv3_3_Amount = 11
| SkillUpgradeLv3_4_Name = Wolfsegg Iron Ore
| SkillUpgradeLv3_4_Amount = 26
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Attack all enemies in a conical area for {{SkillValue|1076%}} of Sumire's Attack.
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv4_3_Amount = 9
| SkillUpgradeLv4_4_Name = Wolfsegg Iron
| SkillUpgradeLv4_4_Amount = 27
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Attack all enemies in a conical area for {{SkillValue|1187%}} of Sumire's Attack.
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Antikythera Mechanism
| SkillUpgradeLv5_3_Amount = 7
| SkillUpgradeLv5_4_Name = Low-Purity Wolfsegg Steel
| SkillUpgradeLv5_4_Amount = 21
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Attack all enemies in a conical area for {{SkillValue|1410%}} of Sumire's Attack.
| SkillDescriptionLv6 = Attack all enemies in a conical area for {{SkillValue|1521%}} of Sumire's Attack.
| SkillDescriptionLv7 = Attack all enemies in a conical area for {{SkillValue|1744%}} of Sumire's Attack.
| SkillDescriptionLv8 = Attack all enemies in a conical area for {{SkillValue|1855%}} of Sumire's Attack.
| SkillDescriptionLv9 = Attack all enemies in a conical area for {{SkillValue|2078%}} of Sumire's Attack.
| SkillDescriptionLv10 = Attack all enemies in a conical area for {{SkillValue|2189%}} of Sumire's Attack.
}}
{{SkillTable
| SkillName = Warming Up
| SkillNameJP = ウォーミングアップ
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|25.2~47.9%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv1 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|25.2%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|26.4%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|27.7%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|32.8%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Antikythera Mechanism
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Wolfsegg Iron Ore
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|34%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Wolfsegg Iron Ore
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|35.3%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Wolfsegg Iron
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|40.3%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Antikythera Mechanism
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Low-Purity Wolfsegg Steel
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|41.6%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Antikythera Mechanism
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Low-Purity Wolfsegg Steel
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|42.8%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|47.9%}}. (Duration: {{SkillValue|20 seconds}})
}}
{{SkillTable
| SkillName = Pinpoint Attack
| SkillNameJP = ピンポイントアタック
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Penetration
| SkillType = Passive
| SkillDescriptionGeneral = Increase HP by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase HP by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase HP by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase HP by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase HP by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Antikythera Mechanism
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Wolfsegg Iron Ore
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase HP by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Wolfsegg Iron Ore
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase HP by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Wolfsegg Iron
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase HP by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Antikythera Mechanism
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Low-Purity Wolfsegg Steel
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase HP by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Antikythera Mechanism
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Low-Purity Wolfsegg Steel
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase HP by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase HP by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = Tension Up
| SkillNameJP = テンションアップ
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Penetration
| SkillType = Sub
| SkillDescriptionGeneral = When not under the effect of Crowd Control, increase Defense by {{SkillValue|13.4~25.5%}}.
| SkillDescriptionLv1 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|13.4%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|14.1%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|14.7%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv4_3_Amount = 4
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|17.4%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Antikythera Mechanism
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Wolfsegg Iron Ore
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|18.1%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Wolfsegg Iron Ore
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|18.8%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Wolfsegg Iron
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|21.5%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Antikythera Mechanism
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Low-Purity Wolfsegg Steel
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|22.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Antikythera Mechanism
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Low-Purity Wolfsegg Steel
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|22.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = When not under the effect of Crowd Control, increase Defense by {{SkillValue|25.5%}}.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Sumire
| NameEN = Millennium-made Dumbbell (latest model)
| NameJP = ミレニアム製最新型ダンベル
| DescriptionEN = <p>Sumire's prized shotgun that she uses while exercising.</p><p>The gun has a feature(?) where if you do push-ups every time you fire it, you will naturally become more healthy.</p>
| DescriptionJP = <p>スミレが普段運動時にも愛用しているショットガン。</p><p>この銃を撃つたびに腕立て伏せを繰り返せば、自ずと健康になるという機能(?)がある。</p>
| Rank2 = Passive Skill changes to <b>Pinpoint Attack +</b>
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 83
| StatBonusAtk100 = 832
| StatBonusHP = 896
| StatBonusHP100 = 8956
| StatBonusHealing = 0
| StatBonusHealing100 = 0
}}
{{SkillTable
| SkillName = Pinpoint Attack +
| SkillNameJP = ピンポイントアタック+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Penetration
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase HP by {{SkillValue|3629~6895}}. Further increase HP by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase HP by {{SkillValue|3629}}. Further increase HP by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase HP by {{SkillValue|3811}}. Further increase HP by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase HP by {{SkillValue|3992}}. Further increase HP by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase HP by {{SkillValue|4718}}. Further increase HP by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase HP by {{SkillValue|4899}}. Further increase HP by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase HP by {{SkillValue|5081}}. Further increase HP by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase HP by {{SkillValue|5807}}. Further increase HP by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase HP by {{SkillValue|5988}}. Further increase HP by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase HP by {{SkillValue|6169}}. Further increase HP by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase HP by {{SkillValue|6895}}. Further increase HP by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_10012
| NameEN = Training sandbag
| NameJP = トレーニング用砂袋
| DescriptionEN = <p>A sandbag made to wrap around your arms and legs. Filled with iron powder, so it's surprisingly heavy.</p>
| DescriptionJP = <p>腕や足に巻けるよう作られた砂袋。中には鉄粉も含まれているので、意外と重い。</p>
| Tier1 = Increase Attack by {{SkillValue|1000}}
| Tier2 = Normal Skill changes to <b>Warming Up +</b>
| StatBonusT1 = Attack
| StatBonusValueT1 = 1000
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Ring Bit
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Antikythera Mechanism Piece
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Broken Antikythera Mechanism
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Warming Up +
| SkillNameJP = ウォーミングアップ+
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Gear Normal
| SkillDescriptionGeneral = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|27.5~52.2%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|11~20.9%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv1 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|27.5%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|11%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv2 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|28.9%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|11.5%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv3 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|30.2%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|12.1%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv4 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|35.7%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|14.3%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv5 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|37.1%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|14.8%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv6 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|38.5%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|15.4%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv7 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|44%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|17.6%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv8 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|45.4%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|18.1%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv9 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|46.7%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|18.7%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv10 = Every {{SkillValue|40 seconds}}, increase Attack by {{SkillValue|52.2%}}. (Duration: {{SkillValue|20 seconds}})<br>Increase Defense by {{SkillValue|20.9%}}. (Duration: {{SkillValue|20 seconds}})
}}

=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]

=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Training Club}}
{{Kivotos|Millennium}}
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]]

Latest revision as of 15:54, 4 June 2024

Sumire
⭐⭐⭐
SchoolRole

Millennium

Millennium

Attacker

Attacker/Front
Damage TypePiercing
Armor TypeSpecial
Combat ClassStriker
Affinity
Urban Outdoor Indoor
B D S
Doesn't use coverSG
SG
SG
Hat Bag Charm
Profile
Full NameOtohana Sumire
(乙花 スミレ)
Age16
BirthdayAugust 20
Height167cm
HobbiesTraining, gardening
DesignerFame
IllustratorFame
VoiceAsami Imai
Release Date2021/02/04

Background Edit

Sumire is the leader of the Training Club at Millennium Science School.

One who is typically working on her training, a muscle-brained girl who believes all matters in the world can be solved with muscles and exercise.

ミレニアムサイエンススクール所属、トレーニング部のリーダー。

常にトレーニングに邁進するスポーツ系少女。世の中のすべての問題は筋肉と運動とで解決できると信じている脳筋少女でもある。

How to Obtain Edit

  • Regular Gacha pool

Character Details Edit

Stats
Attack 189/1894 Defense 121/726 HP 2268/31460 Healing 1387/4163
Accuracy 594 Evasion 198 Critical Rate 198 Critical Damage 200%
Stability 2016 Firing Range 450 CC Strength 100 CC Resistance 100
Attack speed 10000 Movement speed 200 Cost Recovery 700 Ammo 8/1
 Total bonus at affection rank 50:
2: Defense+1 
3: Defense+1 
4: Defense+1
5: Defense+1 
6: Defense+1 
7: Defense+1
8: Defense+1
9: Defense+1
10: Defense+1
11: Defense+1 HP+78
12: Defense+1 HP+78
13: Defense+1 HP+78
14: Defense+1 HP+78
15: Defense+1 HP+78 
16: Defense+2 HP+94
17: Defense+2 HP+94
18: Defense+2 HP+94
19: Defense+2 HP+94
20: Defense+2 HP+94
21: HP+16
22: HP+16
23: HP+16
24: HP+16
25: HP+16
26: HP+16
27: HP+16
28: HP+16
29: HP+16
30: HP+16
31: Defense+1 HP+25
32: Defense+1 HP+25
33: Defense+1 HP+25
34: Defense+1 HP+25
35: Defense+1 HP+25
36: Defense+1 HP+25
37: Defense+1 HP+25
38: Defense+1 HP+25
39: Defense+1 HP+25
40: Defense+1 HP+25
41: Defense+1 HP+41
42: Defense+1 HP+41
43: Defense+1 HP+41
44: Defense+1 HP+41
45: Defense+1 HP+41
46: Defense+1 HP+41
47: Defense+1 HP+41
48: Defense+1 HP+41
49: Defense+1 HP+41
50: Defense+1 HP+41
 
Track 39KARUTWater Drop
Potential bonus:
 Attack 
 HP 
 Healing 
Lv Attack HP Healing
0
+0%
+0%
+0%
1
+0.2%10 2 100k 
+0.2%10 2 100k 
+0.2%10 2 100k 
2
+0.4%10 2 100k 
+0.4%10 2 100k 
+0.4%10 2 100k 
3
+0.6%10 2 100k 
+0.6%10 2 100k 
+0.6%10 2 100k 
4
+0.8%10 2 100k 
+0.8%10 2 100k 
+0.8%10 2 100k 
5
+1%10 2 100k 
+1%10 2 100k 
+1%10 2 100k 
6
+1.2%15 2 100k 
+1.2%15 2 100k 
+1.2%15 2 100k 
7
+1.4%15 2 100k 
+1.4%15 2 100k 
+1.4%15 2 100k 
8
+1.6%15 2 100k 
+1.6%15 2 100k 
+1.6%15 2 100k 
9
+1.8%15 2 100k 
+1.8%15 2 100k 
+1.8%15 2 100k 
10
+2%15 2 100k 
+2%15 2 100k 
+2%15 2 100k 
11
+2.2%20 2 100k 
+2.2%20 2 100k 
+2.2%20 2 100k 
12
+2.4%20 2 100k 
+2.4%20 2 100k 
+2.4%20 2 100k 
13
+2.6%20 2 100k 
+2.6%20 2 100k 
+2.6%20 2 100k 
14
+2.8%20 2 100k 
+2.8%20 2 100k 
+2.8%20 2 100k 
15
+3%20 2 100k 
+3%20 2 100k 
+3%20 2 100k 
16
+3.2%6 4 200k 
+3.2%6 4 200k 
+3.2%6 4 200k 
17
+3.4%6 4 200k 
+3.4%6 4 200k 
+3.4%6 4 200k 
18
+3.6%6 4 200k 
+3.6%6 4 200k 
+3.6%6 4 200k 
19
+3.8%6 4 200k 
+3.8%6 4 200k 
+3.8%6 4 200k 
20
+4%6 4 200k 
+4%6 4 200k 
+4%6 4 200k 
21
+4.2%8 4 200k 
+4.2%8 4 200k 
+4.2%8 4 200k 
22
+4.4%8 4 200k 
+4.4%8 4 200k 
+4.4%8 4 200k 
23
+4.6%8 4 200k 
+4.6%8 4 200k 
+4.6%8 4 200k 
24
+4.8%8 4 200k 
+4.8%8 4 200k 
+4.8%8 4 200k 
25
+5%8 4 200k 
+5%8 4 200k 
+5%8 4 200k 

Skills Edit

See also characters with piercing AOE damage skills, attack self-buff skills, and defense self-buff skills.

EX Skill
Cost 3
 
 


スパートをかけます!Spurt Forward!
Attack all enemies in a conical area for 742~1410% of Sumire's Attack.

Lv. Cost Description
1 3

Attack all enemies in a conical area for 742% of Sumire's Attack.

2

Attack all enemies in a conical area for 853% of Sumire's Attack.

12  19  80k 

3

Attack all enemies in a conical area for 1076% of Sumire's Attack.

12  18  11  26  500k 

4

Attack all enemies in a conical area for 1187% of Sumire's Attack.

12  18  9  27  3M 

5

Attack all enemies in a conical area for 1410% of Sumire's Attack.

8  18  7  21  10M 

Normal Skill
 
 


ウォーミングアップWarming Up
Every 40 seconds, increase Attack by 25.2~47.9%. (Duration: 20 seconds)

Lv. Description
1

Every 40 seconds, increase Attack by 25.2%. (Duration: 20 seconds)

2

Every 40 seconds, increase Attack by 26.4%. (Duration: 20 seconds)

5  5000 

3

Every 40 seconds, increase Attack by 27.7%. (Duration: 20 seconds)

8  7500 

4

Every 40 seconds, increase Attack by 32.8%. (Duration: 20 seconds)

5  12  4  60k 

5

Every 40 seconds, increase Attack by 34%. (Duration: 20 seconds)

8  5  12  90k 

6

Every 40 seconds, increase Attack by 35.3%. (Duration: 20 seconds)

5  12  10  18  300k 

7

Every 40 seconds, increase Attack by 40.3%. (Duration: 20 seconds)

8  3  15  450k 

8

Every 40 seconds, increase Attack by 41.6%. (Duration: 20 seconds)

8  12  5  7  1.5M 

9

Every 40 seconds, increase Attack by 42.8%. (Duration: 20 seconds)

12  8  14  2.4M 

10

Every 40 seconds, increase Attack by 47.9%. (Duration: 20 seconds)

1  4M 

Passive Skill
 
 


ピンポイントアタックPinpoint Attack
Increase HP by 14~26.6%.

Lv. Description
1

Increase HP by 14%.

2

Increase HP by 14.7%.

5  5000 

3

Increase HP by 15.4%.

8  7500 

4

Increase HP by 18.2%.

5  12  4  60k 

5

Increase HP by 18.9%.

8  5  12  90k 

6

Increase HP by 19.6%.

5  12  10  18  300k 

7

Increase HP by 22.4%.

8  3  15  450k 

8

Increase HP by 23.1%.

8  12  5  7  1.5M 

9

Increase HP by 23.8%.

12  8  14  2.4M 

10

Increase HP by 26.6%.

1  4M 

Sub Skill
 
 


テンションアップTension Up
When not under the effect of Crowd Control, increase Defense by 13.4~25.5%.

Lv. Description
1

When not under the effect of Crowd Control, increase Defense by 13.4%.

2

When not under the effect of Crowd Control, increase Defense by 14.1%.

5  5000 

3

When not under the effect of Crowd Control, increase Defense by 14.7%.

8  7500 

4

When not under the effect of Crowd Control, increase Defense by 17.4%.

5  12  4  60k 

5

When not under the effect of Crowd Control, increase Defense by 18.1%.

8  5  12  90k 

6

When not under the effect of Crowd Control, increase Defense by 18.8%.

5  12  10  18  300k 

7

When not under the effect of Crowd Control, increase Defense by 21.5%.

8  3  15  450k 

8

When not under the effect of Crowd Control, increase Defense by 22.1%.

8  12  5  7  1.5M 

9

When not under the effect of Crowd Control, increase Defense by 22.8%.

12  8  14  2.4M 

10

When not under the effect of Crowd Control, increase Defense by 25.5%.

1  4M 

Unique weapon Edit

 

Millennium-made Dumbbell (latest model)ミレニアム製最新型ダンベル

Sumire's prized shotgun that she uses while exercising.

The gun has a feature(?) where if you do push-ups every time you fire it, you will naturally become more healthy.

スミレが普段運動時にも愛用しているショットガン。

この銃を撃つたびに腕立て伏せを繰り返せば、自ずと健康になるという機能(?)がある。

Rank
   Passive Skill changes to Pinpoint Attack +
      Indoor area affinity   SS
Stats
Level 1 Level 30 Level 40 Level 50 Level 60 Level 70
Attack 83 302 378 453 529 605
HP 896 3257 4071 4885 5699 6513
Weapon Passive Skill
 
 


ピンポイントアタック+Pinpoint Attack +
Increase HP by 3629~6895. Further increase HP by 14~26.6%.

Lv. Description
1

Increase HP by 3629. Further increase HP by 14%.

2

Increase HP by 3811. Further increase HP by 14.7%.

3

Increase HP by 3992. Further increase HP by 15.4%.

4

Increase HP by 4718. Further increase HP by 18.2%.

5

Increase HP by 4899. Further increase HP by 18.9%.

6

Increase HP by 5081. Further increase HP by 19.6%.

7

Increase HP by 5807. Further increase HP by 22.4%.

8

Increase HP by 5988. Further increase HP by 23.1%.

9

Increase HP by 6169. Further increase HP by 23.8%.

10

Increase HP by 6895. Further increase HP by 26.6%.

Unique gear Edit

 

Training sandbagトレーニング用砂袋

A sandbag made to wrap around your arms and legs. Filled with iron powder, so it's surprisingly heavy.

腕や足に巻けるよう作られた砂袋。中には鉄粉も含まれているので、意外と重い。

Tier
T1 Increase Attack by 1000

15 

T2 Normal Skill changes to Warming Up +

20  4  80  25  500k 

Gear Normal Skill
 
 


ウォーミングアップ+Warming Up +
Every 40 seconds, increase Attack by 27.5~52.2%. (Duration: 20 seconds)
Increase Defense by 11~20.9%. (Duration: 20 seconds)

Lv. Description
1

Every 40 seconds, increase Attack by 27.5%. (Duration: 20 seconds)
Increase Defense by 11%. (Duration: 20 seconds)

2

Every 40 seconds, increase Attack by 28.9%. (Duration: 20 seconds)
Increase Defense by 11.5%. (Duration: 20 seconds)

3

Every 40 seconds, increase Attack by 30.2%. (Duration: 20 seconds)
Increase Defense by 12.1%. (Duration: 20 seconds)

4

Every 40 seconds, increase Attack by 35.7%. (Duration: 20 seconds)
Increase Defense by 14.3%. (Duration: 20 seconds)

5

Every 40 seconds, increase Attack by 37.1%. (Duration: 20 seconds)
Increase Defense by 14.8%. (Duration: 20 seconds)

6

Every 40 seconds, increase Attack by 38.5%. (Duration: 20 seconds)
Increase Defense by 15.4%. (Duration: 20 seconds)

7

Every 40 seconds, increase Attack by 44%. (Duration: 20 seconds)
Increase Defense by 17.6%. (Duration: 20 seconds)

8

Every 40 seconds, increase Attack by 45.4%. (Duration: 20 seconds)
Increase Defense by 18.1%. (Duration: 20 seconds)

9

Every 40 seconds, increase Attack by 46.7%. (Duration: 20 seconds)
Increase Defense by 18.7%. (Duration: 20 seconds)

10

Every 40 seconds, increase Attack by 52.2%. (Duration: 20 seconds)
Increase Defense by 20.9%. (Duration: 20 seconds)

Resources Edit

Story

See Sumire/MomoTalk

Images

See Sumire/gallery

Voiceover Edit

See Sumire/audio

Cafe Edit

Gifts Edit

Her favorite gift is  Ring Bit

Sumire also likes  Peroro Wheel  Thrice-a-day Dumbbell Set