Template:EXSkillTable: Difference between revisions

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(support per-level skill cost changes)
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{{#while:
{{#while:
| {{#ifexpr: {{#var: i }} < 6 | true }}
| {{#ifexpr: {{#var: i }} < 6 | true }}
| {{#vardefine: max_level_cost | {{{SkillCostLv{{#var: i }} |}}} }}{{#vardefine: max_level_with_cost_reduction | {{#var: i }} }}{{#vardefine: i
| {{#if: {{{SkillCostLv{{#var: i }} |}}} | {{#vardefine: max_level_cost | {{{SkillCostLv{{#var: i }} |}}} }} }}{{#vardefine: max_level_with_cost_reduction | {{#var: i }} }}{{#vardefine: i
| {{#expr: {{#var: i }} + 1 }}
| {{#expr: {{#var: i }} + 1 }}
}}
}}
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{|class="mw-collapsible mw-collapsed wikitable skilltable"
{|class="mw-collapsible mw-collapsed wikitable skilltable"
|- class="summary"
|- class="summary"
|style="width:10%"|'''EX Skill'''<br>Cost {{{SkillBaseCost}}}{{#ifexpr: {{#var: max_level_cost }} <> {{{SkillBaseCost|}}} | <br><span style="color:red">(Level {{#var: max_level_with_cost_reduction }}+)<br>Cost {{#var: max_level_cost }}</span> | }}
|style="width:10%"|'''EX Skill'''<br>Cost {{{SkillBaseCost}}}{{#ifexpr: {{#var: max_level_cost }} != {{{SkillBaseCost|}}} | <br><span style="color:red">(Level {{#var: max_level_with_cost_reduction }}+)<br>Cost {{#var: max_level_cost }}</span> | }}
|colspan="2" style="position: relative; padding-left:74px;" |{{#if:{{{SkillIcon|}}}|[[File:{{{SkillIcon|}}}.png|64x64px|left]]|{{SkillIcon|{{{SkillDamageType}}}|{{{SkillIconType}}}}}}}
|colspan="2" style="position: relative; padding-left:74px;" |{{#if:{{{SkillIcon|}}}|[[File:{{{SkillIcon|}}}.png|64x64px|left]]|{{SkillIcon|{{{SkillDamageType}}}|{{{SkillIconType}}}}}}}
<br>'''{{#if:{{{SkillNameJP|}}}|{{{SkillNameJP}}}<span style="color:#a2a9b1; word-spacing: 0.4em;"> &bull; </span>|}}{{{SkillName}}}'''<br>{{{SkillDescriptionGeneral}}}
<br>'''{{#if:{{{SkillNameJP|}}}|{{{SkillNameJP}}}<span style="color:#a2a9b1; word-spacing: 0.4em;"> &bull; </span>|}}{{{SkillName}}}'''<br>{{{SkillDescriptionGeneral}}}

Revision as of 06:03, 21 May 2021

{{EXSkillTable
|SkillName=
|SkillNameJP=
|SkillBaseCost=
|SkillCostLv2=(fill in if skill has a cost reduction at given level levels)
.
.
|SkillCostLv5=
|SkillDamageType=(Explosive/Penetration/Mystic)
|SkillIconType=(Skill icon name)
|SkillDescriptionGeneral=
|SkillDescriptionLv1= To highlight values similar to ingame, use {{SkillValue|text}}. To highlight major changes, use <span style="color:red">text</span>
.
.
.
|SkillDescriptionLv5=
}}

See page Template:SkillIcon for valid skill icons reference

Table for displaying EX Skill information. Use the SkillTable template for the other skills.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
SkillBaseCostSkillBaseCost

Cost of skill at level 1.

Unknownrequired
SkillCostLv2SkillCostLv2

Cost of skill at level 2, if there's a change on given level.

Unknownoptional
SkillCostLv3SkillCostLv3

Cost of skill at level 3, if there's a change on given level.

Unknownoptional
SkillCostLv4SkillCostLv4

Cost of skill at level 4, if there's a change on given level.

Unknownoptional
SkillCostLv5SkillCostLv5

Cost of skill at level 5, if there's a change on given level.

Unknownoptional
SkillUpgradedCostSkillUpgradedCost

Only needs a value if the skill gets a cost reduction at a certain level.

Unknowndeprecated
SkillUpgradedCostLvSkillUpgradedCostLv

The level at which a skill's cost is reduced.

Unknowndeprecated
SkillDamageTypeSkillDamageType

Explosive, Penetration, Mystic

Unknownoptional
SkillIconTypeSkillIconType

Skill icon name. Refer to SkillIcon template

Example
SKILLICON_AIRI_EXSKILL
Unknownoptional
SkillIconSkillIcon

Filename for skill icon, excluding .png extension, overrides SkillIcon template output set by SkillDamageType/SkillIconType.

Unknowndeprecated
SkillNameSkillName

no description

Unknownrequired
SkillNameJPSkillNameJP

no description

Unknownoptional
SkillDescriptionGeneralSkillDescriptionGeneral

A generic description of the skill. Replace the value that changes upon level up with X. Use {{SkillValue|text}} to highlight values like in game. Use <span style="color:red">text</span> to highlight major changes after certain levels.

Example
Deal {{SkillValue|X%}} damage to an enemy.
Unknownrequired
SkillDescriptionLv1SkillDescriptionLv1

Use {{SkillValue|text}} to highlight values like in game. Use <span style="color:red">text</span> to highlight major changes after certain levels.

Unknownoptional
SkillDescriptionLv2SkillDescriptionLv2

Use {{SkillValue|text}} to highlight values like in game. Use <span style="color:red">text</span> to highlight major changes after certain levels.

Unknownoptional
SkillDescriptionLv3SkillDescriptionLv3

Use {{SkillValue|text}} to highlight values like in game. Use <span style="color:red">text</span> to highlight major changes after certain levels.

Unknownoptional
SkillDescriptionLv4SkillDescriptionLv4

Use {{SkillValue|text}} to highlight values like in game. Use <span style="color:red">text</span> to highlight major changes after certain levels.

Unknownoptional
SkillDescriptionLv5SkillDescriptionLv5

Use {{SkillValue|text}} to highlight values like in game. Use <span style="color:red">text</span> to highlight major changes after certain levels.

Unknownoptional