Template:UniqueWeapon: Difference between revisions
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(Language tag for NameJP) |
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<templatestyles src="UniqueWeapon/weapon.css" />
<includeonly><table class="wikitable weapontable" {{#ifexpr: {{{StatBonusAtk|}}} > 0 and {{{StatBonusAtk100|}}} > 0 | data-attack-val1="{{{StatBonusAtk|}}}" data-attack-val100="{{{StatBonusAtk100|}}}" }} {{#ifexpr: {{{StatBonusHP|}}} > 0 and {{{StatBonusHP100|}}} > 0 | data-hp-val1="{{{StatBonusHP|}}}" data-hp-val100="{{{StatBonusHP100|}}}" }} {{#ifexpr: {{{StatBonusHealing|}}} > 0 and {{{StatBonusHealing100|}}} > 0 | data-healing-val1="{{{StatBonusHealing|}}}" data-healing-val100="{{{StatBonusHealing100|}}}" }} >
<!--caption>Unique weapon</caption-->
<tr class="weapontable-summary">
<td colspan="7">[[File:Weapon_Icon_{{{
{{#if: {{{NameEN|}}} | <span class="weapon-name-main">{{{NameEN|}}}</span> }}{{#if: {{{NameJP|}}} | <span class="weapon-name-sub" lang="ja">{{{NameJP|}}}</span> }}
<div class="weapon-description"><tabber>
English={{{DescriptionEN|}}}
Line 13:
</tr>
<tr>
<th colspan="7">
</tr>
<tr>
<td class="rarity">{{
<td colspan="6">{{{
</tr>
<tr>
<td class="rarity">{{
<td colspan="6">{{{
</tr>
<tr>
<th colspan="7">Stats</th>
Line 39 ⟶ 29:
<th></th>
<th>Level 1</th>
<th title="Maximum level at rank 1">Level 30</th>
<th title="Maximum level at rank 2">Level 40</th>
<th title="Maximum level at rank 3">Level 50</th>
<th class="tbd" title="Currently not attainable in the game">Level 60</th>
<th class="tbd" title="Currently not attainable in the game">Level 70</th>
</tr>
{{#
{{#
{{#
</table></includeonly>
<noinclude>
Line 53 ⟶ 43:
{
"params": {
"
"
"
},
"DescriptionEN": {},▼
"
"
"suggested": true
},
"NameJP": {
"type": "string",
"suggested": true
},
"type": "string",
"suggested": true
},
"DescriptionJP": {
"type": "string",
"suggested": true
},
"Rank2": {
"description": "Effect at 2-star rarity",
"example": "Passive Skill changes to \"President's Dignity +\"",
"type": "string"
},
"
"description": "Effect at 3-star rarity",
"example": "{{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS",
"type": "string"
},
"
"
},
"Rank5": {
"type": "string"
},
"StatBonusAtk": {
"description": "Attack stat bonus
"example": "162",
"type": "number"
},
"StatBonusAtk100": {
"description": "Attack stat bonus at level 100",
"example": "1621",
"type": "number"
},
"StatBonusHP": {
"description": "HP bonus provided
"type": "number"
},
"StatBonusHP100": {
"description": "HP bonus provided at level 100",
"type": "number"
},
"StatBonusHealing": {
"description": "Healing stat bonus provided
"type": "number"
},
"StatBonusHealing100": {
"description": "Healing stat bonus provided at level 100",
"type": "number"
}
},
|
Latest revision as of 04:56, 29 April 2024
Displays unique weapon data
Parameter | Description | Type | Status | |
---|---|---|---|---|
CharacterId | CharacterId | no description | Number | suggested |
NameEN | NameEN | no description | String | suggested |
NameJP | NameJP | no description | String | suggested |
DescriptionEN | DescriptionEN | no description | String | suggested |
DescriptionJP | DescriptionJP | no description | String | suggested |
Rank2 | Rank2 | Effect at 2-star rarity
| String | optional |
Rank3 | Rank3 | Effect at 3-star rarity
| String | optional |
Rank4 | Rank4 | no description | String | optional |
Rank5 | Rank5 | no description | String | optional |
StatBonusAtk | StatBonusAtk | Attack stat bonus at level 1
| Number | optional |
StatBonusAtk100 | StatBonusAtk100 | Attack stat bonus at level 100
| Number | optional |
StatBonusHP | StatBonusHP | HP bonus provided at level 1 | Number | optional |
StatBonusHP100 | StatBonusHP100 | HP bonus provided at level 100 | Number | optional |
StatBonusHealing | StatBonusHealing | Healing stat bonus provided at level 1 | Number | optional |
StatBonusHealing100 | StatBonusHealing100 | Healing stat bonus provided at level 100 | Number | optional |