Template:UniqueWeapon: Difference between revisions
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(Language tag for NameJP) |
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<templatestyles src="UniqueWeapon/weapon.css" /> |
<templatestyles src="UniqueWeapon/weapon.css" /> |
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<includeonly><table class="wikitable weapontable" {{#ifexpr: {{{StatBonusAtk|}}} > 0 and {{{StatBonusAtk100|}}} > 0 | data-attack-val1="{{{StatBonusAtk|}}}" data-attack-val100="{{{StatBonusAtk100|}}}" }} {{#ifexpr: {{{StatBonusHP|}}} > 0 and {{{StatBonusHP100|}}} > 0 | data-hp-val1="{{{StatBonusHP|}}}" data-hp-val100="{{{StatBonusHP100|}}}" }} {{#ifexpr: {{{StatBonusHealing|}}} > 0 and {{{StatBonusHealing100|}}} > 0 | data-healing-val1="{{{StatBonusHealing|}}}" data-healing-val100="{{{StatBonusHealing100|}}}" }} > |
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<includeonly><table class="wikitable weapontable"> |
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<caption>Unique weapon</caption> |
<!--caption>Unique weapon</caption--> |
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<tr class="weapontable-summary"> |
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<td colspan="7">[[File:Weapon_Icon_{{{CharacterId|}}}.png]] |
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{{#if: {{{NameEN|}}} | <span class="weapon-name-main">{{{NameEN|}}}</span> }}{{#if: {{{NameJP|}}} | <span class="weapon-name-sub" lang="ja">{{{NameJP|}}}</span> }} |
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[[File:Weapon_Icon_{{{CharacterID|}}}.png]] |
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<div class="weapon-description"><tabber> |
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English={{{DescriptionEN|}}} |
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{{#if: {{{NameJP|}}} | <span class="weapon-name-sub">{{{NameJP|}}}</span> }} |
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|-| |
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<div class="weapon-description"><tabber> |
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Japanese={{{DescriptionJP|}}} |
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{{#if: {{{DescriptionEN|}}} | English={{{DescriptionEN|}}} \|-\| }} |
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</tabber></div> |
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{{#if: {{{DescriptionEN|}}} | Japanese={{{DescriptionJP|}}} }} |
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</td> |
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</tabber></div> |
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</tr> |
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<tr> |
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<th colspan="7">Rank</th> |
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<tr> |
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</tr> |
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<th colspan="7">Limit breaks</th> |
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<tr> |
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<td class="rarity">{{WeaponRarity|2}}</td> |
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<tr> |
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<td colspan="6">{{{Rank2|}}}</td> |
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</tr> |
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<td colspan="6">{{{Rarity2|}}}</td> |
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<tr> |
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<td class="rarity">{{WeaponRarity|3}}</td> |
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<tr> |
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<td colspan="6">{{{Rank3|}}}</td> |
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</tr> |
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<td colspan="6">{{{Rarity3|}}}</td> |
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<tr> |
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<th colspan="7">Stats</th> |
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<!-- |
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</tr> |
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<tr> |
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<td>{{Rarity|4}}</td> |
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<th></th> |
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<td colspan="6">TBD</td> |
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<th>Level 1</th> |
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<th title="Maximum level at rank 1">Level 30</th> |
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<tr> |
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<th title="Maximum level at rank 2">Level 40</th> |
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<td>{{Rarity|5}}</td> |
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<th title="Maximum level at rank 3">Level 50</th> |
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<td colspan="6">TBD</td> |
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<th class="tbd" title="Currently not attainable in the game">Level 60</th> |
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</tr> |
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<th class="tbd" title="Currently not attainable in the game">Level 70</th> |
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--> |
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</tr> |
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{{#ifexpr: {{{StatBonusAtk|}}} > 0 and {{{StatBonusAtk100|}}} > 0 | {{UniqueWeaponDataRow|Attack| val1={{{StatBonusAtk|}}} | val100={{{StatBonusAtk100|}}} }} }} |
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<th colspan="7">Stats</th> |
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{{#ifexpr: {{{StatBonusHP|}}} > 0 and {{{StatBonusHP100|}}} > 0 | {{UniqueWeaponDataRow|HP| val1={{{StatBonusHP|}}} | val100={{{StatBonusHP100|}}} }} }} |
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</tr> |
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{{#ifexpr: {{{StatBonusHealing|}}} > 0 and {{{StatBonusHealing100|}}} > 0 | {{UniqueWeaponDataRow|Healing| val1={{{StatBonusHealing|}}} | val100={{{StatBonusHealing100|}}} }} }} |
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<tr> |
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<th></th> |
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<th>Level 1</th> |
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<th>Level 30</th> |
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<th>Level 40</th> |
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<th>Level 50</th> |
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<th class="tbd">Level 60</th> |
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<th class="tbd">Level 70</th> |
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</tr> |
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{{#if: {{{StatBonusAtk|}}} | {{UniqueWeaponDataRow|Attack| {{{StatBonusAtk|}}} }} }} |
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{{#if: {{{StatBonusHP|}}} | {{UniqueWeaponDataRow|HP| {{{StatBonusHP|}}} }} }} |
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{{#if: {{{StatBonusHealing|}}} | {{UniqueWeaponDataRow|Healing| {{{StatBonusHealing|}}} }} }} |
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</table></includeonly> |
</table></includeonly> |
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<noinclude> |
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<templatedata> |
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{ |
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"params": { |
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"CharacterId": { |
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"type": "number", |
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"suggested": true |
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}, |
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"NameEN": { |
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"type": "string", |
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"suggested": true |
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}, |
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"NameJP": { |
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"type": "string", |
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"suggested": true |
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}, |
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"DescriptionEN": { |
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"type": "string", |
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"suggested": true |
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}, |
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"DescriptionJP": { |
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"type": "string", |
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"suggested": true |
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}, |
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"Rank2": { |
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"description": "Effect at 2-star rarity", |
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"example": "Passive Skill changes to \"President's Dignity +\"", |
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"type": "string" |
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}, |
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"Rank3": { |
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"description": "Effect at 3-star rarity", |
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"example": "{{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS", |
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"type": "string" |
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}, |
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"Rank4": { |
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"type": "string" |
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}, |
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"Rank5": { |
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"type": "string" |
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}, |
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"StatBonusAtk": { |
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"description": "Attack stat bonus at level 1", |
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"example": "162", |
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"type": "number" |
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}, |
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"StatBonusAtk100": { |
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"description": "Attack stat bonus at level 100", |
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"example": "1621", |
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"type": "number" |
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}, |
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"StatBonusHP": { |
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"description": "HP bonus provided at level 1", |
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"type": "number" |
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}, |
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"StatBonusHP100": { |
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"description": "HP bonus provided at level 100", |
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"type": "number" |
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}, |
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"StatBonusHealing": { |
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"description": "Healing stat bonus provided at level 1", |
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"type": "number" |
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}, |
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"StatBonusHealing100": { |
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"description": "Healing stat bonus provided at level 100", |
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"type": "number" |
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} |
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}, |
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"description": "Displays unique weapon data", |
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"format": "block" |
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} |
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</templatedata> |
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</noinclude> |
Latest revision as of 04:56, 29 April 2024
Displays unique weapon data
Parameter | Description | Type | Status | |
---|---|---|---|---|
CharacterId | CharacterId | no description | Number | suggested |
NameEN | NameEN | no description | String | suggested |
NameJP | NameJP | no description | String | suggested |
DescriptionEN | DescriptionEN | no description | String | suggested |
DescriptionJP | DescriptionJP | no description | String | suggested |
Rank2 | Rank2 | Effect at 2-star rarity
| String | optional |
Rank3 | Rank3 | Effect at 3-star rarity
| String | optional |
Rank4 | Rank4 | no description | String | optional |
Rank5 | Rank5 | no description | String | optional |
StatBonusAtk | StatBonusAtk | Attack stat bonus at level 1
| Number | optional |
StatBonusAtk100 | StatBonusAtk100 | Attack stat bonus at level 100
| Number | optional |
StatBonusHP | StatBonusHP | HP bonus provided at level 1 | Number | optional |
StatBonusHP100 | StatBonusHP100 | HP bonus provided at level 100 | Number | optional |
StatBonusHealing | StatBonusHealing | Healing stat bonus provided at level 1 | Number | optional |
StatBonusHealing100 | StatBonusHealing100 | Healing stat bonus provided at level 100 | Number | optional |