Unique weapons: Difference between revisions
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Upon introduction of the system, all characters are eligible to receive their respective unique weapons. While alternative versions of characters share unique weapon names and images, actual benefits of the weapon are different and separate for each character version. Weapons must be unlocked and upgraded separately and their bonuses are not transferred between character versions, unlike [[Affection]] bonuses. |
Upon introduction of the system, all characters are eligible to receive their respective unique weapons. While alternative versions of characters share unique weapon names and images, actual benefits of the weapon are different and separate for each character version. Weapons must be unlocked and upgraded separately and their bonuses are not transferred between character versions, unlike [[Affection]] bonuses. |
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When a student |
When a student reaches 5★, UE will be unlocked and can be equipped on the character. Once unlocked, UE starts at 1★ with a maximum level of 30, and can be ranked up. To level up the weapon players will need to obtain new EXP material from [[School Exchange]] stages. Each weapon type can utilize all EXP materials to level up, but certain types of materials provide bonus experience, a green <span style="color: #29b519;">Bonus</span> will be written on the top right of the exp material if it is eligible for a bonus. Upgrading weapon level typically provides some combination of Attack, HP and Healing bonuses. |
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Weapon rank |
Weapon rank upgrades require eleph of that particular student to unlock each sequential rank up to a maximum of 5★, with each upgrade raising the maximum level and improving the student ability and skills. |
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'''Note that currently only weapon tiers up to 3★ have been released''' |
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*Rank 1: Unlock base weapon and provide some combination of ATK, HP, and Healing. |
*Rank 1: Unlock base weapon and provide some combination of ATK, HP, and Healing. |
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*Rank 2: Unlock '''Passive+''', which is usually an additional flat stats increase on top of the student's original passive. |
*Rank 2: Unlock '''Passive skill +''', which is usually an additional flat stats increase on top of the student's original passive. |
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*Rank 3: Unlock ''' |
*Rank 3: Unlock '''Improved affinity''', which improve the student's affinity toward 1 of the 3 Environmental Terrain. |
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*Rank 4: |
*Rank 4: TBA |
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*Rank 5: |
*Rank 5: TBA |
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=List of Unique Weapons= |
=List of Unique Weapons= |
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|120 |
|120 |
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|40 |
|40 |
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|'''Passive+''' |
|'''Passive skill +''' |
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|- |
|- |
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|{{WeaponRarity|3}} |
|{{WeaponRarity|3}} |
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|180 |
|180 |
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|50 |
|50 |
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|''' |
|'''Improved affinity''' |
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|- class="tbd"| title="Currently not attainable in the game" |
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|- |
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|{{WeaponRarity|4}} |
|{{WeaponRarity|4}} |
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|250 |
|250 |
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|60 |
|60 |
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| |
|TBA |
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|- class="tbd"| title="Currently not attainable in the game" |
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|- |
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|{{WeaponRarity|5}} |
|{{WeaponRarity|5}} |
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|350 |
|350 |
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|70 |
|70 |
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| |
|TBA |
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|} |
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!EXP |
!EXP |
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!Total EXP |
!Total EXP |
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! rowspan="26" | |
! rowspan="26" | |
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!Level |
!Level |
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!EXP |
!EXP |
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!Total EXP |
!Total EXP |
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! rowspan="26" | |
! rowspan="26" | |
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!Level |
!Level |
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!EXP |
!EXP |