User talk:Electricsheep: Difference between revisions
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Maromameta (talk | contribs) (Created page with "Hello. Nice to meet you. I have a question. If you don't mind, could you please tell me which asset bundle contains the full image of the character? I would appreciate it if you could tell me if there is any other way than extracting from the asset bundle.") |
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I have a question. If you don't mind, could you please tell me which asset bundle contains the full image of the character? |
I have a question. If you don't mind, could you please tell me which asset bundle contains the full image of the character? |
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I would appreciate it if you could tell me if there is any other way than extracting from the asset bundle. |
I would appreciate it if you could tell me if there is any other way than extracting from the asset bundle. |
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Character sprites are stored in the assets-_mx-spinecharacters-* bundles, with names generally corresponding to CH**** devnames. They are stored as Spine files, so you need to extract everything from the bundle, strip extra extention from .skel and .atlas files, then import those into Spine. |
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[[User:Electricsheep|Electricsheep]] ([[User talk:Electricsheep|talk]]) 11:36, 24 January 2023 (UTC) |
Revision as of 11:36, 24 January 2023
Hello. Nice to meet you. I have a question. If you don't mind, could you please tell me which asset bundle contains the full image of the character? I would appreciate it if you could tell me if there is any other way than extracting from the asset bundle.
Character sprites are stored in the assets-_mx-spinecharacters-* bundles, with names generally corresponding to CH**** devnames. They are stored as Spine files, so you need to extract everything from the bundle, strip extra extention from .skel and .atlas files, then import those into Spine.
Electricsheep (talk) 11:36, 24 January 2023 (UTC)