User talk:Electricsheep: Difference between revisions

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Character sprites are stored in the assets-_mx-spinecharacters-* bundles, with names generally corresponding to CH**** devnames. They are stored as Spine files, so you need to extract everything from the bundle, strip extra extention from .skel and .atlas files, then import those into Spine.
Character sprites are stored in the assets-_mx-spinecharacters-* bundles, with names generally corresponding to CH**** devnames. They are stored as Spine files, so you need to extract everything from the bundle, strip extra extention from .skel and .atlas files, then import those into Spine.
[[User:Electricsheep|Electricsheep]] ([[User talk:Electricsheep|talk]]) 11:36, 24 January 2023 (UTC)
[[User:Electricsheep|Electricsheep]] ([[User talk:Electricsheep|talk]]) 11:36, 24 January 2023 (UTC)

Understood. Thank you so much for your kind attention!
And thank you for always editing the wiki.

Revision as of 11:38, 24 January 2023

Hello. Nice to meet you. I have a question. If you don't mind, could you please tell me which asset bundle contains the full image of the character? I would appreciate it if you could tell me if there is any other way than extracting from the asset bundle.


Character sprites are stored in the assets-_mx-spinecharacters-* bundles, with names generally corresponding to CH**** devnames. They are stored as Spine files, so you need to extract everything from the bundle, strip extra extention from .skel and .atlas files, then import those into Spine. Electricsheep (talk) 11:36, 24 January 2023 (UTC)

Understood. Thank you so much for your kind attention! And thank you for always editing the wiki.