User talk:Electricsheep: Difference between revisions

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Understood. Thank you so much for your kind attention!
Understood. Thank you so much for your kind attention!
And thank you for always editing the wiki.
And thank you for always editing the wiki.

== About my edits ==

1. The CSS looked bad because of excessive spacing (there were 5 linebreaks after one rule for no clear reason), so I ran the Prettier code formatter.
2. The characters page doesn't describe what a character in Blue Archive is or provide similar information. Most of the wikis I've visited about games provide information on the game's features and gameplay. [[User:Collei|Collei]] ([[User talk:Collei|talk]]) 20:59, 7 March 2024 (UTC)

Revision as of 20:59, 7 March 2024

Hello. Nice to meet you. I have a question. If you don't mind, could you please tell me which asset bundle contains the full image of the character? I would appreciate it if you could tell me if there is any other way than extracting from the asset bundle.


Character sprites are stored in the assets-_mx-spinecharacters-* bundles, with names generally corresponding to CH**** devnames. They are stored as Spine files, so you need to extract everything from the bundle, strip extra extention from .skel and .atlas files, then import those into Spine. Electricsheep (talk) 11:36, 24 January 2023 (UTC)

Understood. Thank you so much for your kind attention! And thank you for always editing the wiki.

About my edits

1. The CSS looked bad because of excessive spacing (there were 5 linebreaks after one rule for no clear reason), so I ran the Prettier code formatter. 2. The characters page doesn't describe what a character in Blue Archive is or provide similar information. Most of the wikis I've visited about games provide information on the game's features and gameplay. Collei (talk) 20:59, 7 March 2024 (UTC)