Business Trip! The Momoyodou Beach House Franchise Plan!: Difference between revisions

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==General Mechanics==
==General Mechanics==
[[File:Conquest Details.png|thumb]]
[[File:Conquest Details.png|thumb]]
In this event, the event story will progress by advancing the '''Conquest''' game mode. Conquest is a base control type event that aims to steal the tiles in the event area and finally occupy the entire area. Players will obtain certain amount of '''Local Currency''' when entering the Conquest event menu.
In this event, the event story will progress by advancing the '''Conquest''' game mode. Conquest is a base control type event that aims to steal the tiles in the event area and finally conquer the entire area. Players will obtain certain amount of '''Local Currency''' when entering the Conquest event menu.


There are 3 types of tiles in Conquest battle area:
There are 3 types of tiles in Conquest battle area:
*'''General Tiles''': Requires Local Currency to occupy the tile, No Battle.
*'''General Tiles''': Requires Local Currency to conquer the tile, No Battle.
*'''Battle Tiles & Base Tiles''': Requires Local Currency to enter battle and win the battle against the enemies on the tiles to occupy the tile, 1 Battle.
*'''Battle Tiles & Base Tiles''': Requires Local Currency to enter battle and win the battle against the enemies on the tiles to conquer the tile, 1 Battle.


Once the '''Base Tile''' is occupied, Players can '''Operate''' the Tile by spending AP and obtain Event Currency, Local Currency, and various materials. In order to Occupy and Operate, Players are required to assign team for Battle and Operating. Players can obtain bonus effects such as '''Battle Buffs''' and '''Reward Bonuses''' by assigning students from specific schools. Base Tile can be leveled up to 2 using Local Currency.
Once the '''Base Tile''' is conqured, Players can '''Operate''' the Tile by spending AP and obtain Event Currency, Local Currency, and various materials. In order to conquer and Operate, Players are required to assign team for Battle and Operating. Players can obtain bonus effects such as '''Battle Buffs''' and '''Reward Bonuses''' by assigning students from specific schools. Base Tile can be leveled up to 2 using Local Currency.


There are 3 addtionals system beside '''Occupy''' and '''Operate'''.
There are 3 addtionals system beside '''Conquer''' and '''Operate'''.
*'''Sudden Event''': is an event that will occur when a certain amount of AP was spent and will only occur once a day. It also requires Local Currency to play.
*'''Sudden Event''': is an event that will occur when a certain amount of AP was spent and will only occur once a day. It also requires Local Currency to play.
*'''Interests''': is a function where players can earn credits as a reward when the Local Currency gauge is maxed out. The amount of credits that players receive will increase as the number of Occupied Tile increases, and the amount of rewards will also increase as players level up their '''Base'''. Players can get [[Shizuko (Swimsuit)]] Eleph when the base leveled up.
*'''Interests''': is a function where players can earn credits as a reward when the Local Currency gauge is maxed out. The amount of credits that players receive will increase as the number of Conqured Tile increases, and the amount of rewards will also increase as players level up their '''Base'''. Players can get [[Shizuko (Swimsuit)]] Eleph when the base leveled up.
*'''Treasure Chest''': A chest is hidden in each area, and finding it will reward players with Pyroxene.
*'''Treasure Chest''': A chest is hidden in each area, and finding it will reward players with Pyroxene.


==Battle Mechanics==
==Battle Mechanics==
*Players can borrow Club & Friend student for assist up to 3 times a day.
*Players can borrow Club & Friend student for assist up to 3 times a day.
*Local Currency used to initate a battle will be refunded if a player is defeated or gives up in a battle to occupy a '''Battle Tile''' or '''Base Tile'''.
*Local Currency used to initate a battle will be refunded if a player is defeated or gives up in a battle to conquer a '''Battle Tile''' or '''Base Tile'''.
*Player must clear the battle with 3★ in order to '''Operate''' on the '''Base Tile'''. If players clear the battle in 1★ or 2★, players can occupy the adjacent tiles, but will not be able to Operate on the corresponding Base Tile.
*Player must clear the battle with 3★ in order to '''Operate''' on the '''Base Tile'''. If players clear the battle in 1★ or 2★, players can conquer the adjacent tiles, but will not be able to Operate on the corresponding Base Tile.


==Operate Mechanics==
==Operate Mechanics==