Cherino: Difference between revisions
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LeTrashman (talk | contribs) (Updated skill tables for Cherino) |
m (Text replacement - "Secret Tech Sheet" to "Secret Tech Notes") |
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| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
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| SkillDescriptionLv9 = Every {{SkillValue|40 seconds}}, apply a Focused Fire status to the enemy with the highest Attack, and lower their Critical Damage Resistance by {{SkillValue|31.8%}}. (Duration: {{SkillValue|15 seconds}}) |
| SkillDescriptionLv9 = Every {{SkillValue|40 seconds}}, apply a Focused Fire status to the enemy with the highest Attack, and lower their Critical Damage Resistance by {{SkillValue|31.8%}}. (Duration: {{SkillValue|15 seconds}}) |
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| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
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| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
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| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
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| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
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| SkillDescriptionLv9 = Increase Attack by {{SkillValue|23.8%}}. |
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|23.8%}}. |
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| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
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| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
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| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
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| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
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| SkillDescriptionLv9 = Increase cost recovery by {{SkillValue|457}}. If other Red Winter students are in the same team, increase the effect by {{SkillValue|131}} per student. (Cherino not included, up to a maximum of 3) |
| SkillDescriptionLv9 = Increase cost recovery by {{SkillValue|457}}. If other Red Winter students are in the same team, increase the effect by {{SkillValue|131}} per student. (Cherino not included, up to a maximum of 3) |
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| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
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| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
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| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |