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[[File:Special comissions screenshot.jpg|thumb|Special Comissions Screen]]
[[File:Special comissions screenshot.jpg|thumb|Special Comissions Screen]]
__TOC__
This is the Special Comissions screen that has the special missions where you can spend AP to obtain reports or Credits. The top button will take you to the missions where you can get EXP reports and the bottom one will take you to the missions where you can obtain Credits.
=Overview=
<li style="display: inline-table;">
This is the Special Commissions screen that has the special missions where you can spend AP to obtain reports or Credits. The top button will take you to the missions where you can get EXP reports and the bottom one will take you to the missions where you can obtain Credits.
=Base Defense (Ruined Munitions Factory)=

The Ruined Munitions Factory stage is an indoor stage where you will face swarms of little robots with heavy armor. Frontline units other than your tank(s) are not recommended because they can and most likely will run ahead of your tank, get swarmed, and die so try to limit yourself to 1 or 2 tanks at most, and the rest AOE damage dealers. Tsubaki, Hoshino, Sumire, and Marina are good tanks for this stage while Iori, Junko, Nonomi, Momoi, and Cherino will be great damage dealers for this mode providing great AOE damage. Hifumi also has decent AOE damage while also taunting and grouping the bots using Peroro-sama which can give your team a chance to breathe and heal themselves while the swarm is distracted by Peroro. Serina and Kotama are chosen because of their low cost heal and low cost attack buff which allows for easy cycling to the skills you actually want to use.

<div style="float:left">
{| class="wikitable"
{| class="wikitable"
|+Ruins (The EXP reports stage)
|+Ruined Munitions Factory (The EXP reports stage)
! rowspan="2" |Stage
!Stage Name
! rowspan="2" |AP
!Level
! colspan="2" |[[File:Item_Icon_ExpItem_0.png|40px]]
!AP Required
! colspan="2" |[[File:Item_Icon_ExpItem_1.png|40px]]
!Reward
! colspan="2" |[[File:Item_Icon_ExpItem_2.png|40px]]
!Total EXP obtained
! colspan="2" |[[File:Item_Icon_ExpItem_3.png|40px]]
!
!
|-
|-
!Qty
|Ruins A
!Chance
!Qty
!Chance
!Qty
!Chance
!Qty
!Chance
!Average EXP
!Ratio EXP /[[File:Currency_Icon_AP.png|20px]]
|-
|A
|5[[File:Currency_Icon_AP.png|20px]]
|9
+1
|100.00%
30.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|465
|93
|-
|B
|10[[File:Currency_Icon_AP.png|20px]]
|11
+1
|100.00%
20.00%
| style="background:#eaecf0" |1
| style="background:#eaecf0" |100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|1060
|106
|-
|C
|15[[File:Currency_Icon_AP.png|20px]]
|5
|5
+1
|100%
70.00%
| style="background:#eaecf0" |3
| style="background:#eaecf0" |100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|1785
|119
|-
|D
|20[[File:Currency_Icon_AP.png|20px]]
|2
+1
|100.00%
90.00%
|5
|5
|100.00%
|Beginner report x 1
| style="background:#eaecf0" |
|50
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|2645
|132.25
|-
|-
|E
|Ruins B
|25[[File:Currency_Icon_AP.png|20px]]
|20
|10
|2
+1
|Beginner report x 3
|100.00%
|150
60.00%
|7
|100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|3630
|145.2
|-
|-
|F
|Ruins C
|30[[File:Currency_Icon_AP.png|20px]]
|30
|15
|
|
|Beginner report x 6
|300
|5
+1
|100.00%
50.00%
| style="background:#eaecf0" |1
| style="background:#eaecf0" |100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|4750
|158.3333333
|-
|-
|G
|Ruins D
|35[[File:Currency_Icon_AP.png|20px]]
|40
|20
|
|
|Intermediate report x 1
|500
|8
+1
|100.00%
1.00%
| style="background:#eaecf0" |1
| style="background:#eaecf0" |100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|6005
|171.5714286
|-
|-
|H
|Ruins E
|40[[File:Currency_Icon_AP.png|20px]]
|50
| style="background:#eaecf0" |
|25
| style="background:#eaecf0" |
|Intermediate report x 1-2
|2
|500 ~ 1000
+1
|100.00%
77.00%
|3
|100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|7385
|184.625
|-
|-
|I
|Ruins F
|40[[File:Currency_Icon_AP.png|20px]]
|55
| style="background:#eaecf0" |
|30
| style="background:#eaecf0" |
|Intermediate report x 2-3
|3
|1000 ~ 1500
+1
|100.00%
81.00%
|3
|100.00%
| style="background:#eaecf0" |
| style="background:#eaecf0" |
|7905
|197.625
|-
|-
|J
|Ruins G
|40[[File:Currency_Icon_AP.png|20px]]
|60
| style="background:#eaecf0" |
|35
| style="background:#eaecf0" |
|Intermediate report x 3 ~ 4
|3
|1500 ~ 2000
+1
|100.00%
86.00%
|2
|100.00%
|1
|25.00%
|8430
|210.75
|-
|-
|K
|Ruins H
|40[[File:Currency_Icon_AP.png|20px]]
|65
| style="background:#eaecf0" |
|40
| style="background:#eaecf0" |
|Advanced report x 1
|3
Intermediate report x 0 ~ 1
+1
|100.00%
91.00%
|2
|100.00%
|1
|30.00%
|8955
|223.875
|-
|-
|L
|Ruins I
|40[[File:Currency_Icon_AP.png|20px]]
|73
| style="background:#eaecf0" |
|40
| style="background:#eaecf0" |
|Advanced report x 1
|4
Intermediate report x 0 ~ 2
+1
|2000 ~ 3000
|100.00%
45.00%
|2
|100.00%
|1
|32.50%
|9475
|236.875
|-
|-
|M
! colspan="3" |Terrain
|40[[File:Currency_Icon_AP.png|20px]]
! colspan="2" |Enemies
|
|
|5
+1
|100.00%
10.00%
|2
|100.00%
|1
|34.50%
|10000
|250
|-
|-
! colspan="6" |Terrain
| colspan="3" |<center>[[File:Icon location indoors.png|100px|frameless]]</center>
! colspan="4" |Enemies
| colspan="2" |<center><span style="color:#808000"> '''Heavy armor'''</span></center>
!
!
|-
| colspan="6" |<center>[[File:Icon location indoors.png|100px|frameless]]</center>
| colspan="4" |<center><span style="color:#808000"> '''Heavy armor'''</span></center>
|
|
|}
|}
</li>
</div>

<li style="display: inline-table">
<div style="float:right">
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="3" |Reccomended units
! colspan="3" |Recommended units
|-
|-
|[[File:Student_Portrait_Tsubaki.png|100px|frameless|link=Tsubaki]]
|[[File:Portrait_Tsubaki.png|100px|frameless|link=Tsubaki]]
|[[File:Student_Portrait_Hihumi.png|100px|frameless|link=Hifumi]]
|[[File:Portrait_Hifumi.png|100px|frameless|link=Hifumi]]
|[[File:Student_Portrait_Iori.png|100px|frameless|link=Iori]]
|[[File:Portrait_Iori.png|100px|frameless|link=Iori]]
|-
|-
|[[File:Student_Portrait_Zunko.png|100px|frameless|link=Junko]]
|[[File:Portrait_Junko.png|100px|frameless|link=Junko]]
|[[File:Student_Portrait_Nonomi.png|100px|frameless|link=Nonomi]]
|[[File:Portrait_Nonomi.png|100px|frameless|link=Nonomi]]
|[[File:Student_Portrait_Hoshino.png|100px|frameless|link=Hoshino]]
|[[File:Portrait_Hoshino.png|100px|frameless|link=Hoshino]]
|-
|-
|[[File:Student_Portrait_Sumire.png|100px|frameless|link=Sumire]]
|[[File:Portrait_Sumire.png|100px|frameless|link=Sumire]]
|[[File:Student_Portrait_Serina.png|100px|frameless|link=Serina]]
|[[File:Portrait_Serina.png|100px|frameless|link=Serina]]
|[[File:Student_Portrait_Kotama.png|100px|frameless|link=Kotama]]
|[[File:Portrait_Kotama.png|100px|frameless|link=Kotama]]
|-
|[[File:Portrait_Cherino.png|100px|frameless|link=Cherino]]
|[[File:Portrait_Momoi.png|100px|frameless|link=Momoi]]
|[[File:Portrait_Saya_(Casual).png|100px|frameless|link=Saya_(Casual)]]
|}
|}
</div>
{{clear}}


=Item Retrieval (Slumpia Square)=
</li>
During the Slumpia Square stages, there will be a boss that must be defeated within 30 seconds. When the boss is defeated, it will respawn with more health and the timer will reset. The boss can be defeated a total of 5 times and for each time, it will drop credits ranging in three values. The odds of these values are as follows (Average is assuming sweep/fully clearing stage):
The Ruins stage is an indoors stage where you will face swarms of little robots with heavy armor. Frontline units other than your tank(s) are not reccomended because they can and most likely will run ahead of your tank, get swarmed and die so try to limit yourself to 1 or 2 tanks at most and the rest damage dealers. Tsubaki, Hoshino and Sumire are good tanks for this stage while Iori, Junko and Nonomi will be great damage dealers for this mode providing great AOE damage. Hifumi also has decent AOE damage while also taunting and grouping the bots using Peroro-sama which can give your team a chance to breathe and heal themselves while the swarm is distracted by Peroro. Serina and Kotama are chosen because their low cost heal and low cost attack buff allows for easy cycling to the skills you actually want to use.
<div style="float:left">

For maximum effectiveness, Hoshino will want her T4 bag or she will likely be unusable. Nonomi should have her EX skill at level 3 but other levels can still work.

<li style="display: inline-table;">
{| class="wikitable"
{| class="wikitable"
|+Square (The Credits stage)
|+Slumpia Square (The Credits stage)
!Stage Name
!Stage
!AP
!Level
!50%
!AP Required
!40%
!Reward
!10%
!Average
!Ratio [[File:Currency_Icon_Gold.png|25px]]/[[File:Currency_Icon_AP.png|20px]]
|-
|-
|Square A
|A
|5[[File:Currency_Icon_AP.png|20px]]
|5
|[[File:Currency_Icon_Gold.png|35px]]×1,000
|5
|[[File:Currency_Icon_Gold.png|35px]]×900
|Credits x 560, x 400, x 360
|[[File:Currency_Icon_Gold.png|35px]]×1,400
|[[File:Currency_Icon_Gold.png|35px]]×2,000
|400
|-
|-
|Square B
|B
|10[[File:Currency_Icon_AP.png|20px]]
|20
|[[File:Currency_Icon_Gold.png|35px]]×2,680
|10
|[[File:Currency_Icon_Gold.png|35px]]×1,710
|Credits x 1750, x 1250, x 800
|[[File:Currency_Icon_Gold.png|35px]]×3,760
|[[File:Currency_Icon_Gold.png|35px]]×5,600
|560
|-
|-
|Square C
|C
|15[[File:Currency_Icon_AP.png|20px]]
|30
|[[File:Currency_Icon_Gold.png|35px]]×4,800
|15
|[[File:Currency_Icon_Gold.png|35px]]×3,000
|Credits x 3000, x 2400, x 1500
|[[File:Currency_Icon_Gold.png|35px]]×6,000
|[[File:Currency_Icon_Gold.png|35px]]×10,500
|700
|-
|-
|Square D
|D
|20[[File:Currency_Icon_AP.png|20px]]
|40
|[[File:Currency_Icon_Gold.png|35px]]×6,750
|20
|[[File:Currency_Icon_Gold.png|35px]]×4,980
|Credits x 5800, x 3800, x 2800
|[[File:Currency_Icon_Gold.png|35px]]×10,330
|[[File:Currency_Icon_Gold.png|35px]]×18,000
|900
|-
|-
|Square E
|E
|25[[File:Currency_Icon_AP.png|20px]]
|50
|[[File:Currency_Icon_Gold.png|35px]]×9,860
|25
|[[File:Currency_Icon_Gold.png|35px]]×6,680
|Credits x 8800, x 6300, x 4200
|[[File:Currency_Icon_Gold.png|35px]]×13,980
|[[File:Currency_Icon_Gold.png|35px]]×28,300
|1132
|-
|-
|Square F
|F
|30[[File:Currency_Icon_AP.png|20px]]
|55
|[[File:Currency_Icon_Gold.png|35px]]×13,140
|30
|[[File:Currency_Icon_Gold.png|35px]]×9,000
|Credits x 12000, x 9200, x 6300
|[[File:Currency_Icon_Gold.png|35px]]×18,300
|[[File:Currency_Icon_Gold.png|35px]]×42,000
|1400
|-
|-
|Square G
|G
|35[[File:Currency_Icon_AP.png|20px]]
|60
|[[File:Currency_Icon_Gold.png|35px]]×17,380
|35
|[[File:Currency_Icon_Gold.png|35px]]×11,460
|Credits x 16000, x 13000, x 8900
|[[File:Currency_Icon_Gold.png|35px]]×21,260
|[[File:Currency_Icon_Gold.png|35px]]×59,800
|1709
|-
|-
|Square H
|H
|40[[File:Currency_Icon_AP.png|20px]]
|65
|[[File:Currency_Icon_Gold.png|35px]]×20,300
|40
|[[File:Currency_Icon_Gold.png|35px]]×15,100
|Credits x 25000, x 17000, x 12000
|[[File:Currency_Icon_Gold.png|35px]]×30,100
|[[File:Currency_Icon_Gold.png|35px]]×81,350
|2034
|-
|-
|Square I
|I
|40[[File:Currency_Icon_AP.png|20px]]
|73
|[[File:Currency_Icon_Gold.png|35px]]×22,000
|40
|[[File:Currency_Icon_Gold.png|35px]]×16,350
|Credits x 30000, x 20000, x 15000
|[[File:Currency_Icon_Gold.png|35px]]×32,600
|[[File:Currency_Icon_Gold.png|35px]]×96,000
|2400
|-
|-
|J
! colspan="3" |Terrain
|40[[File:Currency_Icon_AP.png|20px]]
!Enemies
|[[File:Currency_Icon_Gold.png|35px]]×23,680
|[[File:Currency_Icon_Gold.png|35px]]×17,610
|[[File:Currency_Icon_Gold.png|35px]]×35,160
|[[File:Currency_Icon_Gold.png|35px]]×112,000
|2800
|-
|-
|K
| colspan="3" |<center>[[File:Icon location city.png|100px|frameless]]</center>
|40[[File:Currency_Icon_AP.png|20px]]
|<center><span style="color:#000080> '''Special armor'''</span></center>
|[[File:Currency_Icon_Gold.png|35px]]×26,150
|[[File:Currency_Icon_Gold.png|35px]]×19,500
|[[File:Currency_Icon_Gold.png|35px]]×38,850
|[[File:Currency_Icon_Gold.png|35px]]×123,800
|3095
|-
|L
|40[[File:Currency_Icon_AP.png|20px]]
|[[File:Currency_Icon_Gold.png|35px]]×28,760
|[[File:Currency_Icon_Gold.png|35px]]×21,460
|[[File:Currency_Icon_Gold.png|35px]]×42,720
|[[File:Currency_Icon_Gold.png|35px]]×136,180
|3404.5
|-
|M
|40[[File:Currency_Icon_AP.png|20px]]
|[[File:Currency_Icon_Gold.png|35px]]×31,260
|[[File:Currency_Icon_Gold.png|35px]]×23,320
|[[File:Currency_Icon_Gold.png|35px]]×46,440
|[[File:Currency_Icon_Gold.png|35px]]×148,010
|3700.25
|-
! colspan="4" |Terrain
! colspan="2" |Enemies
!
|-
| colspan="4" |<center>[[File:Icon location city.png|100px|frameless]]</center>
| colspan="2" |<center><span style="color:#000080"> '''Special armor'''</span></center>
|
|}
|}
</li>
</div>
<li style="display: inline-table">
<div style="float:right">
{| class="wikitable"
{| class="wikitable"
|+
|+
! colspan="3" |Reccomended units
! colspan="3" |Recommended units
|-
|-
|[[File:Student_Portrait_Haruna.png|100px|frameless|link=Haruna]]
|[[File:Portrait_Haruna.png|100px|frameless|link=Haruna]]
|[[File:Student_Portrait_Izuna.png|100px|frameless|link=Izuna]]
|[[File:Portrait_Izuna.png|100px|frameless|link=Izuna]]
|[[File:Student_Portrait_Chise.png|100px|frameless|link=Chise]]
|[[File:Portrait_Chise.png|100px|frameless|link=Chise]]
|-
|-
| colspan="3" | <center>[[File:Student_Portrait_Iori.png|100px|frameless|link=Iori]]</center>
|[[File:Portrait_Wakamo.png|100px|frameless|link=Wakamo]]
|[[File:Portrait_Michiru.png|100px|frameless|link=Michiru]]
|[[File:Portrait_Ako.png|100px|frameless|link=Ako]]
|-
|[[File:Portrait_Arisu.png|100px|frameless|link=Arisu]]
|[[File:Portrait_Kotama.png|100px|frameless|link=Kotama]]
|[[File:Portrait Mashiro (Swimsuit).png|100px|frameless|link=Mashiro_(Swimsuit)]]
|}
|}
</li>
</div>
{{clear}}
For the Square stage, you will be fighting a Jack in the box. The timer will reset and the enemy will revive every time you kill it until the stage ends. Recommended units are Mystic damage dealers because the enemy has Special armor and if you lack Mystic units then great Penetration damage dealers like Iori will work to fill in the empty spaces too.

Credits to Noxy#8299 and アイザヱー#6944 for the drop rates data

Latest revision as of 04:43, 15 June 2024

Special Comissions Screen

Overview[edit]

This is the Special Commissions screen that has the special missions where you can spend AP to obtain reports or Credits. The top button will take you to the missions where you can get EXP reports and the bottom one will take you to the missions where you can obtain Credits.

Base Defense (Ruined Munitions Factory)[edit]

The Ruined Munitions Factory stage is an indoor stage where you will face swarms of little robots with heavy armor. Frontline units other than your tank(s) are not recommended because they can and most likely will run ahead of your tank, get swarmed, and die so try to limit yourself to 1 or 2 tanks at most, and the rest AOE damage dealers. Tsubaki, Hoshino, Sumire, and Marina are good tanks for this stage while Iori, Junko, Nonomi, Momoi, and Cherino will be great damage dealers for this mode providing great AOE damage. Hifumi also has decent AOE damage while also taunting and grouping the bots using Peroro-sama which can give your team a chance to breathe and heal themselves while the swarm is distracted by Peroro. Serina and Kotama are chosen because of their low cost heal and low cost attack buff which allows for easy cycling to the skills you actually want to use.

Ruined Munitions Factory (The EXP reports stage)
Stage AP
Qty Chance Qty Chance Qty Chance Qty Chance Average EXP Ratio EXP /
A 5 9

+1

100.00%

30.00%

465 93
B 10 11

+1

100.00%

20.00%

1 100.00% 1060 106
C 15 5

+1

100%

70.00%

3 100.00% 1785 119
D 20 2

+1

100.00%

90.00%

5 100.00% 2645 132.25
E 25 2

+1

100.00%

60.00%

7 100.00% 3630 145.2
F 30 5

+1

100.00%

50.00%

1 100.00% 4750 158.3333333
G 35 8

+1

100.00%

1.00%

1 100.00% 6005 171.5714286
H 40 2

+1

100.00%

77.00%

3 100.00% 7385 184.625
I 40 3

+1

100.00%

81.00%

3 100.00% 7905 197.625
J 40 3

+1

100.00%

86.00%

2 100.00% 1 25.00% 8430 210.75
K 40 3

+1

100.00%

91.00%

2 100.00% 1 30.00% 8955 223.875
L 40 4

+1

100.00%

45.00%

2 100.00% 1 32.50% 9475 236.875
M 40 5

+1

100.00%

10.00%

2 100.00% 1 34.50% 10000 250
Terrain Enemies
Heavy armor
Recommended units

Item Retrieval (Slumpia Square)[edit]

During the Slumpia Square stages, there will be a boss that must be defeated within 30 seconds. When the boss is defeated, it will respawn with more health and the timer will reset. The boss can be defeated a total of 5 times and for each time, it will drop credits ranging in three values. The odds of these values are as follows (Average is assuming sweep/fully clearing stage):

Slumpia Square (The Credits stage)
Stage AP 50% 40% 10% Average Ratio /
A 5 ×1,000 ×900 ×1,400 ×2,000 400
B 10 ×2,680 ×1,710 ×3,760 ×5,600 560
C 15 ×4,800 ×3,000 ×6,000 ×10,500 700
D 20 ×6,750 ×4,980 ×10,330 ×18,000 900
E 25 ×9,860 ×6,680 ×13,980 ×28,300 1132
F 30 ×13,140 ×9,000 ×18,300 ×42,000 1400
G 35 ×17,380 ×11,460 ×21,260 ×59,800 1709
H 40 ×20,300 ×15,100 ×30,100 ×81,350 2034
I 40 ×22,000 ×16,350 ×32,600 ×96,000 2400
J 40 ×23,680 ×17,610 ×35,160 ×112,000 2800
K 40 ×26,150 ×19,500 ×38,850 ×123,800 3095
L 40 ×28,760 ×21,460 ×42,720 ×136,180 3404.5
M 40 ×31,260 ×23,320 ×46,440 ×148,010 3700.25
Terrain Enemies
Special armor
Recommended units

Credits to Noxy#8299 and アイザヱー#6944 for the drop rates data