Decagrammaton: Hod
Hod is the seventh Raid boss in Blue Archive.
Boss Info
Stats
Armor Type | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heavy Armor | |||||||||
Difficulty | Recommended Level | Coin Reward | Boss HP | Invasion Pillar HP | ATK | DEF | CRIT RES | CRIT DMG RES | Groggy Gauge |
Normal | 17 | 40 | 80,000 | 30,000 | 700 | 100 | 500 | 5000 | 100,000,000 |
Hard | 25 | 60 | 125,000 | 60,000 | 1050 | 100 | 500 | 5000 | 100,000,000 |
Very hard | 35 | 80 | 300,000 | 100,000 | 1575 | 100 | 500 | 5000 | 100,000,000 |
Hardcore | 50 | 100 | 480,000 | 160,000 | 2363 | 100 | 500 | 5000 | 100,000,000 |
Extreme | 70 | 120 | 1,600,000 | 450,000 | 3300 | 100 | 500 | 5000 | 100,000,000 |
Skills
Additional Notes/Tips:
General
- The fight is split into two phases, an outpost battle that fights against the pillars of Hod, and a boss battle that directly confront Hod.
In the outpost battle, destroy Hod's pillar "Invasion Pillar" twice to advance to the boss battle.
In the boss battle, you will face Hod and one summoned pillar at the same time. - Students with CC (Crowd-Control) ability is important in this fight. There are 3 type of CC: Taunt, Stun and Fear.
CC Gauge
- Hod and Invasion pillars have a circular gauge right beside their HP bar. For convenience, we'll call it CC gauge .
Everytime a CC ability is activated on Hod/Invasion Pillar, the number of seconds of the skill effect will be accumulated in the CC gauge .
Because the damage deal to Hod/Pillar will be increased by 30s each time the gauge is full, it is recommend to accumulated the gauge while rotating the skill quickly. - In addition to increasing damage taken, the CC gauge on Hod will increased the groggy gauge and reduced the ATG gauge, so the importance of CC is very high.
- The number of CC seconds required to fill the gauge depend on the difficulty level. The required number of seconds in order of Normal/Hard/VeryHard/Hardcore/Extreme is 6/7/8/9/10s (or 24/28/32/36/40s Total to stun boss for 20s)
Invasion Pillar
- Invasion Pillar have a blue circular erosion field at its feet.
After a certain amount of time, the erosion range will increase, and if the turret of friendly unit is eroded, the turret will attack the students instead. - If there is a students inside the erosion field, the cost recovery of that student will decreased.
In order to reduced the erosion range, you need to fill up the CC gauge of the Invasion Pillar.
Active Gauge/ATG
- There are 3 square at the bottom right of the boss's HP bar.
When the boss ATG gauge is full, "Radiance of Glory" skill will be activated and deal damage to all of your students. After the skill ended, Hod's ATK will permanently increased by 50% so be sure to stop it.
Groggy Gauge
- The boss has a thin gauge at the bottom of its HP's bar. The groggy gauge will fill up once when the CC gauge are fill. The groggy gauge can be filled up to 4 times (each time is 25,000,000 Total 100,000,000), when all 4 times has been accumulated, the boss will be stunned for 20s.
There are two way to filled up the groggy gauge, one is destroying the summoned invasion pillar and other is filling up Hod's CC gauge. - Hod will summon the pillars twice for the entire fight, one immediately at the start of the battle (sometimes it would use other skill instead of summoning the pillar, so when that happen you should restart the fight) and one more after a while (roughly 1min?).