Joint Firepower Exercise: Difference between revisions
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! Coins[[File:Item Icon TimeAttackCoin.png|35px]] |
! Coins[[File:Item Icon TimeAttackCoin.png|35px]] |
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<tabbertransclude> |
<tabbertransclude> |
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Joint Firepower Exercise/Assault Exercise 6|Sixth Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 5|Fifth Assault Exercise |
Joint Firepower Exercise/Assault Exercise 5|Fifth Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 4|Fourth Assault Exercise |
Joint Firepower Exercise/Assault Exercise 4|Fourth Assault Exercise |
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|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center> |
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|When an ally defeats an enemy, they receive a decreased attack debuff that stacks up to 50 times. Healing an ally will remove 5 of these debuffs |
|When an ally defeats an enemy, they receive a decreased attack debuff that stacks up to 50 times. Healing an ally will remove 5 of these debuffs |
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|<center>[[File:TimeAttackGeas_Ally_Immune.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Ally_Immune.png|50px]]</center> |
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|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed |
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed |
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|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_FatalPoison.png|50px]]</center> |
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|Allies continuously take Poison damage that ignores Defense and cannot be cleansed |
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|<center>[[File:TimeAttack_Icon_Ally_Special_HealConvertDamage.png|50px]]</center> |
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|When the scarecrow is healed, deals damage to enemies proportional to the amount healed |
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! colspan="2" |Enemy effects |
! colspan="2" |Enemy effects |
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|<center>[[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]</center> |
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|Enemies will leave behind a burning area when defeated |
|Enemies will leave behind a burning area when defeated |
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|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]]</center> |
|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]]</center> |
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|Enemies' HP is increased. If an enemy is inflicted with burn, chill, or poison, dealing damage deals additional subsequent damage |
|Enemies' HP is increased. If an enemy is inflicted with burn, chill, or poison, dealing damage deals additional subsequent damage |
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|<center>[[File:TimeAttack_Icon_Buff_CriticalChanceResistPoint_Enemy_01.png|50px]]</center> |
|<center>[[File:TimeAttack_Icon_Buff_CriticalChanceResistPoint_Enemy_01.png|50px]]</center> |
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|Increased enemy critical resistance |
|Increased enemy critical resistance |
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|<center>[[File:TimeAttack_Enemy_HealByHitDamaged_MaxHp_01.png|50px]]</center> |
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|Enemies' max HP is increased and recovers HP when attacked |
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|<center>[[File:TimeAttack_Icon_Ally_Special_ExtraDamage.png|50px]]</center> |
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|Enemies' attack is increased and does additional subsequent damage |
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