Joint Firing Drill/Assault Exercise 4: Difference between revisions

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Line 11: Line 11:
<p>Wave 2: ~8100</p>
<p>Wave 2: ~8100</p>
<p>Wave 3: ~13500</p>
<p>Wave 3: ~13500</p>
|3:00
|
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]]
|
|
Line 19: Line 19:
<p>Wave 2: ~16430</p>
<p>Wave 2: ~16430</p>
<p>Wave 3: ~25420</p>
<p>Wave 3: ~25420</p>
|3:00
|
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]]
|
|
Line 27: Line 27:
<p>Wave 2: ~33780</p>
<p>Wave 2: ~33780</p>
<p>Wave 3: ~50265</p>
<p>Wave 3: ~50265</p>
|3:00
|
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_Immune.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_Immune.png|50px]]
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed.
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed.
Line 35: Line 35:
<p>Wave 2: ~52530</p>
<p>Wave 2: ~52530</p>
<p>Wave 3: ~77110</p>
<p>Wave 3: ~77110</p>
|3:00
|
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_Immune.png|50px]] [[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_Immune.png|50px]] [[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed.
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed.

Revision as of 23:48, 26 February 2023

Phase HP (Totem) Time Special Rules Notes
1

Wave 1: ~5400

Wave 2: ~8100

Wave 3: ~13500

3:00
2

Wave 1: ~10560

Wave 2: ~16430

Wave 3: ~25420

3:00
3

Wave 1: ~21310

Wave 2: ~33780

Wave 3: ~50265

3:00 The scarecrow will change states at regular intervals. Reversal state: Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. Normal state: Scarecrow can be normally healed.
4

Wave 1: ~32930

Wave 2: ~52530

Wave 3: ~77110

3:00 The scarecrow will change states at regular intervals. Reversal state: Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. Normal state: Scarecrow can be normally healed.

Enemies will leave behind a burning area when defeated.