Joint Firing Drill/Escort Exercise 1: Difference between revisions

From Blue Archive Wiki
Jump to navigation Jump to search
Content added Content deleted
(Created page with "250px|thumb {| class="wikitable limitwidth-1024" ! colspan="1" rowspan="1" |Phase ! colspan="1" |Time ! colspan="1" style="width:212px" |Special Rules ! colspan="1" |Notes |- |1 |3:30 |50px 50px | |- |2 |3:30 |50px 50px | |- |3 |...")
 
m (added CC Time)
Line 19: Line 19:
|3:30
|3:30
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]]
|Enemy skills are interrupted when their CC gauge is full. Whenever enemies use Normal skills, Attack increases.
|Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
|-
|-
|4
|4
|3:30
|3:30
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]] [[File:TimeAttack_Icon_Buff_DefensePower_Enemy_01.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]] [[File:TimeAttack_Icon_Buff_DefensePower_Enemy_01.png|50px]]
|Enemy skills are interrupted when their CC gauge is full. Whenever enemies use Normal skills, Attack increases.
|Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
Enemies have lower HP, but increased Defense.
Enemies have lower HP, but increased Defense.
|}
|}

Revision as of 09:45, 13 November 2023

Phase Time Special Rules Notes
1 3:30
2 3:30
3 3:30 Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
4 3:30 Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.

Enemies have lower HP, but increased Defense.