Joint Firing Drill/Shooting Exercise 5: Difference between revisions

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(Created page with "250px|thumb {| class="wikitable" ! colspan="1" rowspan="1" |Phase ! colspan="1" |HP ! colspan="1" |Time ! colspan="1" |Special Rules ! colspan="1" |Notes |- |1 | | |50px 50px | |- |2 | | |50px 50px |- |3 | | |File:TimeAttack_Icon_Terrain_Ou...")
 
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|-
|-
|1
|1
|161,834
|
|3:00
|
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]]
|
|
|-
|-
|2
|2
|335,585
|
|3:00
|
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]]
|-
|-
|3
|3
|1,743,918
|
|3:00
|
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]]
|Enemies' HP is increased. If an enemy is inflicted with burn, chill, or poison, dealing damage deals additional subsequent damage.
|Enemies' HP is increased. Damage from burn, poison, and chill deals additional subsequent damage to enemies.
|-
|-
|4
|4
|2,721,625
|
|3:00
|
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]] [[File:TimeAttack_Icon_Buff_CriticalChanceResistPoint_Enemy_01.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]] [[File:TimeAttack_Icon_Buff_CriticalChanceResistPoint_Enemy_01.png|50px]]
|Enemies' HP is increased. If an enemy is inflicted with burn, chill, or poison, dealing damage deals additional subsequent damage.
|Enemies' HP is increased. Damage from burn, poison, and chill deals additional subsequent damage to enemies.
Increased enemy critical resistance.
Increased enemy critical resistance.
|}
|}

Revision as of 07:27, 9 March 2023

Phase HP Time Special Rules Notes
1 161,834 3:00
2 335,585 3:00
3 1,743,918 3:00 Enemies' HP is increased. Damage from burn, poison, and chill deals additional subsequent damage to enemies.
4 2,721,625 3:00 Enemies' HP is increased. Damage from burn, poison, and chill deals additional subsequent damage to enemies.

Increased enemy critical resistance.