Joint Firing Drill: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
Zestypatmike (talk | contribs) No edit summary |
Zestypatmike (talk | contribs) No edit summary |
||
Line 123: | Line 123: | ||
|<center>[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]</center> |
||
|The number of students deployed changes their Attack and Cost Recovery (given by buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs) |
|The number of students deployed changes their Attack and Cost Recovery (given by buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs) |
||
|- |
|||
|<center>[[File:TimeAttackGeas_Ally_Damage_ExtraDamage_TriggerDamageHit.png|50px]]</center> |
|||
|Students using AR / HG weapons will deal additional subsequent damage when they attack |
|||
|- |
|- |
||
|<center>[[File:TImeAttackGeas_Ally_Dispel_Buff.png|50px]]</center> |
|<center>[[File:TImeAttackGeas_Ally_Dispel_Buff.png|50px]]</center> |
||
|Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed |
|Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed |
||
|- |
|- |
||
! colspan="2" |Enemy effects |
! colspan="2" |Enemy effects |
||
Line 143: | Line 146: | ||
|<center>[[File:TimeAttackGeas_Enemy_Heal_TriggerPeriod.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Enemy_Heal_TriggerPeriod.png|50px]]</center> |
||
|The enemy regenerates health at regular intervals |
|The enemy regenerates health at regular intervals |
||
|- |
|||
|<center>[[File:TimeAttackGeas_Enemy_DamagedLimit_StatChange_MaxHP.png|50px]]</center> |
|||
|Enemies' HP is reduced, but they only take a maximum of 1 damage at a time |
|||
|- |
|- |
||
|<center>[[File:TImeAttackGeas_Enemy_StatChange_DefensePenetration.png|50px]]</center> |
|<center>[[File:TImeAttackGeas_Enemy_StatChange_DefensePenetration.png|50px]]</center> |
||
|Enemies have increased defense penetration |
|Enemies have increased defense penetration |
||
|} |
|} |
||
{{#seo: |
{{#seo: |