Joint Firing Drill: Difference between revisions

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! colspan="2" |Ally effects
! colspan="2" |Ally effects
|-
|-
|[[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]]
|<center>[[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]]</center>
|Allies using ''specified weapon type'' will have their Attack reduced
|Allies using ''specified weapon type'' will have their Attack reduced
|-
|-
|[[File:TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png|50px]]
|<center>[[File:TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png|50px]]</center>
|Decreased ally Attack Speed
|Decreased ally Attack Speed
|-
|-
|[[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]]
|<center>[[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]]</center>
|Decreased ally Defense
|Decreased ally Defense
|-
|-
|[[File:TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png|50x50px]]
|<center>[[File:TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png|50x50px]]</center>
|Reduced cost recovery of all allies whenever EX skill is used
|Reduced cost recovery of all allies whenever EX skill is used
|-
|-
|[[File:TimeAttackGeas Ally StatChange CriticalPoint Up Fixed.png|50x50px]]
|<center>[[File:TimeAttackGeas Ally StatChange CriticalPoint Up Fixed.png|50x50px]]</center>
|Increased ally Critical Rate
|Increased ally Critical Rate
|-
|-
|[[File:TimeAttackGeas_Ally_Damage_MaxHP_TriggerPeriodic.png|50x50px]]
|<center>[[File:TimeAttackGeas_Ally_Damage_MaxHP_TriggerPeriodic.png|50x50px]]</center>
|The scarecrow's HP decreases over time
|The scarecrow's HP decreases over time
|-
|-
|[[File:TimeAttackGeas_Ally_StatChange_CostRegen_RatioAllTacticRole.png|50x50px]]
|<center>[[File:TimeAttackGeas_Ally_StatChange_CostRegen_RatioAllTacticRole.png|50x50px]]</center>
|If the team has at least one of all roles (supporters, attackers, tanks, healers, and T.S) present, the Cost Recovery speed of allies is increased
|If the team has at least one of all roles (supporters, attackers, tanks, healers, and T.S) present, the Cost Recovery speed of allies is increased
|-
|-
|[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]
|<center>[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]</center>
|The number of students deployed changes their Attack and Cost Recovery (given by buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs)
|The number of students deployed changes their Attack and Cost Recovery (given by buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs)
|-
|-
! colspan="2" |Enemy effects
! colspan="2" |Enemy effects
|-
|-
|[[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]]
|<center>[[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]]</center>
|Increased enemy Accuracy
|Increased enemy Accuracy
|-
|-
|[[File:TimeAttack_Icon_Buff_DodgePoint_Enemy_01.png|50px]]
|<center>[[File:TimeAttack_Icon_Buff_DodgePoint_Enemy_01.png|50px]]</center>
|Increased enemy Evasion
|Increased enemy Evasion
|-
|-
|[[File:TimeAttack_Icon_Special_TriggerDieDamage_Enemy_01.png|50px]]
|<center>[[File:TimeAttack_Icon_Special_TriggerDieDamage_Enemy_01.png|50px]]</center>
|Enemies explode upon death, dealing damage to allies in a circular area
|Enemies explode upon death, dealing damage to allies in a circular area
|-
|-
|[[File:TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png|50x50px]]
|<center>[[File:TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png|50x50px]]</center>
|Enemies take damage each time they are affected by a crowd control
|Enemies take damage each time they are affected by a crowd control
|-
|-
|[[File:TimeAttackGeas_Enemy_Heal_TriggerPeriod.png|50px]]
|<center>[[File:TimeAttackGeas_Enemy_Heal_TriggerPeriod.png|50px]]</center>
|The enemy regenerates health at regular intervals
|The enemy regenerates health at regular intervals
|}
|}