Joint Firing Drill: Difference between revisions

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Joint Firepower Exercise/Assault Exercise 4|Fourth Assault Exercise
Joint Firepower Exercise/Assault Exercise 3|Third Assault Exercise
Joint Firepower Exercise/Assault Exercise 3|Third Assault Exercise
Joint Firepower Exercise/Assault Exercise 2|Second Assault Exercise
Joint Firepower Exercise/Assault Exercise 2|Second Assault Exercise
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|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center>
|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center>
|Allies receive a decreased attack debuff each time an enemy is defeated. Healing an ally will remove x amount of these debuffs.
|When an ally defeats an enemy, they receive a decreased attack debuff that stacks up to 50 times. Healing an ally will remove 5 of these debuffs.
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|<center>[[File:TimeAttackGeas_Ally_Immune.png|50px]]</center>
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed.
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! colspan="2" |Enemy effects
! colspan="2" |Enemy effects
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|<center>[[File:TimeAttackGeas_Enemy_Immune_AttackedExSkill.png|50px]]</center>
|<center>[[File:TimeAttackGeas_Enemy_Immune_AttackedExSkill.png|50px]]</center>
|Enemies will not take damage from EX skills
|Enemies will not take damage from EX skills
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|<center>[[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]</center>
|Enemies will leave behind a burning area when defeated.
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