Joint Firing Drill: Difference between revisions
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Joint Firepower Exercise/Assault Exercise 4|Fourth Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 3|Third Assault Exercise |
Joint Firepower Exercise/Assault Exercise 3|Third Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 2|Second Assault Exercise |
Joint Firepower Exercise/Assault Exercise 2|Second Assault Exercise |
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|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center> |
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|When an ally defeats an enemy, they receive a decreased attack debuff that stacks up to 50 times. Healing an ally will remove 5 of these debuffs. |
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|<center>[[File:TimeAttackGeas_Ally_Immune.png|50px]]</center> |
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|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed. |
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! colspan="2" |Enemy effects |
! colspan="2" |Enemy effects |
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|<center>[[File:TimeAttackGeas_Enemy_Immune_AttackedExSkill.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Enemy_Immune_AttackedExSkill.png|50px]]</center> |
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|Enemies will not take damage from EX skills |
|Enemies will not take damage from EX skills |
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|<center>[[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]</center> |
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|Enemies will leave behind a burning area when defeated. |
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