Koharu: Difference between revisions
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| Position = Back |
| Position = Back |
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| Role = Healer |
| Role = Healer |
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| EquipmentSlot1 = Hat |
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| EquipmentSlot2 = Hairpin |
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| EquipmentSlot3 = Necklace |
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=Background= |
=Background= |
Revision as of 09:08, 3 July 2021
Background
トリニティ総合学園所属、補習授業部の一員。
本来は正義実現委員会の所属だったが成績が落ち、留年の危機に陥ってしまい、強制的に補習授業部へと入れられてしまった。
本人は自分のことをエリートだと思っているが、実際には学校の授業に全くついていけないくらい頭が悪い。
密かにエッチな雑誌を集めるという趣味(?)を持っており、日常の些細なことから妄想を膨らませては、しょっちゅう一人で恥ずかしがっている。
Koharu is a member of the Supplemental Lessons Club of Trinity Integrated Academy.
Originally a member of the Justice Actualization Committee, she was forcefully transferred to the Supplemental Lessons Club due to her falling grades and being made to repeat a year.
While she may consider herself elite, she is actually rather stupid, so much so in fact that she is completely unable to keep up with her lessons.
She has a secret hobby(?) of collecting lewd magazines, and experiences delusions about the most trivial things in everyday life, often to her own embarrassment.
How to Obtain
- Regular Gacha pool
- Koharu rate-up banner (06/10 - 06/24)
Character Details
Attack | 254/ | Defense | 24/ | HP | 2729/ | Healing | 2530/ |
---|---|---|---|---|---|---|---|
Accuracy | 923 | Evasion | 194 | Critical Rate | 205 | Critical Damage | 200% |
Stability | 1948 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | Cost Recovery | Ammo | / |
Skills
EX Skill Cost 3 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 3 | Heal allies in an area for 101% of Healing. For enemies, deal 227% damage. |
2 | Heal allies in an area for 116% of Healing. For enemies, deal 261% damage. | |
3 | Heal allies in an area for 147% of Healing. For enemies, deal 329% damage. | |
4 | Heal allies in an area for 162% of Healing. For enemies, deal 363% damage. | |
5 | Heal allies in an area for 192% of Healing. For enemies, deal 431% damage. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | For allies that are at less than 50%, heal for 80.8% of Healing. (Cooldown: 20 seconds) |
2 | For allies that are at less than 50%, heal for 84.9% of Healing. (Cooldown: 20 seconds) |
3 | For allies that are at less than 50%, heal for 88.9% of Healing. (Cooldown: 20 seconds) |
4 | For allies that are at less than 50%, heal for 105% of Healing. (Cooldown: 20 seconds) |
5 | For allies that are at less than 50%, heal for 109% of Healing. (Cooldown: 20 seconds) |
6 | For allies that are at less than 50%, heal for 113% of Healing. (Cooldown: 20 seconds) |
7 | For allies that are at less than 50%, heal for 129% of Healing. (Cooldown: 20 seconds) |
8 | For allies that are at less than 50%, heal for 133% of Healing. (Cooldown: 20 seconds) |
9 | For allies that are at less than 50%, heal for 137% of Healing. (Cooldown: 20 seconds) |
10 | For allies that are at less than 50%, heal for 153% of Healing. (Cooldown: 20 seconds) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack by 14%. |
2 | Increase Attack by 14.7%. |
3 | Increase Attack by 15.4%. |
4 | Increase Attack by 18.2%. |
5 | Increase Attack by 18.9%. |
6 | Increase Attack by 19.6%. |
7 | Increase Attack by 22.4%. |
8 | Increase Attack by 23.1%. |
9 | Increase Attack by 23.8%. |
10 | Increase Attack by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Every 30 seconds, increase Healing by 21.5%. (Duration: 20 seconds) |
2 | Every 30 seconds, increase Healing by 22.6%. (Duration: 20 seconds) |
3 | Every 30 seconds, increase Healing by 23.7%. (Duration: 20 seconds) |
4 | Every 30 seconds, increase Healing by 28%. (Duration: 20 seconds) |
5 | Every 30 seconds, increase Healing by 29.1%. (Duration: 20 seconds) |
6 | Every 30 seconds, increase Healing by 30.2%. (Duration: 20 seconds) |
7 | Every 30 seconds, increase Healing by 34.5%. (Duration: 20 seconds) |
8 | Every 30 seconds, increase Healing by 35.6%. (Duration: 20 seconds) |
9 | Every 30 seconds, increase Healing by 36.6%. (Duration: 20 seconds) |
10 | Every 30 seconds, increase Healing by 41%. (Duration: 20 seconds) |
Skill Upgrade Materials
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