MediaWiki:Common.js
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/* Any JavaScript here will be loaded for all users on every page load. */
console.log("loaded Common.js");
$(function() {
if (window.location.host === "bluearchive.miraheze.org") {
window.location.replace("https://bluearchive.wiki" + window.location.pathname);
}
if (mw.config.get("skin") === "minerva") {
// This hack is required to get custom css to load in mobile view. See https://phabricator.wikimedia.org/T270845
loadMobileStylesheet();
}
function initCountdown() {
var reset = new Date();
reset.setUTCHours(19, 0, 0, 0);
function pad(n) {
return ("0" + (n | 0)).slice(-2);
}
function tick() {
var now = new Date();
if (now > reset) {
reset.setUTCDate(reset.getUTCDate() + 1);
}
var remaining = ((reset - now) / 1000);
var hours = (remaining / 3600) % 60;
var minutes = (remaining / 60) % 60;
var seconds = remaining % 60;
document.getElementById("resetCountdown").innerHTML = pad(hours) + ":" + pad(minutes) + ":" + pad(seconds);
setTimeout(tick, 1000);
}
tick();
}
function initCharacterTable() {
mw.loader.using("jquery.tablesorter", function() {
$("table.sortable").tablesorter({sortList: [{2: "desc"}, {1: "asc"}]});
});
}
function loadMobileStylesheet() {
var head = document.getElementsByTagName("head")[0];
var common = document.createElement("link");
var mobile = document.createElement("link");
common.rel = mobile.rel = "stylesheet";
common.type = mobile.type = "text/css";
common.href = "https://bluearchive.miraheze.org/w/load.php?lang=en&modules=site.styles&only=styles&skin=minerva";
mobile.href = "https://bluearchive.miraheze.org/wiki/MediaWiki:Mobile.css?action=raw&ctype=text/css";
head.appendChild(common);
head.appendChild(mobile);
}
if (mw.config.get("wgIsArticle")) {
// These won't run in Edit mode
if (mw.config.get("wgPageName") === "Main_Page") {
initCountdown();
initBirthdays();
}
if (mw.config.get("wgPageName") === "Characters") {
initCharacterTable();
}
}
});
/* Character stat calc - start */
const level_cap = 80;
const fix_ingame_stats = true; //attempt to recalculate raw numbers if provided data looks like ingame stats
const rarity_bonus = {
"attack" : [0, 0, 1000, 2200, 3600, 5300 ],
"defense" : [0, 0, 0, 0, 0, 0 ],
"healing" : [0, 0, 750, 1750, 2950, 4450 ],
"hp" : [0, 0, 500, 1200, 2100, 3500 ]
};
var stats = {};
var tableCounter = 0;
$( document ).ready(function() {
initStatCalc();
$(".stattable-controls input").on("change mouseup keyup click", function(){levelChange($(this).closest("table"));});
$(".stattable-rarity-selector").children("img").on("click", function(){rarityChange($(this).closest("table"),$(this).attr('data-rarity'));})
});
function initStatCalc(){
$(".character-stattable").each(function(){
var id = 'statTable-'+(++tableCounter);
$(this).attr('id',id);
//console.log('StatCalc - init table id ' + id);
var attack_data = $(this).find(".stat-attack").html().split('/');
var defense_data = $(this).find(".stat-defense").html().split('/');
var hp_data = $(this).find(".stat-hp").html().split('/');
var healing_data = $(this).find(".stat-healing").html().split('/');
stats[id] = {};
stats[id].rarity = !isNaN(parseInt($(document).find(".character-rarity").attr('data-value'))) ? parseInt($(document).find(".character-rarity").attr('data-value')) : 3 ;
stats[id].level = level_cap;
stats[id].attack_min = parseInt(attack_data[0]) > 0 ? parseInt(attack_data[0]) : null;
stats[id].attack_max = parseInt(attack_data[1]) > 0 ? parseInt(attack_data[1]) : null;
stats[id].defense_min = parseInt(defense_data[0]) > 0 ? parseInt(defense_data[0]) : null;
stats[id].defense_max = parseInt(defense_data[1]) > 0 ? parseInt(defense_data[1]) : null;
stats[id].hp_min = parseInt(hp_data[0]) > 0 ? parseInt(hp_data[0]) : null;
stats[id].hp_max = parseInt(hp_data[1]) > 0 ? parseInt(hp_data[1]) : null;
stats[id].healing_min = parseInt(healing_data[0]) > 0 ? parseInt(healing_data[0]) : null;
stats[id].healing_max = parseInt(healing_data[1]) > 0 ? parseInt(healing_data[1]) : null;
//stats[$(this).attr('id')] = JSON.parse($(this).attr('stat-data'));
if (!hasNull(stats[id]))
{
// Data sanity check to make sure actual raw numbers were provided
if (fix_ingame_stats && (stats[id].attack_max/stats[id].attack_min < 9))
{
console.log('StatCalc - Attack data provided is probably NOT a raw number, consider updating data');
fixedStats = calcReverseStat(level_cap,stats[id].rarity,'attack',stats[id].attack_min,stats[id].attack_max);
stats[id].attack_min = fixedStats[0];
stats[id].attack_max = fixedStats[1];
}
if (fix_ingame_stats && (stats[id].defense_max/stats[id].defense_min < 5.5))
{
console.log('StatCalc - Defense data provided is probably NOT a raw number, consider updating data');
fixedStats = calcReverseStat(level_cap,stats[id].rarity,'defense',stats[id].defense_min,stats[id].defense_max);
stats[id].defense_min = fixedStats[0];
stats[id].defense_max = fixedStats[1];
}
if (fix_ingame_stats && (stats[id].hp_max/stats[id].hp_min < 7.4))
{
console.log('StatCalc - HP data provided is probably NOT a raw number, consider updating data');
fixedStats = calcReverseStat(level_cap,stats[id].rarity,'hp',stats[id].hp_min,stats[id].hp_max);
stats[id].hp_min = fixedStats[0];
stats[id].hp_max = fixedStats[1];
}
if (fix_ingame_stats && (stats[id].healing_max/stats[id].healing_min < 2.7))
{
console.log('StatCalc - Healing data provided is probably NOT a raw number, consider updating data');
fixedStats = calcReverseStat(level_cap,stats[id].rarity,'healing',stats[id].healing_min,stats[id].healing_max);
stats[id].healing_min = fixedStats[0];
stats[id].healing_max = fixedStats[1];
}
raritySelector = $(this).find(".stattable-rarity-selector");
var star_html = raritySelector.html();
raritySelector.html(star_html+star_html+star_html+star_html+star_html);
raritySelector.children().each(function(index){$(this).attr('data-rarity',index+1)})
$(this).find(".stattable-controls td").append('<span class="stattable-level-selector">Level: <input class="stattable-level" type="number" value="'+level_cap+'" step="1" min="1" max="100" /></span>');
$(this).find(".stattable-controls").css( "display", "" );
rarityChange($(this), stats[id].rarity);
//statTableRecalc(id);
}
else
{ console.log('StatCalc - init cancelled due to incomplete data'); }
});
}
function levelChange (statTable){
//console.log('changing LEVEL in table '+statTable.attr('id'));
var level = !isNaN(parseInt(statTable.find(".stattable-level").val())) ? parseInt(statTable.find(".stattable-level").val()) : 1 ;
if (level < 1) { statTable.find(".stattable-level").val(1); level = 1; }
if (level > 100) { statTable.find(".stattable-level").val(100); level = 100; }
stats[statTable.attr('id')].level = level;
statTableRecalc(statTable.attr('id'));
}
function rarityChange (statTable, rarity){
//console.log('changing RARITY in table '+statTable.attr('id')+' to '+rarity);
stats[statTable.attr('id')].rarity = rarity;
statTable.find(".stattable-rarity-selector").children().each(function(index){
($(this).attr('data-rarity') <= rarity) ? $(this).addClass('active').removeClass('inactive') : $(this).addClass('inactive').removeClass('active');
});
statTableRecalc(statTable.attr('id'));
}
function statTableRecalc(id){
//console.log(id+' recalc called');
var statTable = $('#'+id);
statTable.find(".stat-attack").html(calcStat( stats[id].level, stats[id].rarity, 'attack', stats[id].attack_min, stats[id].attack_max));
statTable.find(".stat-defense").html(calcStat( stats[id].level, stats[id].rarity, 'defense', stats[id].defense_min, stats[id].defense_max));
statTable.find(".stat-hp").html(calcStat( stats[id].level, stats[id].rarity, 'hp', stats[id].hp_min, stats[id].hp_max));
statTable.find(".stat-healing").html(calcStat( stats[id].level, stats[id].rarity, 'healing', stats[id].healing_min, stats[id].healing_max));
}
function calcStat(level,rarity,statName,val1,val100){
return Math.ceil( Math.round(val1 + (val100 - val1) * (Math.round((level - 1) / 99 * 10000) / 10000)) * (10000 + rarity_bonus[statName][rarity]) / 10000 );
}
function calcReverseStat(startingLevel,startingRarity,statName,val1,val100){
var rawVal1 = Math.floor(val1 / (10000 + rarity_bonus[statName][startingRarity]) * 10000);
var rawVal100 = Math.floor((val100 / (10000 + rarity_bonus[statName][startingRarity]) * 10000 - rawVal1) / (startingLevel - 1) * 99 + rawVal1);
return [rawVal1, rawVal100];
}
function hasNull(target) {
for (var member in target) {
if (target[member] == null)
return true;
}
return false;
}
/* Character stat calc - end */
/* Character birthdays - start */
function initBirthdays(){
const separator = ' <span></span> ';
const months = [
'January',
'February',
'March',
'April',
'May',
'June',
'July',
'August',
'September',
'October',
'November',
'December'
];
var birthdays = [];
var data_out = [];
var html_out = '';
var raw_data = $('#character-birthdays').attr('data-birthdays').split('&');
raw_data.forEach(function (character) {
var char_data = character.split(' |');
char_data.push(char_data[0].split('(')[0].trim()); //normalized name
if (!birthdays.some(function (data) {return data[2] == char_data[2];})) birthdays.push(char_data);
});
for (var index = -1; index <= 30; index++) {
var date = new Date();
date.setDate(date.getDate() + index);
data_out = data_out.concat(birthdays.filter(function (data) { return data[1] == months[date.getMonth()]+' '+date.getDate();}));
if (data_out.length >= 5) { break; }
}
data_out.forEach(
function (character) { html_out += '<a href="/wiki/'+character[0]+'">'+character[2]+' ('+character[1].replace(' ', ' ')+')</a>'+separator; }
);
$('#character-birthdays').append(html_out.substring(0,html_out.length-separator.length)).css( "display", "" );
}
/* Character birthdays - end */
/* Character affection table - start */
const affection_start = 50;
const affection_cap = 50;
var affection_data = {};
var affectionTableCounter = 0;
$( document ).ready(function() {
initAffectionTable();
$(".affection-level input").on("change mouseup keyup click", function(){affectionChange($(this).closest("table"), $(this).val());});
$(".affection-data").children("div").on("click", function(){affectionChange($(this).closest("table"),$(this).attr('data-level'));});
});
function initAffectionTable(){
$(".character-affectiontable").each(function(){
var id = 'affectionTable-'+(++affectionTableCounter);
$(this).attr('id',id);
var data = {};
$(this).find(".affection-data > div").each(function(){
var level = $(this).attr('data-level');
data[level] = {};
var bonus = $(this).attr('data-stats').split(' ');
$.each( bonus, function( index ) {
bonus[index] = bonus[index].split('+');
data[level][bonus[index][0]] = parseInt(bonus[index][1]);
});
});
affection_data[id] = data;
$(this).find(".affection-level").html('<input type="number" value="'+affection_start+'" step="1" min="1" max="'+affection_cap+'" />');
affectionChange($(this), affection_start);
});
}
function affectionChange (affectionTable, level){
var effective_bonus = {};
var html_out = '';
for (var index = 2; index <= level; index++) {
$.each( affection_data[affectionTable.attr('id')][index], function(stat_name, stat_value){
if (typeof effective_bonus[stat_name] == 'undefined') effective_bonus[stat_name] = 0;
effective_bonus[stat_name] += stat_value;
});
}
$.each( effective_bonus, function(stat_name, stat_value){
html_out += '<b>' + stat_name + '</b>' + ' +' + stat_value + ', ';
});
if (affectionTable.find(".affection-level input").val() !== level) affectionTable.find(".affection-level input").val(level);
affectionTable.find(".affection-total").html(html_out.substring(0,html_out.length-2));
}
/* Character affection table - end */
/* Character voice preview - start */
$( document ).ready(function() {
initCharacterVoice();
});
function initCharacterVoice(){
var voice = $(".character td.character-voice");
if (voice.length && voice.attr('data-voice').length) {
voice.wrapInner('<span>');
if (voice.find("span").width() > voice.width()-36 ) voice.css('padding-right', '16px');
voice.find("span").children().unwrap();
voice.append('<audio class="voice-clip" src="'+voice.attr('data-voice')+'"></audio>').addClass('character-voice-preview');
voice.find('audio')[0].volume=0.6;
$(".character td.character-voice-preview").on("click", function(){ voice.find('audio')[0].play(); })
}
}
/* Character voice preview - end */