Mimori: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
LeTrashman (talk | contribs) (Updated skill tables for Mimori) |
m (Text replacement - "Secret Tech Sheet" to "Secret Tech Notes") |
||
Line 255: | Line 255: | ||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Every {{SkillValue|45 seconds}}, continuously regenerate HP of an ally with the lowest HP (except Mimori herself) at a rate of {{SkillValue|38.8%}} Healing for {{SkillValue|20 seconds}}. |
| SkillDescriptionLv9 = Every {{SkillValue|45 seconds}}, continuously regenerate HP of an ally with the lowest HP (except Mimori herself) at a rate of {{SkillValue|38.8%}} Healing for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
Line 337: | Line 337: | ||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Increase Defense by {{SkillValue|23.8%}}. |
| SkillDescriptionLv9 = Increase Defense by {{SkillValue|23.8%}}. |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
Line 419: | Line 419: | ||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Every {{SkillValue|35 seconds}}, increase Defense of allies within the circular area by {{SkillValue|24.2%}} for {{SkillValue|23 seconds}}. |
| SkillDescriptionLv9 = Every {{SkillValue|35 seconds}}, increase Defense of allies within the circular area by {{SkillValue|24.2%}} for {{SkillValue|23 seconds}}. |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |