- HP Mechanic:
- Perfect Tap: If you managed to get a perfect-time tap, your HP will be restored.
- Miss/Fail Tap: if you fail to hit the target, your HP will be decreased.
- Fever Mechanic:
- Perfect Tap: The gauge will increase significantly with each perfect taps.
- Normal Tap: The gauge will increase slightly with each successful taps.
- Miss/Fail Tap: the gauge will decrease slightly with each fail taps.
- Score Mechanic: The higher the gauge/value is, the higher the score.
- HP Gauge: Score will increase based on the remaining HP.
- Accuracy: Score will increase based on the amount of CRITICAL that you managed to hit.
- Combo Count: Score will increase based on the combo count.
President Hina's Summer Vacation
Full Name: ~風紀委員会行政官緊急特務命令~ ヒナ委員長のなつやすみっ!
English name: ~Emergency Special Order of the Disciplinary committee Officer~ President Hina's Summer Vacation!
President Hina's Summer Vacation! is the 4th event in Blue Archive.
Please refer to Summer President Hina's Summer Vacation (Rerun) for details on the rerun version of this event.
Event Notice[edit]
- Event PV
- TVCM ~ Hina Ver 1
- TVCM ~ Hina Ver 2
- TVCM ~ Hirohashi Ryou Ver 1
- TVCM ~ Hirohashi Ryou Ver 2
- Commemorative Illustration
Event Summary[edit]
Schedule[edit]
Japanese Version[edit]
Japanese name | ~風紀委員会行政官緊急特務命令~ ヒナ委員長のなつやすみっ! |
---|---|
English name | ~Emergency Special Order of the Disciplinary committee Officer~ President Hina's Summer Vacation! |
Event period | 07/29/2021 12:00 — 08/12/2021 12:00 |
Reward exchange | 07/29/2021 12:00 — 08/19/2022 12:00 |
Global Version[edit]
English name | ~Prefect Team Administrator Emergency Special Order~ Head Prefect Hina's Summer Break! |
---|---|
Event period | 03/22/2022 12:00 — 04/05/2022 12:00 |
Reward exchange | 03/22/2022 12:00 — 04/12/2022 12:00 |
- New limited banner: Hina (Swimsuit) (★★★), Iori (Swimsuit) (★★★)
- New event limited character: Izumi (Swimsuit) (★)
- Player must have completed Area 2-3 to participate.
Details[edit]
The start of this event also introduce a few new features into the game.
- Club Assist System for Total Assault (Raid).
- Max Level increase from 70 to 73.
- Commissions I Stage.
- New Trinity Academy building in Schedule/Lesson.
Unlike previous event, the story, quest, and challenge this time will not have a strategy map to challenge. 2 Story stages will be unlock daily.
A new feature Minigame also have been added. It will be automatically unlock when you clear story stage 2. There are 3 difficulties in this minigame. There will be a cumulative score missions and achievement missions for this minigame. You will be able to get a Summer Resort Pool Party Furniture Theme Small Tube Set Pool through the cumulative score missions. Click here for details on the minigame.
Supply Box from Ivan Kupala will also be returning for this event. During the event, you can recruit Izumi (Swimsuit) from the Supply Box by getting 10 of her eleph fragments. There are 20 Izumi (Swimsuit)'s eleph fragments per box up to the 6th box, this will be enough to awaken her to 3★. If you want to awaken further, you will need to open 40 boxes for 4★ or 80 boxes for 5★.
Like previous event there are 4 ooparts material that can be farmed however, the drop rate has been severely nerf.
Challenge stage will be unlocked 1 week after the event started.
Mechanics/Tips[edit]
Song Title | Composer | Time | Difficulty | Number of Notes | Unlock Condition |
---|---|---|---|---|---|
Summer Bounce | Mitsukiyo | 2:18 | Normal | 191 | Clear Story 2. |
Hard | 287 | Achieved cumulative minigame score of 2,500,000 Points. | |||
Very Hard | 499 | Achieved cumulative minigame score of 7,500,000 Points. | |||
Colorful Beach | Mitsukiyo | 2:03 | Special | 402 | Achieved cumulative minigame score of 15,000,000 Points. |


- There are 2 tracks in this minigame. Summer Bounce and Colorful Beach. There are 3 difficulties to select from, Normal, Hard and Very Hard. Colorful Beach will have a Special Difficulty.
- HP Gauge is display at the top left side of the screen. The game is over when the your HP reach 0. Fever Gauge is display underneath the HP Gauge.
- The combo count is display at the top-middle of the screen. Each successful taps will increase the combo. However, a Miss/Fail taps will reset the combo.
- CRITICAL will be display when you managed to hit a perfect tap. On other hand, MISS will be display when you failed to hit the target.


- When the
Blue Left button appears, tap Left on the screen.
- When the
Yellow Right button appears, tap Right on the screen.
- When the
Up Left/Right button appears, swipe either Left or Right on the screen.
- When the
Purple Left/Right button appears, tap both Left and Right on the screen at the same time.
- When the Long Left/Right button appears, tap either Left/Right and hold on the screen.
Characters[edit]
Izumi (Swimsuit) is a limited character that players can acquire by participating in the event.
Hina (Swimsuit) and Iori (Swimsuit) are limited gacha characters that can be obtained from the gacha being held at the same time as the event. The roll counter is shared between both the Hina and Iori banners so you can roll for the character you want on rateup and exchange for either after reaching 200 rolls.
Bonus Units | ||||
---|---|---|---|---|
Event Item | Bonus Rate | Striker | Special | Maximum Bonus Rate |
![]() |
20% | 100% | ||
![]() |
20% | 100% | ||
![]() |
20% | 100% |
Stage Info[edit]
Quest Stage[edit]
Event Quest Stage | ||||||||
---|---|---|---|---|---|---|---|---|
Stage | AP | Level | Environment | Ooparts Drop | Enemy Armor Type | First Clear Reward | Clear Reward | Remark |
01 | 10 | 23 | ![]() Urban |
T1![]() ![]() |
Light / Heavy | ![]() ![]() ![]() |
![]() ![]() ![]() |
|
02 | ![]() Outdoor |
T1![]() ![]() |
Heavy / Light | ![]() ![]() |
![]() ![]() | |||
03 | ![]() Urban |
T1![]() ![]() |
Light | ![]() ![]() |
![]() ![]() | |||
- | ||||||||
04 | 12 | 40 | ![]() Urban |
T1![]() ![]() ![]() |
Light / Heavy | ![]() ![]() ![]() |
![]() ![]() ![]() |
|
05 | ![]() Outdoor |
T1![]() ![]() ![]() |
Heavy / Light | ![]() ![]() |
![]() ![]() | |||
06 | ![]() Urban |
T1![]() ![]() ![]() |
Light | ![]() ![]() |
![]() ![]() | |||
- | ||||||||
07 | 15 | 60 | ![]() Urban |
T2![]() ![]() ![]() |
Light / Heavy | ![]() ![]() ![]() |
![]() ![]() ![]() |
|
08 | ![]() Outdoor |
T2![]() ![]() ![]() |
Heavy / Light | ![]() ![]() |
![]() ![]() | |||
09 | ![]() Urban |
T2![]() ![]() ![]() |
Light | ![]() ![]() |
![]() ![]() | |||
10 | ![]() Outdoor |
T2![]() ![]() ![]() |
Heavy / Light | ![]() |
![]() |
Challenge Stage[edit]
Clearing challenge stage at 3★ will reward another 40 Pyroxene.
Challenge Stage | ||||||
---|---|---|---|---|---|---|
Stage | AP | Level | Environment | Enemy Armor Type | Pyroxene Clear Reward | Remark |
SUB Slum Junk Storage |
5 | 50 | ![]() Urban |
Heavy | 40 | |
SUB Araba Slum Empty Lot 9 |
Heavy / Light | |||||
01 Araba Hot Springs Construction Area |
Heavy | |||||
- | ||||||
SUB Ocean Side March Course A |
5 | 60 | ![]() Outdoor |
Light / Heavy | 40 | |
SUB Ocean Side March Course Crossroad |
Light / Heavy | |||||
02 Prefect Team March Training Area |
Light / Heavy | |||||
- | ||||||
SUB Araba Slum Road 1 |
5 | 70 | ![]() Urban |
Heavy | 40 | |
SUB Araba Slum Road 2 |
Heavy / Light | |||||
03 Araba Slum Central Plaza |
Heavy |
Event Reward[edit]
Exchange Shop[edit]
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
1 | 150 | 150 |
![]() |
10 | 75 | 750 |
![]() |
40 | 25 | 1000 |
![]() |
200 | 10 | 2000 |
![]() |
10 | 8 | 80 |
![]() |
30 | 6 | 180 |
![]() |
100 | 4 | 400 |
![]() |
300 | 1 | 300 |
![]() |
5 | 70 | 350 |
![]() |
15 | 35 | 525 |
![]() |
50 | 20 | 1000 |
![]() |
200 | 10 | 2000 |
![]() |
5 | Infinite | |
Total | 8,735 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
1 | 150 | 150 |
![]() |
4 | 75 | 300 |
![]() |
15 | 25 | 375 |
![]() |
60 | 10 | 600 |
![]() |
5 | 25 | 125 |
![]() |
15 | 20 | 300 |
![]() |
50 | 15 | 750 |
![]() |
200 | 10 | 2000 |
![]() |
5 | 70 | 350 |
![]() |
15 | 35 | 525 |
![]() |
50 | 20 | 1000 |
![]() |
200 | 10 | 2000 |
5000![]() |
5 | Infinite | |
Total | 8,475 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
1![]() |
1 | 40 | 40 |
120![]() |
4 | 10 | 40 |
5![]() |
2 | 20 | 40 |
1![]() |
20 | 1 | 20 |
750k![]() |
5 | 5 | 25 |
350k![]() |
3 | 10 | 30 |
100k![]() |
1 | 25 | 25 |
50k![]() |
1 | Infinite | |
Total | 220 |
Supply Box Content[edit]
Price: 6![]() |
Run required: 30 (Stage 10 with max bonus) |
---|---|
Total Cost: 1800 | Total Stock: 300 |
Item | Stock |
10![]() |
2 |
10![]() |
2 |
![]() |
40 |
![]() |
20 |
![]() |
10 |
![]() |
2 |
![]() |
30 |
![]() |
12 |
![]() |
6 |
![]() |
2 |
1000![]() |
45 |
5000![]() |
35 |
25k![]() |
15 |
100k![]() |
5 |
![]() |
74 |
Price: 6![]() |
Run required: 30 (Stage 10 with max bonus) |
---|---|
Total Cost: 1800 | Total Stock: 300 |
Item | Stock |
10![]() |
2 |
10![]() |
2 |
![]() |
40 |
![]() |
20 |
![]() |
10 |
![]() |
2 |
![]() |
30 |
![]() |
12 |
![]() |
6 |
![]() |
2 |
1000![]() |
45 |
5000![]() |
35 |
25k![]() |
15 |
100k![]() |
5 |
![]() |
74 |
Price: 6![]() |
Run required: 30 (Stage 10 with max bonus) |
---|---|
Total Cost: 1800 | Total Stock: 300 |
Item | Stock |
10![]() |
3 |
10![]() |
1 |
![]() |
170 |
![]() |
40 |
![]() |
10 |
![]() |
15 |
![]() |
5 |
![]() |
1 |
![]() |
55 |
Event Missions[edit]
Cumulative Minigame Score Missions[edit]
Cumulative Score Mission | ||
---|---|---|
Quest No. | Mission | Reward |
1 | Achieved a cumulative score of 1,000,000 Points | 20![]() |
2 | Achieved a cumulative score of 5,000,000 Points | |
3 | Achieved a cumulative score of 10,000,000 Points | |
4 | Achieved a cumulative score of 15,000,000 Points | |
5 | Achieved a cumulative score of 20,000,000 Points | |
6 | Achieved a cumulative score of 30,000,000 Points | |
7 | Achieved a cumulative score of 40,000,000 Points | ![]() |
8 | Achieved a total best score of 1,000,000 Points or more in the minigame | 100k![]() |
9 | Achieved a total best score of 2,000,000 Points or more in the minigame | |
10 | Achieved a total best score of 3,000,000 Points or more in the minigame | |
11 | Achieved a total best score of 4,000,000 Points or more in the minigame | |
12 | Achieved a total best score of 5,000,000 Points or more in the minigame |
Achievement Missions[edit]
Achievement Mission | ||
---|---|---|
Quest No. | Mission | Reward |
1 | Achieved best score of 2,640,000 Points or higher in Summber Bounce on Normal difiiculty | 100k![]() |
2 | Achieved best score of 2,970,000 Points or higher in Summber Bounce on Normal difiiculty | ![]() |
3 | Achieved best score of 3,300,000 Points or higher in Summber Bounce on Normal difiiculty | 100k![]() |
4 | Achieved 90 combo higher in Summer Bounce on Normal difficulty | |
5 | Achieved 150 combo higher in Summer Bounce on Normal difficulty | |
6 | Achieved Full combo higher in Summer Bounce on Normal difficulty | |
7 | Achieved Fever mode once in Summer Bounce on Normal difficulty | |
8 | Achieved Fever mode twice in Summer Bounce on Normal difficulty | |
9 | Achieved best score of 4,000,000 Points or higher in Summber Bounce on Hard difiiculty | 150k![]() |
10 | Achieved best score of 4,200,000 Points or higher in Summber Bounce on Hard difiiculty | ![]() |
11 | Achieved best score of 4,500,000 Points or higher in Summber Bounce on Hard difiiculty | 150k![]() |
12 | Achieved 140 combo higher in Summer Bounce on Hard difficulty | |
13 | Achieved 230 combo higher in Summer Bounce on Hard difficulty | ![]() |
14 | Achieved Full combo higher in Summer Bounce on Hard difficulty | 150k![]() |
15 | Achieved Fever mode once in Summer Bounce Hard difficulty | |
16 | Achieved Fever mode twice in Summer Bounce Hard difficulty | |
17 | Achieved best score of 6,200,000 or higher in Summber Bounce on VeryHard difficulty | 200k![]() |
18 | Achieved best score of 6,600,000 or higher in Summber Bounce on VeryHard difficulty | ![]() |
19 | Achieved best score of 7,000,000 or higher in Summber Bounce on VeryHard difficulty | 200k![]() |
20 | Achived 250 combo or higher in Summber Bounce on VeryHard difficulty | |
21 | Achived 400 combo or higher in Summber Bounce on VeryHard difficulty | ![]() |
22 | Achived Full combo or higher in Summber Bounce on VeryHard difficulty | 200k![]() |
23 | Achieve Fever mode once in Summber Bounce on VeryHard difficulty | |
24 | Achieve Fever mode twice in Summber Bounce on VeryHard difficulty | |
25 | Achieved 1,600,000 score or higher in Colorful Beach on Special difficulty | 50k![]() |
26 | Achieved 1,800,000 score or higher in Colorful Beach on Special difficulty | |
27 | Achieved 2,000,000 score or higher in Colorful Beach on Special difficulty | |
28 | Achieved 200 combo or higher in Colorful Beach on Special difficulty | |
29 | Achieved 320 combo or higher in Colorful Beach on Special difficulty | |
30 | Achieved Full combo or higher in Colorful Beach on Special difficulty | |
31 | Achieved Fever mode once in Colorful Beach on Special difficulty | |
32 | Achieved Fever mode twice in Colorful Beach on Special difficulty |