Communio Sanctorum: Hieronymus: Difference between revisions
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Hieronymus is a single entity boss fight who can be focused down with strong single target damage dealers. However, healers must be brought to this fight to engage with the Relics to get past Hieronymus's naturally high DEF and Damage Reductions. The fight itself may be considered simple, but the challenge in Hieronymus is being able to build a team which is capable of sustaining both continuous damage and continuous healing.
==Appearances==
<tabber>
JP={{RaidTable |
{{#cargo_query:
tables = raids
| fields = Image, Name, Environment, Season, Start_date=Start_date, End_date=End_date, Notes
| where = Name="Communio Sanctorum: Hieronymus" AND Server="JP"
| order by = Start_date DESC
| more results text =
| format = template
| template = RaidTableRow
| named args = yes
| default = None!
}}
}}
|-|
Global={{RaidTable |
{{#cargo_query:
tables = raids
| fields = Image, Name, Environment, Season, Start_date=Start_date, End_date=End_date, Notes
| where = Name="Communio Sanctorum: Hieronymus" AND Server="GL"
| order by = Start_date DESC
| more results text =
| format = template
| template = RaidTableRow
| named args = yes
| default = None!
}}
}}
</tabber>
==Boss Info==
{| class="wikitable"
!Difficulty
!
!Attack Type
!Armor Type
!Boss HP
!ATK
!DEF
! class="condensed" |CRIT RES
! class="condensed" |CRIT DMG RES
!
|-
|17
|class="bg-element bg-normal" |Normal
|class="bg-element bg-light" |Light
|400
|500
|800
|100
|5
|None
|-
|25
|class="bg-element bg-normal" |Normal
|class="bg-element bg-light" |Light
|900
|900
|1
|100
|5
|None
|-
!VeryHard
|35
|class="bg-element bg-normal" |Normal
|class="bg-element bg-light" |Light
|1
|1 400
|1
|100
|5
|None
|-
|50
|class="bg-element bg-normal" |Normal
|class="bg-element bg-light" |Light
|2 500 000
|2 300
|2 000
|100
|5 000
|None
|-
|70
|class="bg-element bg-normal" |Normal
|class="bg-element bg-light" |Light
|6
|4 650
|2 900
|100
|5
|None
|-
|80
|class="bg-element bg-explosive" |Explosive
|class="bg-element bg-light" |Light
|24
|
|2 900
|100
|7 500
|5 000 000
|-
!Torment
|90
|class="bg-element bg-explosive" |Explosive
|class="bg-element bg-light" |Light
|42 000 000
|12 500
|6 500
|100
|7 500
|9 000 000
|}
{| class="wikitable"
! colspan="4" |Lanterns
|-
| colspan="4" class="bg-element bg-light" |Light Armor
|-
!Difficulty
!Green
!Red
!Purple
|-
|Normal
|6,000
|6,000
|
|-
|Hard
|6,500
|6,500
|
|-
|Very hard
|7,500
|7,500
|
|-
|Hardcore
|15,000
|15,000
|
|-
|Extreme
|35,000
|35,000
|
|-
|Insane
|38,000
|
|40,000
|-
|Torment
|44,000
|
|60,000
|}
The green/red lantern is classified as an ally, and starts at 5% health. It has 500 DEF (Normal~Extreme), 2,500 DEF (Insane), or 5,000 DEF (Torment), and may be damaged by Hieronymus's attacks.
The purple lantern is classified as an enemy, and starts at 100% health. It has 2,000 DEF, 999,999 CRIT RES and cannot be targeted by normal attacks or basic skills.
===Skills===
Line 180 ⟶ 258:
|-
|[[File:RAID_SKILLICON_HIERONYMUS_EXSKILL05.png|50px]]
|
|Passive
|When a relic reaches '''0%''' HP, activates the following effects:
'''Purple Relic:''' Increases the '''''attack power''''' of all Strikers and Special Students by '''25%''' and reduces their recovery rate by '''7,000'''. In addition, decreases Hieronymus's '''''defense''''' by '''
|-
|}
Line 200 ⟶ 278:
== Recommended Units ==
{| class="wikitable"
! colspan="2" |
|-
! colspan="2" |Supports
|-
|{{CharacterCard|Serina}}
| Queen of this raid and more important than your damage dealers because you will deal no damage if you don't heal the lanterns. A low investment Serina can still clear but it's recommended that you level her auto heal to the point that she can heal the lantern with one activation of her normal skill and up her EX skill so she can heal the lantern with one kit too.
|-
|{{CharacterCard|Ayane}}
| Can compete with Serina due to having an AOE heal and might be better if you can get her to heal both the lamp and your low HP students at the same time.
|-
|{{CharacterCard|Hanae}}
| Can heal the lamp to max even with debuff active so she's excellent for that but might want to pick one of the above two if you also need to heal your units.
|-
|{{CharacterCard|Hanako}}
|Passive skill buffs the team's healing while being a healer herself. Like Hanae but instead of strong regen to one unit, she gives a weaker regen in a big AOE circle. Great as a second healer if you want stronger heals.
|-
|{{CharacterCard|Hibiki}}
|If one healer is enough then you can take her for more damage. Properly align her circles so all 5 hits land on the boss for maximum damage and remember the mantle on the back isn't a hitbox but the staff on the front is.
|-
! colspan="2" |Front
|-
|{{CharacterCard|Koharu}}
| Once available, becomes core for this raid. Koharu takes up a valuable striker slot, but provides excellent healing output to both activate the lanterns and keep the team healed.
|-
|{{CharacterCard|Azusa}}
|Excellent for this raid and will likely be great for other red raids to come. Will deal the most damage out of your team while debuffing defense using her normal skill. Time your damage rotations and skills when her defense debuff is active for maximum damage.
|-
|{{CharacterCard|Serika}}
|Great damage dealer for this raid. Low cost EX, great damage capabilities, cheap to raise and can obtain her fragments from hard nodes. Easily a top student on this raid.
|-
|{{CharacterCard|Akane}}
|Here only for her EX skill that applies a defense debuff because she will deal almost no damage. Keep in mind that she will rush to the front and take most of the damage so hope she's either beefy enough to survive this or to use some of your heals on her to keep her alive for long enough to be useful.
|-
|{{CharacterCard|Yuuka}}
|Other tanks like Eimi, Hoshino or Tsubaki or any tank you have invested on could be good for this raid too because they will take most of the damage from Hieronymus and you don't have to worry about healing them. If you are using a character like Akane that rushes to the front then a tank like Yuuka could be useful because she will take cover in front of Hieronymus and force Akane to position herself away from his attacks and be significantly easier to keep alive
|-
! colspan="2" |Other good damage dealers for this raid
|-
| colspan="2" style="text-align:center;" |
|}
[[Category:Raid boss]]
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