Base Operation | |||
---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect |
A1 | 5 | ![]() |
![]() ![]() ![]() |
E1 (BOSS) | 5 | ![]() ![]() |
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m →General Mechanics: phrasing |
m →Battle Mechanics: phrasing |
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Line 78: | Line 78: | ||
==Battle Mechanics== |
==Battle Mechanics== |
||
*General Tile |
*Conquering General Tile costs '''100''' local currency. |
||
*Conquering Battle/Base Tile costs '''150''' local currency. |
|||
*Surprise Event cost '''10''' |
*Battles in the Surprise Event cost '''10''' local currency. |
||
*Players can borrow Club & Friend |
*Players can borrow Club & Friend students for assist up to '''3''' times a day. |
||
*Local Currency used to initiate a battle will be refunded if a player is defeated or gives up in a battle to conquer a |
*Local Currency used to initiate a battle will be refunded if a player is defeated or gives up in a battle to conquer a '''Battle Tile''' or '''Base Tile.''' |
||
* |
*Players must clear the battle with 3★ in order to '''Operate''' on the '''Base Tile.''' If players clear the battle in 1★ or 2★, they can conquer the adjacent tiles but will not be able to Operate on the conquered Base Tile. |
||
==Operate Mechanics== |
==Operate Mechanics== |
Full Name: 出張!百夜堂 海の家FC計画
English Name: Business Trip! The Momoyodou Beach House Franchise Plan!
Business Trip! The Momoyodou Beach House Franchise Plan! is the 15th event in Blue Archive featuring the students from Hyakkiyako & Abydos and the continuation of Abydos Resort.
Japanese name | 出張!百夜堂 海の家FC計画 |
---|---|
English name | Business Trip! Momoyodou Beach House Franchise Plan! |
Event period | 07/20/2022 12:00 — 08/03/2022 10:59 |
Reward exchange | 07/20/2022 12:00 — 08/09/2022 10:59 |
English name | Biz Trip! Momoyodou Beach Shack Franchise Plan |
---|---|
Event period | 01/31/2023 12:00 — 02/14/2023 10:59 |
Reward exchange | 01/31/2023 12:00 — 02/21/2023 10:59 |
Several new systems has been added into the game along with this event.
This event entire gameplay including story revolve around the Conquest game mode. Please refer to Conquest for more details.
Exchange Shop, Daily Missions and Achievement Missions will be in this event. Event Points Milestone Rewards will not be in this event.
All challenge stages will be unlocked 1 day after the event start.
In this event, the event story will progress by advancing the Conquest game mode. Conquest is a base-control event in which the goal is to steal the tiles in the event area before conquering the entire area.
There are 3 types of tiles in the Conquest battle area:
Once the Base Tile is conquered, players can Operate the Tile by spending AP to obtain Event Currency, Local Currency, and various materials. In order to Conquer and Operate, players are required to assign teams for Battle and Operate. Players can obtain bonus effects such as Battle Buffs and Reward Bonuses by assigning students to the specified schools. Base Tile can be leveled up twice using Local Currency.
There are 3 additional system beside Conquer and Operate.
There will be no battle tile info for this event on this wiki page as it is difficult to pinpoint which battle tile it might be referring to.
Please check the image beside this header for guide on what to do when the event start. (Credit to anon)
Upgrading the Base tile to Level 3 costs 450 Local Currency in total and rewards 3 Shizuko (Swimsuit) Eleph, which is better than store value at 300 per Eleph.
It is recommended to upgrade your base tile only after you reach Area 4, and you should upgrade Area 4 first, then 3, 2, and 1, because the new area has a higher credit reward. There are a total of 29 Base Tile in this event, upgrading all of them to max will give players a total of 89 Shizuko's (Swimsuit) Eleph.
If players have conquered all the general tiles and base tiles and upgraded all the base tiles to level 3, they can earn 1,067,200 Credits per Settlement gauge.
Base Tile & Boss Tile | ||
---|---|---|
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Unconquered Base Tile / Boss Tile.
Cost 150 Local Currency to battle and conquer the tile. |
![]() |
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Conquered Base / Boss Tile Level 1. Base Settlement Credits earning. Operate AP Cost depend on the Area.
Cost 150 Local Currency to upgrade to the next level. |
![]() |
![]() |
Conquered Base / Boss Tile Level 2. Increase Settlement Credits earning by 50%. Operate AP Cost depend on the Area.
Cost 300 Local Currency to upgrade to the next level. Obtain 1 Shizuko (Swimsuit) Eleph. |
![]() |
![]() |
Conquered Base / Boss Tile Level 3. Increase Settlement Credits earning by 100%. Operate AP Cost depend on the Area.
Max Level. Obtain 2 Shizuko (Swimsuit) Eleph. |
Battle Tile & General Tile | ||
![]() |
Unconquered Battle Tile.
Cost 150 Local Currency to battle and conquer the tile. | |
![]() |
Conquered Battle Tile. Base Settlement Credits earning.
This Tile cannot be upgrade. | |
![]() |
Unconquered Challenge Battle Tile.
Cost 10 Local Currency to battle and conquer the tile. | |
![]() |
Conquered Challenge Battle Tile. No Settlement Credits.
3★ Clear Reward 50 Pyroxene. | |
![]() |
General Tile. No Battle.
Cost 100 Local Currency to conquer the tile. | |
Other | ||
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Treasure Chest hidden in General Tile. Spawn Position might be random.
Contain 35 | |
![]() |
Ship spawns on a random General Tile once 600 AP is spent. This event occurs only once a day.
Costs 10 Local Currency to battle. Rewards 15 |
In this new base control type event, players will need to organize teams based on specific schools rather than characters, unlike in previous events, making it easier for players to get the max bonus without requiring specific characters. The Maximum Reward Bonus in each stage is 120%.
Because of the high ooparts drop rate in this event, it is recommended to farm them. Area 3 and Area 4 have similar AP efficiency so players can choose whichever tile they want when farming the event currency. (Note: Area 4 has higher efficiency for Shop Exchange Currency Drop, but Area 3 and Area 4 have the same AP efficiency for Local Currency and Mixed Event Currency Drop.)
Due to the tile-based map, it is impossible to pinpoint the tile's position. As such, we will be making our own term to identify it. Refer to the images in each Area if the explanation below is insufficient.
Explanation:
Bonus Effect:
Base Operation | |||
---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect |
A1 | 5 | ![]() |
![]() ![]() ![]() |
E1 (BOSS) | 5 | ![]() ![]() |
![]() ![]() ![]() |
Base Operation | ||||
---|---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect | |
Event Currency | Ooparts & BPs | |||
B2 | 5 | ![]() |
![]() ![]() ![]() | |
C3 | 12 | ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
C5 | 12 | ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
E4 | 5 | ![]() ![]() |
![]() ![]() | |
F2 | 12 | ![]() ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
F6 | 12 | ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
G1 | 12 | ![]() ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
G2 (BOSS) | 5 | ![]() ![]() |
![]() ![]() | |
G3 | 12 | ![]() ![]() |
T1![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Base Operation | ||||
---|---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect | |
Event Currency | Ooparts & BPs | |||
B2 | 5 | ![]() |
![]() ![]() | |
C2 | 15 | ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
D4 | 15 | ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
E7 | 15 | ![]() ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
F1 | 15 | ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
F3 | 5 | ![]() ![]() |
![]() ![]() | |
G1 | 15 | ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
G2 (BOSS) | 5 | ![]() ![]() |
![]() ![]() | |
G3 | 15 | ![]() ![]() ![]() |
T2![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Base Operation | ||||
---|---|---|---|---|
Tile Position | AP Cost | Operate Reward | School Bonus Effect | |
Event Currency | Ooparts & BPs | |||
B4 | 5 | ![]() |
![]() ![]() | |
C4 | 20 | ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
D6 | 20 | ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
F2 | 20 | ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
F4 | 5 | ![]() ![]() |
![]() ![]() | |
F7 | 20 | ![]() ![]() ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
G1 | 20 | ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
G2 (BOSS) | 5 | ![]() ![]() |
![]() ![]() | |
G3 | 20 | ![]() ![]() ![]() |
T3![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
Daily Mission | |||
---|---|---|---|
Quest No. | Mission | Reward | Remark |
01 | Daily Login | 150![]() |
|
Achievement Mission | |||
Quest No. | Mission | Reward | Remark |
01 | Conquer 1 Tile in Conquest | 50k![]() |
|
02 | Conquer 3 Tiles in Conquest | 60k![]() | |
03 | Conquer 5 Tiles in Conquest | 80k![]() | |
04 | Conquer 10 Tiles in Conquest | 90k![]() | |
05 | Conquer 15 Tiles in Conquest | 100k![]() | |
06 | Conquer 20 Tiles in Conquest | 110k![]() | |
07 | Conquer 25 Tiles in Conquest | 120k![]() | |
08 | Conquer 30 Tiles in Conquest | 130k![]() | |
09 | Conquer 35 Tiles in Conquest | 150k![]() | |
10 | Conquer 45 Tiles in Conquest | 160k![]() | |
11 | Conquer 55 Tiles in Conquest | 170k![]() | |
12 | Conquer 65 Tiles in Conquest | 180k![]() | |
13 | Conquer 75 Tiles in Conquest | 200k![]() | |
14 | Conquer All Tiles in Area 1 in Conquest | 80![]() | |
15 | Conquer All Tiles in Area 2 in Conquest | 80![]() | |
16 | Conquer All Tiles in Area 3 in Conquest | 80![]() | |
17 | Conquer All Tiles in Area 4 in Conquest | 80![]() | |
18 | Upgrade 1 Base Tile to Level 2 | 100k![]() | |
19 | Upgrade 3 Base Tile to Level 2 | 100k![]() | |
20 | Upgrade 5 Base Tile to Level 2 | 100k![]() | |
21 | Upgrade 10 Base Tile to Level 2 | 200k![]() | |
22 | Upgrade 15 Base Tile to Level 2 | 200k![]() | |
23 | Upgrade 20 Base Tile to Level 2 | 200k![]() | |
24 | Upgrade 25 Base Tile to Level 2 | 200k![]() | |
25 | Upgrade 29 Base Tile to Level 2 | 300k![]() | |
26 | Upgrade 1 Base Tile to Level 3 | 40![]() | |
27 | Upgrade 3 Base Tile to Level 3 | 40![]() | |
28 | Upgrade 5 Base Tile to Level 3 | 40![]() | |
29 | Upgrade 10 Base Tile to Level 3 | 40![]() | |
30 | Upgrade 15 Base Tile to Level 3 | 40![]() | |
31 | Upgrade 20 Base Tile to Level 3 | 40![]() | |
32 | Upgrade 25 Base Tile to Level 3 | 40![]() | |
33 | Upgrade 29 Base Tile to Level 3 | 40![]() | |
34 | Defeat the BOSS of Area 1 in Conquest | 200k![]() | |
35 | Defeat the BOSS of Area 2 in Conquest | 200k![]() | |
36 | Defeat the BOSS of Area 3 in Conquest | 300k![]() | |
37 | Defeat the BOSS of Area 4 in Conquest | 300k![]() | |
38 | Complete 25 or more Event Missions | 1![]() |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
1 | 500 | 500 |
![]() |
10 | 100 | 1,000 |
![]() |
40 | 25 | 1,000 |
![]() |
200 | 10 | 2,000 |
![]() |
7 | 50 | 350 |
![]() |
12 | 35 | 420 |
![]() |
24 | 25 | 600 |
![]() |
60 | 10 | 600 |
![]() |
7 | 50 | 350 |
![]() |
12 | 35 | 420 |
![]() |
24 | 25 | 600 |
![]() |
60 | 10 | 600 |
![]() |
1500 | 1 | 1,500 |
![]() |
1000 | 1 | 1,000 |
![]() |
5 | Infinite | --- |
Total | 12,190 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
1 | 200 | 200 |
![]() |
4 | 50 | 200 |
![]() |
16 | 15 | 240 |
![]() |
64 | 3 | 72 |
![]() |
20 | 20 | 400 |
![]() |
40 | 15 | 600 |
![]() |
100 | 12 | 1,200 |
![]() |
200 | 4 | 800 |
![]() |
20 | 20 | 400 |
![]() |
40 | 15 | 600 |
![]() |
100 | 12 | 1,200 |
![]() |
200 | 4 | 800 |
![]() |
2000 | 1 | 2,000 |
![]() |
2000 | 1 | 2,000 |
![]() |
5 | Infinite | --- |
Total | 12,082 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
5 | 100 | 500 |
![]() |
25 | 40 | 1,000 |
![]() |
100 | 20 | 2,000 |
![]() |
500 | 5 | 2,500 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
2000 | 1 | 2,000 |
500![]() |
1 | Infinite | --- |
Total | 13,600 |
Item | Cost | Stock |
---|---|---|
![]() |
300 | Infinite |