Decagrammaton: Chesed: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 108:
 
* The time limit for this fight is 4 minutes
** The fight is split into two phases. <br />In the first phase your students will face waves of heavy armour enemies as they progress towards the boss room where Chesed is located <br />The second phase of the boss fight will require you to fight additional waves of enemies protecting Chesed's core body
* The fight is split into two phases.
* '''Chesed's Core''' <br />Even when the Core is closed, damage can still be dealt to Chesed. However, Chesed heavily reduces all incoming damage while in this state. <br />After defeating exactly 4 waves of enemies, Chesed will reveal its core. <br />Progress for the core reveal can be tracked by the groggy gauge. <br />The core is revealed for exactly '''20 seconds'''. <br />After closing its core, your students will repeatedly fight through additional waves of enemies to reveal Chesed's core until it is defeated.
** In the first phase your students will face waves of heavy armour enemies as they progress towards the boss room where Chesed is located
** The second phase of the boss fight will require you to fight additional waves of enemies protecting Chesed's core body
* '''Chesed's Core'''
** Even when the Core is closed, damage can still be dealt to Chesed. However, Chesed heavily reduces all incoming damage while in this state.
** After defeating exactly 4 waves of enemies, Chesed will reveal its core.
** Progress for the core reveal can be tracked by the groggy gauge.
** The core is revealed for exactly '''20 seconds'''.
** After closing its core, your students will repeatedly fight through additional waves of enemies to reveal Chesed's core until it is defeated.
** The groggy gauge is maintained across different teams. <br />E.g. If Team A accumulates 90% groggy gauge, Team B will only need to fill the remaining 10% before the core is revealed. <br />The remaining enemies will instantly die upon the gauge reaching 100%
* The enemies in this fight consist of only mechanical soldiers, drones, Goliaths, and fixed turrets
39

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu