Template:CharacterStatTable: Difference between revisions
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<includeonly>{| class="wikitable character-stattable" data-source="{{{dataSource|}}}"
|+Stats
|- class="stattable-controls" style="display: none"
|colspan="8"|<span class="stattable-rarity-selector"><span class="star-character">[[File:Icon_star.png|20px|link=]]</span><span class="star-weapon">[[File:Icon_blue_star.png|20px|link=]]</span></span>
|- class="stattable-stats"
!Attack
|class="stat-attack"|{{{minAtk|}}}/{{{maxAtk|}}}
!Defense
|class="stat-defense"|{{{minDef|}}}/{{{maxDef|}}}
!HP
|class="stat-hp"|{{{minHP|}}}/{{{maxHP|}}}
!Healing
|class="stat-healing"|{{{minHealing|}}}/{{{maxHealing|}}}
|- class="stattable-stats"
!Accuracy
|class="stat-accuracy"|{{{minAcc
!Evasion
|class="stat-evasion"|{{{minEva
!Critical Rate
|class="stat-crit_rate"|{{{minCRate
!Critical Damage
|class="stat-crit_damage"|{{{minCDmg
|- class="stattable-stats"
!Stability
|class="stat-stability"|{{{minStab
!Firing Range
|class="stat-range"|{{{minRange
!CC Strength
|class="stat-cc_str"|{{{minCCStr
!CC Resistance
|class="stat-cc_res"|{{{minCCRes
|- class="stattable-stats"
!Attack speed
|class="stat-attack_speed"|{{{AttackSpeed|10000}}}
!Movement speed
|class="stat-move_speed"|{{{MoveSpeed|}}}
!Cost Recovery
|class="stat-regen_cost"|{{{RegenCost|}}}
!Ammo
|class="stat-ammo"|{{{AmmoCount|}}}/{{{AmmoCost|}}}
|}</includeonly><noinclude>__TOC__<templatedata>
{
"params": {
"minAtk": {
"label": "Attack at level 1",
"description": "Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character.",
"type": "number"
},
"maxAtk": {
"label": "Attack at max level",
"description": "Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character.",
"type": "number"
},
"minDef": {
"label": "Defense at level 1",
"description": "Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character.",
"type": "number"
},
"maxDef": {
"label": "Defense at max level",
"description": "Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character.",
"type": "number"
},
"minHP": {
"label": "HP at level 1",
"description": "Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character.",
"type": "number"
},
"maxHP": {
"label": "HP at max level",
"description": "Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character.",
"type": "number"
},
"minHealing": {
"label": "Healing at level 1",
"description": "Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character.",
"type": "number"
},
"maxHealing": {
"label": "Healing at max level",
"description": "Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character.",
"type": "number"
},
"minAcc": {},
"minEva": {},
"minCRate": {},
"minCDmg": {},
"minStab": {},
"minRange": {},
"minCCStr": {},
"minCCRes": {},
"AttackSpeed": {},
"MoveSpeed": {},
"AmmoCount": {},
"AmmoCost": {},
"RegenCost": {},
"dataSource": {
"label": "dataSource",
"description": "Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame",
"example": "estimated",
"type": "string"
}
},
"description": "Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character."
}
</templatedata>
== Blank Template ==
<pre>
{{CharacterStatTable
| minAtk =
| maxAtk =
| minDef =
| maxDef =
| minHP =
| maxHP =
| minHealing =
| maxHealing =
| minAcc =
| minEva =
| minCRate =
| minCDmg =
| minStab =
| minRange =
| minCCStr =
| minCCRes =
| AttackSpeed =
| MoveSpeed =
| AmmoCount =
| AmmoCost =
| RegenCost =
| dataSource =
}}</pre>
== Remarks ==
===Ingame stats===
Should the ingame-displayed min/max stats be used, ''dataSource = ingame'' should be specified so the calculator would reverse those into raw numbers. Whenever possible, those numbers should be updated with actual raw internal data instead.
===Fallback===
Calculator functionality does not activate if any of mandatory fields are empty or filled with anything other than numbers.
</noinclude>
|
Latest revision as of 05:14, 21 October 2022
Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Attack at level 1 | minAtk | Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character. | Number | optional |
Attack at max level | maxAtk | Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character. | Number | optional |
Defense at level 1 | minDef | Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character. | Number | optional |
Defense at max level | maxDef | Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character. | Number | optional |
HP at level 1 | minHP | Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character. | Number | optional |
HP at max level | maxHP | Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character. | Number | optional |
Healing at level 1 | minHealing | Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character. | Number | optional |
Healing at max level | maxHealing | Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character. | Number | optional |
minAcc | minAcc | no description | Unknown | optional |
minEva | minEva | no description | Unknown | optional |
minCRate | minCRate | no description | Unknown | optional |
minCDmg | minCDmg | no description | Unknown | optional |
minStab | minStab | no description | Unknown | optional |
minRange | minRange | no description | Unknown | optional |
minCCStr | minCCStr | no description | Unknown | optional |
minCCRes | minCCRes | no description | Unknown | optional |
AttackSpeed | AttackSpeed | no description | Unknown | optional |
MoveSpeed | MoveSpeed | no description | Unknown | optional |
AmmoCount | AmmoCount | no description | Unknown | optional |
AmmoCost | AmmoCost | no description | Unknown | optional |
RegenCost | RegenCost | no description | Unknown | optional |
dataSource | dataSource | Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame
| String | optional |
Blank Template[edit]
{{CharacterStatTable | minAtk = | maxAtk = | minDef = | maxDef = | minHP = | maxHP = | minHealing = | maxHealing = | minAcc = | minEva = | minCRate = | minCDmg = | minStab = | minRange = | minCCStr = | minCCRes = | AttackSpeed = | MoveSpeed = | AmmoCount = | AmmoCost = | RegenCost = | dataSource = }}
Remarks[edit]
Ingame stats[edit]
Should the ingame-displayed min/max stats be used, dataSource = ingame should be specified so the calculator would reverse those into raw numbers. Whenever possible, those numbers should be updated with actual raw internal data instead.
Fallback[edit]
Calculator functionality does not activate if any of mandatory fields are empty or filled with anything other than numbers.