Template:CharacterStatTable: Difference between revisions
mNo edit summary |
(StatCalc update) |
||
(15 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" |
<includeonly>{| class="wikitable character-stattable" data-source="{{{dataSource|}}}" |
||
|+Stats |
|+Stats |
||
|- class="stattable-controls" style="display: none" |
|||
|- |
|||
|colspan="8"|<span class="stattable-rarity-selector"><span class="star-character">[[File:Icon_star.png|20px|link=]]</span><span class="star-weapon">[[File:Icon_blue_star.png|20px|link=]]</span></span> |
|||
|- class="stattable-stats" |
|||
!Attack |
!Attack |
||
|{{{minAtk|}}}/{{{maxAtk|}}} |
|class="stat-attack"|{{{minAtk|}}}/{{{maxAtk|}}} |
||
!Defense |
!Defense |
||
|{{{minDef|}}}/{{{maxDef|}}} |
|class="stat-defense"|{{{minDef|}}}/{{{maxDef|}}} |
||
!HP |
!HP |
||
|{{{minHP|}}}/{{{maxHP|}}} |
|class="stat-hp"|{{{minHP|}}}/{{{maxHP|}}} |
||
!Healing |
!Healing |
||
|{{{minHealing|}}}/{{{maxHealing|}}} |
|class="stat-healing"|{{{minHealing|}}}/{{{maxHealing|}}} |
||
|- class="stattable-stats" |
|||
|- |
|||
!Accuracy |
!Accuracy |
||
|{{{minAcc |
|class="stat-accuracy"|{{{minAcc|}}} |
||
!Evasion |
!Evasion |
||
|{{{minEva |
|class="stat-evasion"|{{{minEva|}}} |
||
!Critical Rate |
!Critical Rate |
||
|{{{minCRate |
|class="stat-crit_rate"|{{{minCRate|}}} |
||
!Critical Damage |
!Critical Damage |
||
|{{{minCDmg |
|class="stat-crit_damage"|{{{minCDmg|}}}% |
||
|- class="stattable-stats" |
|||
|- |
|||
!Stability |
!Stability |
||
|{{{minStab |
|class="stat-stability"|{{{minStab|}}} |
||
!Firing Range |
!Firing Range |
||
|{{{minRange |
|class="stat-range"|{{{minRange|}}} |
||
!CC Strength |
!CC Strength |
||
|{{{minCCStr |
|class="stat-cc_str"|{{{minCCStr|}}} |
||
!CC Resistance |
!CC Resistance |
||
|{{{minCCRes |
|class="stat-cc_res"|{{{minCCRes|}}} |
||
<!-- Not included pending further clarification on "Cost Resilience". Affinity may be removed as it's included in a character's info box. |
|||
|- class="stattable-stats" |
|||
|- |
|||
!Attack speed |
|||
!Cost resilience |
|||
|class="stat-attack_speed"|{{{AttackSpeed|10000}}} |
|||
|{{{minCostRes|}}}/{{{maxCostRes|}}} |
|||
!Movement speed |
|||
!Outdoors Affinity |
|||
|class="stat-move_speed"|{{{MoveSpeed|}}} |
|||
|{{{outAff|}}} |
|||
!Cost Recovery |
|||
!Town/City Affinity |
|||
|class="stat-regen_cost"|{{{RegenCost|}}} |
|||
|{{{cityAff|}}} |
|||
!Ammo |
|||
!Indoors Affinity |
|||
|class="stat-ammo"|{{{AmmoCount|}}}/{{{AmmoCost|}}} |
|||
|{{{inAff|}}} |
|||
|}</includeonly><noinclude>__TOC__<templatedata> |
|||
--> |
|||
{ |
|||
|} |
|||
"params": { |
|||
<noinclude> |
|||
"minAtk": { |
|||
"label": "Attack at level 1", |
|||
"description": "Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character.", |
|||
"type": "number" |
|||
}, |
|||
"maxAtk": { |
|||
"label": "Attack at max level", |
|||
"description": "Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character.", |
|||
"type": "number" |
|||
}, |
|||
"minDef": { |
|||
"label": "Defense at level 1", |
|||
"description": "Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character.", |
|||
"type": "number" |
|||
}, |
|||
"maxDef": { |
|||
"label": "Defense at max level", |
|||
"description": "Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character.", |
|||
"type": "number" |
|||
}, |
|||
"minHP": { |
|||
"label": "HP at level 1", |
|||
"description": "Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character.", |
|||
"type": "number" |
|||
}, |
|||
"maxHP": { |
|||
"label": "HP at max level", |
|||
"description": "Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character.", |
|||
"type": "number" |
|||
}, |
|||
"minHealing": { |
|||
"label": "Healing at level 1", |
|||
"description": "Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character.", |
|||
"type": "number" |
|||
}, |
|||
"maxHealing": { |
|||
"label": "Healing at max level", |
|||
"description": "Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character.", |
|||
"type": "number" |
|||
}, |
|||
"minAcc": {}, |
|||
"minEva": {}, |
|||
"minCRate": {}, |
|||
"minCDmg": {}, |
|||
"minStab": {}, |
|||
"minRange": {}, |
|||
"minCCStr": {}, |
|||
"minCCRes": {}, |
|||
"AttackSpeed": {}, |
|||
"MoveSpeed": {}, |
|||
"AmmoCount": {}, |
|||
"AmmoCost": {}, |
|||
"RegenCost": {}, |
|||
"dataSource": { |
|||
"label": "dataSource", |
|||
"description": "Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame", |
|||
"example": "estimated", |
|||
"type": "string" |
|||
} |
|||
}, |
|||
"description": "Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character." |
|||
} |
|||
</templatedata> |
|||
== Blank Template == |
== Blank Template == |
||
<pre> |
<pre> |
||
{{CharacterStatTable |
{{CharacterStatTable |
||
|minAtk= |
| minAtk = |
||
|maxAtk= |
| maxAtk = |
||
|minDef= |
| minDef = |
||
|maxDef= |
| maxDef = |
||
|minHP= |
| minHP = |
||
|maxHP= |
| maxHP = |
||
|minHealing= |
| minHealing = |
||
|maxHealing= |
| maxHealing = |
||
|minAcc= |
| minAcc = |
||
| minEva = |
|||
|maxAcc= |
|||
| minCRate = |
|||
|minEva= |
|||
| minCDmg = |
|||
|maxEva= |
|||
| minStab = |
|||
|minCRate= |
|||
| minRange = |
|||
|maxCRate= |
|||
| minCCStr = |
|||
|minCDmg= |
|||
| minCCRes = |
|||
|maxCDmg= |
|||
| AttackSpeed = |
|||
|minStab= |
|||
| MoveSpeed = |
|||
|maxStab= |
|||
| AmmoCount = |
|||
|minRange= |
|||
| AmmoCost = |
|||
|maxRange= |
|||
| RegenCost = |
|||
|minCCStr= |
|||
| dataSource = |
|||
|maxCCStr= |
|||
}}</pre> |
|||
|minCCRes= |
|||
|maxCCRes= |
|||
== Remarks == |
|||
|minCostRes= |
|||
===Ingame stats=== |
|||
|maxCostRes= |
|||
Should the ingame-displayed min/max stats be used, ''dataSource = ingame'' should be specified so the calculator would reverse those into raw numbers. Whenever possible, those numbers should be updated with actual raw internal data instead. |
|||
|outAff= |
|||
|cityAff= |
|||
===Fallback=== |
|||
|inAff= |
|||
Calculator functionality does not activate if any of mandatory fields are empty or filled with anything other than numbers. |
|||
}}</pre></noinclude> |
|||
</noinclude> |
Latest revision as of 05:14, 21 October 2022
Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Attack at level 1 | minAtk | Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character. | Number | optional |
Attack at max level | maxAtk | Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character. | Number | optional |
Defense at level 1 | minDef | Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character. | Number | optional |
Defense at max level | maxDef | Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character. | Number | optional |
HP at level 1 | minHP | Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character. | Number | optional |
HP at max level | maxHP | Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character. | Number | optional |
Healing at level 1 | minHealing | Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character. | Number | optional |
Healing at max level | maxHealing | Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character. | Number | optional |
minAcc | minAcc | no description | Unknown | optional |
minEva | minEva | no description | Unknown | optional |
minCRate | minCRate | no description | Unknown | optional |
minCDmg | minCDmg | no description | Unknown | optional |
minStab | minStab | no description | Unknown | optional |
minRange | minRange | no description | Unknown | optional |
minCCStr | minCCStr | no description | Unknown | optional |
minCCRes | minCCRes | no description | Unknown | optional |
AttackSpeed | AttackSpeed | no description | Unknown | optional |
MoveSpeed | MoveSpeed | no description | Unknown | optional |
AmmoCount | AmmoCount | no description | Unknown | optional |
AmmoCost | AmmoCost | no description | Unknown | optional |
RegenCost | RegenCost | no description | Unknown | optional |
dataSource | dataSource | Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame
| String | optional |
Blank Template[edit]
{{CharacterStatTable | minAtk = | maxAtk = | minDef = | maxDef = | minHP = | maxHP = | minHealing = | maxHealing = | minAcc = | minEva = | minCRate = | minCDmg = | minStab = | minRange = | minCCStr = | minCCRes = | AttackSpeed = | MoveSpeed = | AmmoCount = | AmmoCost = | RegenCost = | dataSource = }}
Remarks[edit]
Ingame stats[edit]
Should the ingame-displayed min/max stats be used, dataSource = ingame should be specified so the calculator would reverse those into raw numbers. Whenever possible, those numbers should be updated with actual raw internal data instead.
Fallback[edit]
Calculator functionality does not activate if any of mandatory fields are empty or filled with anything other than numbers.