Template:CharacterStatTable: Difference between revisions
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|colspan="8"|<span class="stattable-rarity-selector">[[File:Icon_star.png|20px|link=]]</span> |
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!Attack |
!Attack |
Revision as of 06:12, 7 July 2022
Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Attack at level 1 | minAtk | Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character. | Number | optional |
Attack at max level | maxAtk | Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character. | Number | optional |
Defense at level 1 | minDef | Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character. | Number | optional |
Defense at max level | maxDef | Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character. | Number | optional |
HP at level 1 | minHP | Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character. | Number | optional |
HP at max level | maxHP | Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character. | Number | optional |
Healing at level 1 | minHealing | Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character. | Number | optional |
Healing at max level | maxHealing | Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character. | Number | optional |
minAcc | minAcc | no description | Unknown | optional |
minEva | minEva | no description | Unknown | optional |
minCRate | minCRate | no description | Unknown | optional |
minCDmg | minCDmg | no description | Unknown | optional |
minStab | minStab | no description | Unknown | optional |
minRange | minRange | no description | Unknown | optional |
minCCStr | minCCStr | no description | Unknown | optional |
minCCRes | minCCRes | no description | Unknown | optional |
dataSource | dataSource | Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame
| String | optional |
Blank Template
{{CharacterStatTable | minAtk = | maxAtk = | minDef = | maxDef = | minHP = | maxHP = | minHealing = | maxHealing = | minAcc = | minEva = | minCRate = | minCDmg = | minStab = | minRange = | minCCStr = | minCCRes = | dataSource = }}
Examples
Properly formatted table
Attack | 369/3690 | Defense | 19/119 | HP | 2236/19390 | Healing | 1408/4225 |
---|---|---|---|---|---|---|---|
Accuracy | 905 | Evasion | 201 | Critical Rate | 201 | Critical Damage | 200% |
Stability | 1988 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Ingame stats
Should the ingame-displayed min/max stats be used, calculator attempts to reverse those into raw numbers. Whenever possible, those numbers should be updated with actual raw internal data instead.
Attack | 451/3397 | Defense | 19/92 | HP | 2505/16478 | Healing | 1655/4062 |
---|---|---|---|---|---|---|---|
Accuracy | 905 | Evasion | 201 | Critical Rate | 201 | Critical Damage | 200% |
Stability | 1988 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Fallback
Calculator functionality does not activate if any of mandatory fields are empty or filled with anything other than numbers.
Attack | 451/ | Defense | 19/92 | HP | 2505/16478 | Healing | 1655/4062 |
---|---|---|---|---|---|---|---|
Accuracy | 905 | Evasion | 201 | Critical Rate | 201 | Critical Damage | 200% |
Stability | 1988 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |