Template:CharacterStatTable: Difference between revisions
(Support additional stats) |
(StatCalc update) |
||
Line 24: | Line 24: | ||
!Stability |
!Stability |
||
|class="stat-stability"|{{{minStab|}}} |
|class="stat-stability"|{{{minStab|}}} |
||
⚫ | |||
⚫ | |||
|class="stat- |
|class="stat-range"|{{{minRange|}}} |
||
!CC Strength |
!CC Strength |
||
|class="stat-cc_str"|{{{minCCStr|}}} |
|class="stat-cc_str"|{{{minCCStr|}}} |
||
Line 32: | Line 32: | ||
|- class="stattable-stats" |
|- class="stattable-stats" |
||
!Attack speed |
|||
⚫ | |||
|class="stat- |
|class="stat-attack_speed"|{{{AttackSpeed|10000}}} |
||
!Movement speed |
!Movement speed |
||
|class="stat-move_speed"|{{{MoveSpeed|}}} |
|class="stat-move_speed"|{{{MoveSpeed|}}} |
||
!Cost Recovery |
!Cost Recovery |
||
|class="stat-regen_cost"|{{{RegenCost|}}} |
|class="stat-regen_cost"|{{{RegenCost|}}} |
||
⚫ | |||
! |
|||
|class="stat- |
|class="stat-ammo"|{{{AmmoCount|}}}/{{{AmmoCost|}}} |
||
|}</includeonly><noinclude>__TOC__<templatedata> |
|}</includeonly><noinclude>__TOC__<templatedata> |
||
{ |
{ |
||
Line 92: | Line 91: | ||
"minCCStr": {}, |
"minCCStr": {}, |
||
"minCCRes": {}, |
"minCCRes": {}, |
||
" |
"AttackSpeed": {}, |
||
"MoveSpeed": {}, |
|||
"AmmoCount": {}, |
"AmmoCount": {}, |
||
"AmmoCost": {}, |
"AmmoCost": {}, |
||
Line 126: | Line 126: | ||
| minCCStr = |
| minCCStr = |
||
| minCCRes = |
| minCCRes = |
||
| AttackSpeed = |
|||
| MoveSpeed = |
| MoveSpeed = |
||
| AmmoCount = |
| AmmoCount = |
Latest revision as of 05:14, 21 October 2022
Generates character stat table. If all necessary data is provided, displays interactive character stats calculator for various levels/rarities of given character.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Attack at level 1 | minAtk | Preferably, internal value of AttackPower1 should be used here. Otherwise, starting Attack value as displayed by the game for non-acquired character. | Number | optional |
Attack at max level | maxAtk | Preferably, internal value of AttackPower100 should be used here. Otherwise, max Attack value as displayed by the game for non-acquired character. | Number | optional |
Defense at level 1 | minDef | Preferably, internal value of DefensePower1 should be used here. Otherwise, starting Defense value as displayed by the game for non-acquired character. | Number | optional |
Defense at max level | maxDef | Preferably, internal value of DefensePower100 should be used here. Otherwise, max Defense value as displayed by the game for non-acquired character. | Number | optional |
HP at level 1 | minHP | Preferably, internal value of MaxHP1 should be used here. Otherwise, starting HP value as displayed by the game for non-acquired character. | Number | optional |
HP at max level | maxHP | Preferably, internal value of MaxHP100 should be used here. Otherwise, max HP value as displayed by the game for non-acquired character. | Number | optional |
Healing at level 1 | minHealing | Preferably, internal value of HealPower1 should be used here. Otherwise, starting Healing value as displayed by the game for non-acquired character. | Number | optional |
Healing at max level | maxHealing | Preferably, internal value of HealPower100 should be used here. Otherwise, max Healing value as displayed by the game for non-acquired character. | Number | optional |
minAcc | minAcc | no description | Unknown | optional |
minEva | minEva | no description | Unknown | optional |
minCRate | minCRate | no description | Unknown | optional |
minCDmg | minCDmg | no description | Unknown | optional |
minStab | minStab | no description | Unknown | optional |
minRange | minRange | no description | Unknown | optional |
minCCStr | minCCStr | no description | Unknown | optional |
minCCRes | minCCRes | no description | Unknown | optional |
AttackSpeed | AttackSpeed | no description | Unknown | optional |
MoveSpeed | MoveSpeed | no description | Unknown | optional |
AmmoCount | AmmoCount | no description | Unknown | optional |
AmmoCost | AmmoCost | no description | Unknown | optional |
RegenCost | RegenCost | no description | Unknown | optional |
dataSource | dataSource | Provide information on how data was obtained. Data sources, in order of decreasing preference: raw numbers from internal game files, estimated raw values based on ingame numbers, or min/max numbers as shown on non-owned student screen ingame. Values are one of: raw, estimated, ingame
| String | optional |
Blank Template[edit]
{{CharacterStatTable | minAtk = | maxAtk = | minDef = | maxDef = | minHP = | maxHP = | minHealing = | maxHealing = | minAcc = | minEva = | minCRate = | minCDmg = | minStab = | minRange = | minCCStr = | minCCRes = | AttackSpeed = | MoveSpeed = | AmmoCount = | AmmoCost = | RegenCost = | dataSource = }}
Remarks[edit]
Ingame stats[edit]
Should the ingame-displayed min/max stats be used, dataSource = ingame should be specified so the calculator would reverse those into raw numbers. Whenever possible, those numbers should be updated with actual raw internal data instead.
Fallback[edit]
Calculator functionality does not activate if any of mandatory fields are empty or filled with anything other than numbers.