User:Electricsheep/common.js
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var stats = {};
var rarity_bonus = {
"attack" : [0, 0, 1000, 2200, 3600, 5300 ],
"defense" : [0, 0, 0, 0, 0, 0 ],
"healing" : [0, 0, 750, 1750, 2950, 4450 ],
"hp" : [0, 0, 500, 1200, 2100, 3500 ]
};
$( document ).ready(function() {
console.log( "ready!" );
statTableInit();
$(".stattable-controls input").on("change, mouseup, keyup", function(){statTableRecalc($(this).closest("table").attr('id'));});
});
function statTableInit(){
$(".character-stattable").attr('id',generateId('statTable-'));
$(".character-stattable").each(function(){
console.log('iterating tables');
stats[$(this).attr('id')] = JSON.parse($(this).attr('stat-data'));
statTableRecalc($(this).attr('id'));
$(this).find(".stattable-controls").css( "display", "" );
});
}
function statTableRecalc(id){
console.log(id+' recalc called');
var statTable = $('#'+id);
var level = statTable.find(".stattable-level").val();
var rarity = statTable.find(".stattable-rarity").val();
statTable.find(".stat-attack").html(calcStat( level, rarity, 'attack', stats[id]['attack_min'], stats[id]['attack_max']));
statTable.find(".stat-defense").html(calcStat( level, rarity, 'defense', stats[id]['defense_min'], stats[id]['defense_max']));
statTable.find(".stat-hp").html(calcStat( level, rarity, 'hp', stats[id]['hp_min'], stats[id]['hp_max']));
statTable.find(".stat-healing").html(calcStat( level, rarity, 'healing', stats[id]['healing_min'], stats[id]['healing_max']));
}
function calcStat(level,rarity,statName,val1,val100){
return Math.ceil( (val1 + (val100 - val1) * (level - 1) / 99) * (10000 + rarity_bonus[statName][rarity]) / 10000 );
}
function generateId(prefix = '') {
return prefix+Math.round((Math.random() * 100000));
}