User:Electricsheep/common.js

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/* Character stat calc - start */
const level_cap = 73;
	
var stats = {};
var tableCounter = 0;
var rarity_bonus = {
	"attack"	: [0, 0, 1000,	2200, 3600, 5300 ],
	"defense"	: [0, 0, 0,		0,    0, 	0 	 ],
	"healing"	: [0, 0, 750, 	1750, 2950, 4450 ],
	"hp"		: [0, 0, 500, 	1200, 2100, 3500 ]
};

	
$( document ).ready(function() {
    console.log( "ready!" );
	initStatCalc();
	$(".stattable-controls input").on("change mouseup keyup click", function(){levelChange($(this).closest("table"));});
	$(".stattable-rarity-selector").children("img").on("click", function(){rarityChange($(this).closest("table"),$(this).attr('data-rarity'));})
});
	

function initStatCalc(){
	
	$(".character-stattable").each(function(){
		var id = 'statTable-'+(++tableCounter);
		$(this).attr('id',id);
		console.log('iterating table id ' + id);
		
		var attack_data = $(this).find(".stat-attack").html().split('/');
		var defense_data = $(this).find(".stat-defense").html().split('/');
		var hp_data = $(this).find(".stat-hp").html().split('/');
		var healing_data = $(this).find(".stat-healing").html().split('/');
		
		stats[id] = {};
		stats[id].rarity = 3; //todo
		stats[id].level = level_cap;
		
		stats[id].attack_min	= parseInt(attack_data[0]) > 0 ? parseInt(attack_data[0]) : null;
		stats[id].attack_max	= parseInt(attack_data[1]) > 0 ? parseInt(attack_data[1]) : null;
		stats[id].defense_min	= parseInt(defense_data[0]) > 0 ? parseInt(defense_data[0]) : null;
		stats[id].defense_max	= parseInt(defense_data[1]) > 0 ? parseInt(defense_data[1]) : null;
		stats[id].hp_min		= parseInt(hp_data[0]) > 0 ? parseInt(hp_data[0]) : null;
		stats[id].hp_max		= parseInt(hp_data[1]) > 0 ? parseInt(hp_data[1]) : null;
		stats[id].healing_min	= parseInt(healing_data[0]) > 0 ? parseInt(healing_data[0]) : null;
		stats[id].healing_max	= parseInt(healing_data[1]) > 0 ? parseInt(healing_data[1]) : null;
		
		//stats[$(this).attr('id')] = JSON.parse($(this).attr('stat-data'));
		if (!hasNull(stats[id])) 
		{
			//var rarity = 3 //todo
			
			raritySelector = $(this).find(".stattable-rarity-selector");
			var star_html = raritySelector.html();
			raritySelector.html(star_html+star_html+star_html+star_html+star_html);
			raritySelector.children().addClass('inactive');
			
			var i = 1;
			raritySelector.children().each(function(index){$(this).attr('data-rarity',index+1)})

			
			
			$(this).find(".stattable-controls td").append('Level <input class="stattable-level" type="number" value="'+level_cap+'" step="1" min="1" max="100" />'); 
			
			$(this).find(".stattable-controls").css( "display", "" );	
			
			rarityChange($(this), stats[id].rarity);
			//statTableRecalc(id);
		}

	});
}
	
function levelChange (statTable){
	console.log('changing LEVEL in table '+statTable.attr('id'));
	
	var level = !isNaN(parseInt(statTable.find(".stattable-level").val())) ? parseInt(statTable.find(".stattable-level").val()) : level_cap ;
	
	if (level < 1) 	 { statTable.find(".stattable-level").val(1);	level = 1; }
	if (level > 100) { statTable.find(".stattable-level").val(100); level = 100; }
	
	stats[statTable.attr('id')].level = level;
	
	statTableRecalc(statTable.attr('id'));
}	
	

function rarityChange (statTable, rarity){
	console.log('changing RARITY in table '+statTable.attr('id')+' to '+rarity);
	
	stats[statTable.attr('id')].rarity = rarity;
	
	statTable.find(".stattable-rarity-selector").children().each(function(index){ 
		($(this).attr('data-rarity') <= rarity) ? $(this).addClass('active').removeClass('inactive') : $(this).addClass('inactive').removeClass('active');
	});
	
	statTableRecalc(statTable.attr('id'));
}
	

function statTableRecalc(id){
	console.log(id+' recalc called');
	var statTable = $('#'+id);
	//var level = statTable.find(".stattable-level").val();
	//var rarity = statTable.find(".stattable-rarity").val();
	
	statTable.find(".stat-attack").html(calcStat(	stats[id].level, stats[id].rarity, 'attack', 	stats[id].attack_min, stats[id].attack_max));
	statTable.find(".stat-defense").html(calcStat(	stats[id].level, stats[id].rarity, 'defense', 	stats[id].defense_min, stats[id].defense_max));
	statTable.find(".stat-hp").html(calcStat(		stats[id].level, stats[id].rarity, 'hp', 		stats[id].hp_min, stats[id].hp_max));
	statTable.find(".stat-healing").html(calcStat(	stats[id].level, stats[id].rarity, 'healing', 	stats[id].healing_min, stats[id].healing_max));
}
	
function calcStat(level,rarity,statName,val1,val100){
	return Math.ceil( (val1 + (val100 - val1) * (level - 1) / 99) * (10000 + rarity_bonus[statName][rarity]) / 10000 );
}
	
function hasNull(target) {
    for (var member in target) {
        if (target[member] == null)
            return true;
    }
    return false;
}
/* Character stat calc - end */