Tile No. | Operate Cost | Upgrade Cost | Operate Reward | School Bonus | |||
---|---|---|---|---|---|---|---|
Event Currency | OOPArts | Equipment BPs | Operate | Occupy | |||
1-A | 5![]() |
45![]() |
5![]() ![]() |
![]() ![]() ![]() |
![]() | ||
1-B | 5![]() |
45![]() |
5![]() ![]() |
![]() ![]() ![]() |
![]() |
Business Trip! The Momoyodou Beach House Franchise Plan!/Rerun
This is the rerun of the original Business Trip! The Momoyodou Beach House Franchise Plan! event.
Event Notice[edit]
- Maintenance News
- Event News
- Swimsuit Mimori, Chise, and Izuna Banner News
- Swimsuit Mimori Student Introduction
Event Summary[edit]
Schedule[edit]
Japanese Version[edit]
Japanese name | 出張!百夜堂 海の家FC計画 |
---|---|
English name | Business Trip! The Momoyodou Beach House Franchise Plan! |
Event period | 08/16/2023 11:00 — 08/23/2023 10:59 |
Reward exchange | 08/16/2023 11:00 — 08/30/2023 10:59 |
Details[edit]
Summary
- This event will run 1 week.
- New Furniture (For Swimsuit Mimori) in Exchange Shop.
- Conquest mode mechanics have changed slightly from the original run of this event. The mechanics changes is similar to the Conquest Mode from A-H.A Conquest.
- Occupying Tile will now cost AP instead of Local Currency.
- Settlement gauges will now increase via AP consumption instead of Local Currency.
- Upgrading Base Tiles will now cost different currency types for each base tile faction instead of just Local Currency.
- Daily Login mission reward increase from 150 Local Currency to 300 Local Currency.
Additional new separate content/updates alongside the Event:
- New Furniture Interaction for Mimori (Swimsuit) with
Lemon Parasol White Table.
Conquest[edit]
With the changes from Local Currency to AP for battle and other mechanics for this event, the guide on how to progress differs slightly from the original run of the event. It is mostly the same except that you now just skip operating the Base Tile with Local Currency. You can refer to this Twitter post here on how to progress and which base to operate on.
In this event, the event story will progress by advancing the Conquest game mode. Conquest is a base-control event in which the goal is to steal the tiles in the event area before Occupying the entire area.
- The OOPArts drop rate is incredibly high. Try to farm as much as you can.
- You should try to rush to Area 3 or Area 4 as soon as possible as those areas have the highest efficiency for event currency drops.
- If you want to maximize your Credits from Settlement, claim all of the tiles in Area 4, then 3, 2, and 1. After that, upgrade the Base Tile to Level 3 for Area 4, then 3, 2, and 1.
- You can get 3
Shizuko's (Swimsuit) Eleph by upgrading the Base Tile to Level 3.
- There are a total of 29 Base Tile in this event, upgrading all of them to max give you a total of 87
Shizuko's (Swimsuit) Eleph.
- Upgrading all Base Tiles to Level 3 will cost a total of 4200
, 4200
, 4110
.
- If you have occupied all the General Tiles and Base Tiles and upgraded all the Base Tiles to level 3, you can earn 1,067,200
Credits per Settlement gauge.
General Mechanics[edit]
There are 3 types of tiles in the Conquest battle area:
- General Tile: Requires AP to Occupy the tile; no battle.
- Battle Tile: Requires AP to battle and occupy the tile. Can not be operated. Can not be upgraded.
- Base Tile: Requires AP to battle and occupy the tile. Can be operated for rewards. Can be upgraded twice.
Once the Base Tile is occupied, players can Operate the Tile by spending AP to obtain Momoyodou Glitter Coin,
Turban Shell,
Summer Ninjutsu Instructions Scroll,
Local Currency, and various materials. In order to Occupy and Operate, players are required to assign teams for Battle and Operate. Players can obtain bonus effects such as Battle Buffs and Reward Bonuses by assigning students to the specified schools.
There are 3 additional system beside Occupy and Operate.
- Settlement: Players can earn credits as a reward when the AP gauge (180) is maxed out. The amount of credits that can be earned increases as players occupy more tiles and level up their base tile.
- In-game, the AP gauge required for the Settlement reward is 180, but the official event page image has it displayed at 400.
- Surprise Event: A ship will spawn on a random General Tile once 600 AP has been spent. This event occurs once a day.
- Treasure Chest: A chest is hidden in each area, and finding it will reward players with Pyroxene.
Battle Mechanics[edit]
- Occupying General Tile costs 10
AP.
- Occupying Battle Tile costs 10
AP.
- Occupying Base Tile costs 20
AP.
- Occupying Surprise Event Tile cost 10
AP.
- Players can borrow Club & Friend students to assist in battle up to 3 times a day.
- Players must defeat the mob with the same faction number as the Boss enemy before they can challenge them.
- A portion of AP used to initiate a battle will be refunded if a player is defeated or gives up in a battle to occupy a Battle Tile or Base Tile.
- Players must clear the battle with 3★ in order to Operate on the Base Tile. If players clear the battle in 1★ or 2★, they can occupy the adjacent tiles but will not be able to Operate on the occupied Base Tile.
Operate Mechanics[edit]
- Assign students to a base tile to get drop bonuses for the event currency drop when operating the base.
- Players can borrow Club & Friend students to assist in operating the Base Tile. There are no rental fees.
- Players can use the same students assigned to the operating team in battle, and vice versa.
- AP cost to operate varies depending on the area, so please refer to in-game for more information.
Other[edit]
- Spending AP outside of Conquest mode will not increase the Settlement and Surprise Event gauge.
- Some Base Tiles contain significantly fewer analyze rewards, but the upgrade costs are also lower at 45 Event Currency for Level 2 and 3.
- Base Tile can be upgraded up to Level 3. Each upgrade cost is different in each area, and certain tiles will use different event currencies. Refer to here for more details.
- The Credits amount for Settlement rewards will increase by 50% at Level 2, and 100% at Level 3. Obtain
Shizuko's (Swimsuit) Eleph when the base tile levels up.
- Reward for Surprise Event, Treasure Chest, and Settlement can only be received during the Event period, i.e., if you spend AP during the Reward Exchange Period, the Settlement gauge will not increase, and you will not be able to get any credits from it.
Tile Detail[edit]
Base Tile & Boss Tile | ||
---|---|---|
![]() |
![]() |
Unoccupied Base Tile / Boss Tile.
Cost 20 |
![]() |
![]() |
Occupied Base / Boss Tile Level 1. Base Settlement Credits earning. Operate AP Cost depend on the Area.
Each upgrade cost is different in each Area. Refer to here for more details. |
![]() |
![]() |
Occupied Base / Boss Tile Level 2. Increase Settlement Credits earning by 50%. Operate AP Cost depend on the Area.
Each upgrade cost is different in each Area. Refer to here for more details. Obtain 1 |
![]() |
![]() |
Occupied Base / Boss Tile Level 3. Increase Settlement Credits earning by 100%. Operate AP Cost depend on the Area.
Max Level. 2 |
Battle Tile & General Tile | ||
![]() |
Unoccupied Battle Tile.
Cost 10 | |
![]() |
Occupied Battle Tile. Base Settlement Credits earning.
This Tile cannot be upgrade. | |
![]() |
Unoccupied Challenge Battle Tile.
Cost 5 | |
![]() |
Occupied Challenge Battle Tile. No Settlement Credits.
3★ Clear Reward 50 | |
![]() |
General Tile. No Battle.
Cost 10 | |
Other | ||
![]() |
Treasure Chest hidden in General Tile. Spawn Position might be random.
Contain 35 | |
![]() |
Surprise Event: A ship will spawn on a random General Tile once 600![]() Cost 10 |
Mission Details & Rewards[edit]
Operate Reward[edit]
- In this base control type event, players will need to organize teams based on specific schools rather than characters, unlike in other event, making it easier to get the max bonus without requiring specific characters. The Maximum Reward Bonus in each Base Tile is 120%.
- Area 3 and Area 4 have similar AP efficiency so players can choose whichever tile they want when farming the event currency.
- Area 4 has higher efficiency for Shop Exchange Currency Drop, but Area 3 and Area 4 have the same AP efficiency for Local Currency and Mixed Event Currency Drop.
- Due to the tile-based map, it is impossible to pinpoint the tile's position. As such, there will only be the analyze reward in each Area. For enemy details, we recommend you to check out the event page at Schale.gg.
Bonus Effect:
- Battle Team Damage Buff = 2 / 4 / 6 Unit — 50% / 100% / 150%
- Operate Reward Bonuses = 2 / 4 / 6 Unit — 40% / 80% / 120%
Daily Missions[edit]
No. | Mission | Reward |
---|---|---|
1 | Daily Login once | 300![]() |
Achievement Missions[edit]
No. | Mission | Reward | Remarks |
---|---|---|---|
1 | Occupy a base once | 50k![]() |
|
2 | Occupy a base 3 times | 60k![]() |
|
3 | Occupy a base 5 times | 80k![]() |
|
4 | Occupy a base 10 times | 90k![]() |
|
5 | Occupy a base 15 times | 100k![]() |
|
6 | Occupy a base 20 times | 110k![]() |
|
7 | Occupy a base 25 times | 120k![]() |
|
8 | Occupy a base 30 times | 130k![]() |
|
9 | Occupy a base 35 times | 150k![]() |
|
10 | Occupy a base 45 times | 160k![]() |
|
11 | Occupy a base 55 times | 170k![]() |
|
12 | Occupy a base 65 times | 180k![]() |
|
13 | Occupy a base 75 times | 200k![]() |
|
14 | Occupy all of area 1 | 80![]() |
|
15 | Occupy all of area 2 | 80![]() |
|
16 | Occupy all of area 3 | 80![]() |
|
17 | Occupy all of area 4 | 80![]() |
|
18 | Own 1 Lv. 2 bases | 100k![]() |
|
19 | Own 3 Lv. 2 bases | 100k![]() |
|
20 | Own 5 Lv. 2 bases | 100k![]() |
|
21 | Own 10 Lv. 2 bases | 200k![]() |
|
22 | Own 15 Lv. 2 bases | 200k![]() |
|
23 | Own 20 Lv. 2 bases | 200k![]() |
|
24 | Own 25 Lv. 2 bases | 200k![]() |
|
25 | Own 29 Lv. 2 bases | 300k![]() |
|
26 | Own 1 Lv. 3 bases | 40![]() |
|
27 | Own 3 Lv. 3 bases | 40![]() |
|
28 | Own 5 Lv. 3 bases | 40![]() |
|
29 | Own 10 Lv. 3 bases | 40![]() |
|
30 | Own 15 Lv. 3 bases | 40![]() |
|
31 | Own 20 Lv. 3 bases | 40![]() |
|
32 | Own 25 Lv. 3 bases | 40![]() |
|
33 | Own 29 Lv. 3 bases | 40![]() |
|
34 | Defeat the area 1 boss | 200k![]() |
|
35 | Defeat the area 2 boss | 200k![]() |
|
36 | Defeat the area 3 boss | 300k![]() |
|
37 | Defeat the area 4 boss | 300k![]() |
|
38 | Complete 25 Achievement Missions | 1![]() |
Total Achievement Rewards |
---|
Exchange Shop[edit]
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
1 | 500 | 500 |
![]() |
10 | 100 | 1,000 |
![]() |
40 | 35 | 1,400 |
![]() |
200 | 15 | 3,000 |
![]() |
7 | 50 | 350 |
![]() |
12 | 35 | 420 |
![]() |
24 | 25 | 600 |
![]() |
60 | 10 | 600 |
![]() |
7 | 50 | 350 |
![]() |
12 | 35 | 420 |
![]() |
24 | 25 | 600 |
![]() |
60 | 10 | 600 |
![]() |
1,500 | 1 | 1,500 |
![]() |
2,000 | 1 | 2,000 |
![]() |
1,000 | 1 | 1,000 |
![]() |
5 | ∞ | |
Total | 15,590 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
1 | 200 | 200 |
![]() |
4 | 50 | 200 |
![]() |
16 | 15 | 240 |
![]() |
64 | 3 | 192 |
![]() |
20 | 20 | 400 |
![]() |
40 | 15 | 600 |
![]() |
100 | 12 | 1,200 |
![]() |
200 | 4 | 800 |
![]() |
20 | 20 | 400 |
![]() |
40 | 15 | 600 |
![]() |
100 | 12 | 1,200 |
![]() |
200 | 4 | 800 |
![]() |
2,000 | 1 | 2,000 |
![]() |
2,000 | 1 | 2,000 |
![]() |
5 | ∞ | |
Total | 12,082 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
25 | 50 | 1,250 |
![]() |
5 | 100 | 500 |
![]() |
25 | 40 | 1,000 |
![]() |
100 | 20 | 2,000 |
![]() |
500 | 5 | 2,500 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
3 | 100 | 300 |
![]() |
10 | 40 | 400 |
![]() |
25 | 20 | 500 |
![]() |
50 | 5 | 250 |
![]() |
2,000 | 1 | 2,000 |
500![]() |
1 | ∞ | |
Total | 13,600 |
Item | Cost | Stock | Subtotal |
---|---|---|---|
![]() |
300 | ∞ | |
Total | 0 |