Chesed is a Heavy Armour boss which requires your students to fight through multiple waves of enemies before tackling the boss itself. The challenge in Chesed is in balancing your single-target damage against your AOE damage without losing any firepower required to take on the enemies and the boss. Players may choose to scatter their single target students and AOE students evenly across multiple teams to take on the boss slowly and surely; but it is equally viable to focus one team on clearing waves of enemies before retreating and defeating the boss in one go with a second, single-target focused team.
Summons automaton soldiers. Gradually fills Chesed's ATG gauge while soldiers are alive. Chesed's ATG gauge resets after all soldiers have been defeated.
至高の権能を目撃せよ
Witness My Supreme Powers
EX
When Chesed's ATG gauge is half filled, increases the attack and movement speed of all remaining soldiers by 50% for 60s. This skill can be cancelled with crowd control effects.
王は慈悲を施すものなり
Majesty's Mercy
EX
When ATG gauge is at max, Deals 2000% damage to all enemies.
剥き出し玉座
Exposed Throne
Passive
Immune to all effects that increase damage taken. When stagger gauge is full, reveals Chesed's core for 20s, and increases damage taken by 900%.
The fight is split into two phases. In the first phase your students will face waves of heavy armour enemies as they progress towards the boss room where Chesed is located The second phase of the boss fight will require you to fight additional waves of enemies protecting Chesed's core body
Chesed's Core Even when the Core is closed, damage can still be dealt to Chesed. However, Chesed heavily reduces all incoming damage while in this state. After defeating exactly 4 waves of enemies, Chesed will reveal its core. Progress for the core reveal can be tracked by the stagger gauge. The core is revealed for exactly 20 seconds. After closing its core, your students will repeatedly fight through additional waves of enemies to reveal Chesed's core until it is defeated.
The stagger gauge is maintained across different teams. E.g. If Team A accumulates 90% stagger gauge, Team B will only need to fill the remaining 10% before the core is revealed. The remaining enemies will instantly die upon the gauge reaching 100%
The enemies in this fight consist of only mechanical soldiers, drones, Goliaths, and fixed turrets
If left alive, these enemies will launch a powerful attack after a fixed amount of time. The soldiers and drones will launch a suicide attack against the nearest student. The Goliaths will launch a powerful AOE attack.
The fixed turrets can ignore your tank and target your backline.
Her 3 cost EX will help you clear waves of enemies while also acting as the tank for the team you place her in. Gets a mood boost from the stage the event is in. You might find yourself wanting or needing her T4 bag for higher difficulties if you are having issues keeping her alive.
Tsurugi
More of a beefy bruiser rather than a tank. She really shines on this map because her 3 cost EX gives her big AOE attacks and she heals herself with enemies killed so she's great to clear waves and sustain herself with her own heals. You might find yourself wanting or needing her T4 bag for higher difficulties if you are having issues keeping her alive.
Hoshino
Absolutely needs her T4 bag to be usable. Hoshino has pretty low survivability before her bag but becomes a nice defense tank with it and her 4 cost EX can help you AOE enemies if you need it. She's more of a tank than a damage dealer, the AOE on her EX is just a bonus.
Tank
Tsubaki
Full tank without any damage dealing EX but her 4-cost taunt will help you cancel enemy skills like the special ability of the big robot for example. If you take too long clearing a room see caution/warning signs around a big enemy robot then you can cancel the incoming skill by using Tsubaki's taunt while the warning signs are there and before the enemy uses their skill to cancel it or you might find yourself wiping. The smaller robots will instead opt to self-destruct and you can't cancel that with Tsubaki's taunt. You might find yourself wanting or needing her T4 bag for higher difficulties if you are having issues keeping her alive.
Damage
Nonomi
She's free to take to 3-star and is one of the best units you can take for this mode. Her 5-cost AOE deals great damage and will help you clear entire waves of enemies with one press. If you need more firepower then consider taking her EX skill to level 3 for a big boost or consider getting her equipment.
Momoi
Great 3-cost AOE skill and gets stronger when deployed with her Midori, excellent for this raid.
Midori
Great 3-cost skill that hits 5 random targets and gets stronger when deployed with her Momoi, excellent for this raid.
Iori
Also one of the best units you can take for this mode if not the best. Her 3-cost skill hits 3 times, deals great single target damage and also comes with AOE. The best boss killer you can ask for on this raid so consider investing on her if you have her because she is one of the best penetration units.
Hifumi
Her 5-cost skill summons Peroro-sama that will deal damage to everyone in the area while taunting them. She is really useful in this mode both for being able to deal AOE damage, taunt enemies and take the heat off your other units. Absolutely worth considering if you have her.
Maki
Great penetration unit but she specializes in single target damage and this raid is all about AOE damage. Even then, you can still use her and achieve good results and is a good choice for your bossing team.
Neru
Neru's 2-cost EX has strong damage against a single unit for very cheap so she is also a good unit for this mode. Lacks AOE damage but will still give you results as a solid unit
Junko
A free to obtain character, she performs well in this mode as a unit with solid damage and a strong 5-cost skill that deals damage to everything in a line
Pina
Only really shines with her 3-star passive that gives her a damage boost if she remains in place without moving. Best used on your bossing team where she can remain in place but can also be used as 2-star if you don't want to raise her to 3-stars.
Hasumi
Starter penetration unit. Not your best choice but she is still worth considering if you lack penetration units because she can do her job. Her expensive 5-cost skill is only single target damage but can be used to take out some priority targets if you wish.
Supports
Karin
Strong penetration dealer. Her 4-cost skill deals damage to a single target and the damage is increased if the target is big/large so it is best to save her skill for when Chesed reveals itself for big damage.
Serina
The best healer in the game for anything you want to do. Her 2-cost skill will summon a first-aid kit that will make the closest unit run to it to heal thesmelves. Only worth considering if you're taking too much damage and require a healer, otherwise go full damage.
Yoshimi
Deals Penetration damage and stuns enemies she hits with her EX. Very useful for this game mode because she does two things you want.
Kotama
Her 3-cost skill will buff the attack units in the circle and is cheap so you can use it to cycle to your other units skills while buffing them.