F.SCT Battle Operation
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Main
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Full Name: F.SCT攻略戦
English Name: F.SCT Battle Operation
F.SCT Battle Operation is 21st event in Blue Archive and the 2nd Combined Operations and is directly linked to the main story's currently released Final. chapter. As such, it is recommended to read all the other main story volumes before reading this event story.
Notes: Players can still read the story from the Main Story tab if they missed it after the event period is over. Combined Operations is the only limited-time mode in this event.
Event Summary
Notice
Schedule
Japanese Version
Japanese name | F.SCT攻略戦 |
---|---|
English name | F.SCT Battle Operation |
Event period | 01/24/2023 12:00 — 02/10/2023 12:00 |
Notes | Combined Operations |
- After the event period ends, players can still read the story as a main story event.
- The event page will continue to be displayed and accessible on the lobby screen until February 22, 2023.
- During the event period, there will be different banner happening on certain days.
- New Limited Banner: Mika (★★★), banner will run for 7 days. In addition, limited character Wakamo (★★★) and Hoshino (Swimsuit) (★★★) will also be included in this banner.
- New Banner: Megu (★★★) and Kanna (★★★), banner will run for X days.
- Player must have completed Area 2-3 to participate.
Details
This event focused on the Combined Operations game mode, so there will be no usual mechanics like quest stages, achievement missions, or exchange shops (except for buying tickets).
The event story will be released after the maintenance, and the F.SCT Battle Operation mode will start at 11am JST the next day.
Unlike the previous combined operations boss, Wakamo (World Boss), the difficulty, cost, and reward will be vastly different.
Additional new separate content/updates alongside the Event:
- Level cap raised from 83 to 85.
- Add difficulty L for Commissions stage.
- Unique gear for Shiroko, Neru, Junko, and Suzumi.
- Add Izuna (Swimsuit) and Chise (Swimsuit) Eleph to Expert Permit Shop.
Combined Operations
![](http://static.miraheze.org/bluearchivewiki/thumb/a/aa/Event_F.SCT_Battle_Operation_-_Combined_Operations.png/300px-Event_F.SCT_Battle_Operation_-_Combined_Operations.png)
Combined Operations (also commonly referred to as World Raid) is a game mode that pitches all players against server-wide raid bosses with large HP pools. Any damage dealt during the fight is applied to the Combined Operation Boss, once the HP of Combined Operation Boss drops to 0, Decisive Battle stage that does not cost a ticket for entry will occur.
- The raid has 6 levels of difficulty: Normal, Hard, VeryHard, Hardcore, Extreme, and Insane (Insane will be added later as the event progresses).
- Each attempt against the Boss on other difficulties will cost 10 tickets.
- Each attempt against the Boss on Insane difficulty will cost 20 tickets.
- If players have not reached the maximum owned limit (40), 1 ticket will be granted every 30 minutes.
- Players can spend pyroxene to purchase tickets up to 60 times per day. Each ticket costing 5 / 10 / 15 / 25 / ? / ? pyroxene with the price increasing every 10 tickets purchased.
- There are no 1-hour time limit to challenge the boss and no sweep mechanic unlike regular Raids.
- Even if the Boss cannot be defeated within the time limit, it is possible to re-challenge the boss with the Boss HP still the same from previous run. 1 ticket will need to be used to enter the fight again.
- All 6 difficulties have separately tracked states and will not be reset until the Boss of that difficulty is defeated, so should you challenge the boss on other difficulties while still mid-run, you will still be able to resume fight at the old difficulty later. Ex:
- You attempt boss difficulty "Extreme" but fail at 20% HP
- Then you decide to challenge "Hardcore" and defeat it
- if you challenge difficulty "Extreme" again, the battle will resume at 20% where you last failed to defeat it.
- Tickets will be not be refunded if you forfeit mid-battle.
- It is possible to use the same students to challenge the Boss again.
- Friend/Club Assist function is available, and all difficulties allow for the use of 3 rental students per run. Any given unit can only be rented once per day; assist records are cleared during the daily server reset.
Rewards
![](http://static.miraheze.org/bluearchivewiki/thumb/f/f9/Event_F.SCT_Battle_Operation_-_Rewards.png/300px-Event_F.SCT_Battle_Operation_-_Rewards.png)
If players defeat the boss, they will be able to obtain various rewards such as students' training materials (BDs, Tech Notes, Reports, etc.) and various students' Eleph at a certain probability rate.
Decisive Battle
![](http://static.miraheze.org/bluearchivewiki/thumb/a/aa/Event_F.SCT_Battle_Operation_-_Decisive_Battle.png/300px-Event_F.SCT_Battle_Operation_-_Decisive_Battle.png)
Any damage dealt during the fight is applied to the Combined Operation Boss, once the HP of Combined Operation Boss drops to 0, Decisive Battle stage that does not cost a ticket for entry will occur.
Players can get items such as Pyroxene,
1-Recruitment Ticket,
Secret Tech Notes, and
10-Recruitment Ticket as clear rewards for each Decisive Battle.
Notes: If a Decisive Battle event occurs, the story will not progress until it is cleared.
Boss
All of the boss's stats and skills are the same as the original, with the only difference being the Armor Type.
- Binah: Heavy ➔ Light
- Chesed: Heavy ➔ Special
- Hod: Heavy ➔ Special
- ShiroKuro: Special ➔ Heavy
- Perorodzilla: Special ➔ Light
- Hieronymus: Light ➔ Heavy
Binah (Color)
Chesed (Color)
![](http://static.miraheze.org/bluearchivewiki/thumb/3/3d/Boss_Portrait_Chesed_Colour_Lobby.png/300px-Boss_Portrait_Chesed_Colour_Lobby.png)
Attack Type (Insane) | Armor Type | ||||||
---|---|---|---|---|---|---|---|
Explosive | Special | ||||||
Difficulty | Recommended Level | Boss HP | ATK | DEF | CRIT RES | CRIT DMG RES | Stagger Gauge |
Normal | 17 | 80,000 | 10 | 100 | 20 | 5,000 | 4 Waves |
Hard | 25 | 311,000 | 10 | 100 | 20 | 5,000 | 4 Waves |
Very hard | 35 | 504,000 | 10 | 100 | 20 | 5,000 | 4 Waves |
Hardcore | 50 | 780,000 | 10 | 100 | 20 | 5,000 | 4 Waves |
Extreme | 70 | 3,400,000 | 10 | 100 | 20 | 5,000 | 4 Waves |
Insane | 80 | 6,400,000 | 10 | 100 | 20 | 5,000 | 4 Waves |
Hod (Color)
![](http://static.miraheze.org/bluearchivewiki/thumb/5/59/Boss_Portrait_HOD_Colour_Lobby.png/300px-Boss_Portrait_HOD_Colour_Lobby.png)
Attack Type (Insane) | Armor Type | |||||||
---|---|---|---|---|---|---|---|---|
Mystic | Special | |||||||
Difficulty | Recommended Level | Boss HP | Invader Pillar HP | ATK | DEF | CRIT RES | CRIT DMG RES | Stagger Gauge |
Normal | 17 | 80,000 | 30,000 | 700 | 100 | 500 | 5,000 | 100,000,000 |
Hard | 25 | 125,000 | 60,000 | 1,050 | 100 | 500 | 5,000 | 100,000,000 |
Very hard | 35 | 300,000 | 100,000 | 1,575 | 100 | 500 | 5,000 | 100,000,000 |
Hardcore | 50 | 480,000 | 160,000 | 2,363 | 100 | 500 | 5,000 | 100,000,000 |
Extreme | 70 | 1,600,000 | 450,000 | 3,300 | 100 | 500 | 5,000 | 100,000,000 |
Insane | 80 | 2,800,000 | 900,000 | 6,435 | 100 | 500 | 5,000 | 100,000,000 |
ShiroKuro (Color)
![](http://static.miraheze.org/bluearchivewiki/thumb/f/fb/Boss_Portrait_ShiroKuro_Colour_Lobby.png/300px-Boss_Portrait_ShiroKuro_Colour_Lobby.png)
Attack Type (Insane) | Armor Type | ||||||
---|---|---|---|---|---|---|---|
Penetration | Heavy Armor | ||||||
Difficulty | Recommended Level | Boss HP | ATK | DEF | CRIT RES | CRIT DMG RES | Stagger Gauge |
Normal | 17 | Shiro 280,000
Kuro 320,000 Total 600,000 |
Shiro 600
Kuro 600 |
Shiro 700
Kuro 700 |
Shiro 100
Kuro 100 |
Shiro 5,000
Kuro 5,000 |
Shiro 148,000
Kuro 172,000 |
Hard | 25 | Shiro 550,000
Kuro 600,000 Total 1,150,000 |
Shiro 950
Kuro 950 |
Shiro 700
Kuro 700 |
Shiro 100
Kuro 100 |
Shiro 5,000
Kuro 5,000 |
Shiro 296,000
Kuro 320,000 |
Very hard | 35 | Shiro 675,000
Kuro 735,000 Total 1,410,000 |
Shiro 1,400
Kuro 1,400 |
Shiro 700
Kuro 700 |
Shiro 100
Kuro 100 |
Shiro 5,000
Kuro 5,000 |
Shiro 400,000
Kuro 440,000 |
Hardcore | 50 | Shiro 1,200,000
Kuro 1,330,000 Total 2,530,000 |
Shiro 1,600
Kuro 1,600 |
Shiro 700
Kuro 700 |
Shiro 100
Kuro 100 |
Shiro 5,000
Kuro 5,000 |
Shiro 720,000
Kuro 800,000 |
Extreme | 70 | Shiro 4,500,000
Kuro 6,000,000 Total 10,500,000 |
Shiro 3,700
Kuro 3,700 |
Shiro 700
Kuro 700 |
Shiro 100
Kuro 100 |
Shiro 5,000
Kuro 5,000 |
Shiro 5,000,000
Kuro 6,000,000 |
Insane | 80 | Shiro 10,000,000
Kuro 10,000,000 Total 20,000,000 |
Shiro 5,500
Kuro 13,000 |
Shiro 700
Kuro 700 |
Shiro 100
Kuro 100 |
Shiro 10,000[1]
Kuro 10,000 |
Shiro 18,000,000
Kuro 17,000,000 |
- ↑ Despite having 10,000 CRIT DMG RES stat, the game has an upper limit for CRIT DMG RES at 8,000. This means that in game, ShiroKuro effectively have 8,000 CRIT DMG RES.
Perorodzilla (Color)
![](http://static.miraheze.org/bluearchivewiki/thumb/b/b9/Boss_Portrait_Perorozilla_Colour_Lobby.png/300px-Boss_Portrait_Perorozilla_Colour_Lobby.png)
Attack Type (Insane) | Armor Type | ||||||
---|---|---|---|---|---|---|---|
Mystic | Light Armor | ||||||
Difficulty | Recommended Level | Boss HP | ATK | DEF | CRIT RES | CRIT DMG RES | Stagger Gauge |
Normal | 17 | 380,000 | 400 | 4,000 | 100 | 5,000 | 7 Peroros |
Hard | 25 | 1,100,000 | 650 | 4,000 | 100 | 5,000 | 7 Peroros |
Very hard | 35 | 1,600,000 | 900 | 4,000 | 100 | 5,000 | 7 Peroros |
Hardcore | 50 | 2,500,000 | 1,400 | 4,000 | 100 | 5,000 | 7 Peroros |
Extreme | 70 | 8,000,000 | 6,000 | 4,000 | 100 | 5,000 | 7 Peroros |
Insane | 80 | 22,000,000 | 10,800 | 6,000 | 100 | 10,000[1] | 7 Peroros |
- ↑ Despite having 10,000 CRIT DMG RES stat, the game has an upper limit for CRIT DMG RES at 8,000. This means that in game, Perorodzilla effectively have 8,000 CRIT DMG RES.
Hieronymus (Color)
![](http://static.miraheze.org/bluearchivewiki/thumb/0/09/Boss_Portrait_Hieronymus_Colour_Lobby.png/300px-Boss_Portrait_Hieronymus_Colour_Lobby.png)
Attack Type (Insane) | Armor Type | ||||||
---|---|---|---|---|---|---|---|
Explosive | Heavy Armor | ||||||
Difficulty | Recommended Level | Boss HP | ATK | DEF | CRIT RES | CRIT DMG RES | Stagger Gauge |
Normal | 17 | 400,000 | 500 | 800 | 100 | 5,000 | None |
Hard | 25 | 900,000 | 900 | 1,200 | 100 | 5,000 | None |
Very hard | 35 | 1,350,000 | 1,400 | 1,500 | 100 | 5,000 | None |
Hardcore | 50 | 2,500,000 | 2,300 | 2,000 | 100 | 5,000 | None |
Extreme | 70 | 6,000,000 | 4,650 | 2,900 | 100 | 5,000 | None |
Insane | 80 | 24,000,000 | 10,000 | 2,900 | 100 | 7,500 | 5,000,000 |
The following table shows the HP of Hieronymus's holy lantern relics for each difficulty:
Armor Type | |||
---|---|---|---|
Heavy Armor | |||
Difficulty | Green | Red | Purple |
Normal | 6,000 | 6,000 | |
Hard | 6,500 | 6,500 | |
Very hard | 7,500 | 7,500 | |
Hardcore | 15,000 | 15,000 | |
Extreme | 35,000 | 35,000 | |
Insane | 38,000 | 40,000 |
The green/red lantern is classified as an ally, and starts at 5% health. It has 500 DEF (Normal~Extreme) or 2,500 DEF (Insane), and may be damaged by Hieronymus's attacks.
The purple lantern is classified as an enemy, and starts at 100% health. It has 2,000 DEF, 999,999 CRIT RES and cannot be targeted by normal attacks or basic skills.