Joint Firepower Exercise is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.
Joint Firepower Exercise works fairly similar to the Raid game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will not prevent the students used from participating again.
To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the shop.
Increased ally Critical Rate & Reduced cost recovery of all allies whenever EX skill is used
Defense Exercise
Phase
HP
Time
Special Rules
Notes
1
5,124
5,199
9,393
3:00
2
11,070
11,136
20,296
3:00
3
23,459
23,504
43,010
3:00
Decreased ally defense
4
46,055
46,083
84,437
3:00
Decreased ally defense & Enemies explode upon death, dealing damage to allies in a circular range
Assault Exercise
During this exercise, there will be 3 waves of enemies. Similar to the relics in Hieronymus, there will be a totem in each wave that when progressively healed, will give stacks of increased damage taken debuff to all enemies (Max stack of 10).
Phase
HP (Totem)
Time
Special Rules
Notes
1
Wave 1: ~5400
Wave 2: ~8100
Wave 3: ~13500
3:00
2
Wave 1: ~10560
Wave 2: ~16430
Wave 3: ~25420
3:00
3
Wave 1: ~21310
Wave 2: ~33780
Wave 3: ~50265
3:00
Allies using sniper rifles will have their attack power lowered
4
Wave 1: ~32930
Wave 2: ~52530
Wave 3: ~77110
3:00
Allies using sniper rifles will have their attack power lowered & Increased enemy accuracy
Special Rules
Each Exercise season will have a set environment and enemy armor types, along with up to 2 additional Special Rules, depending on the stage players choose.
General effects
Environment type
Enemy armor type
Ally effects
Allies using specified weapon type will have their Attack reduced
Decreased ally Attack Speed
Decreased ally Defense
Reduced cost recovery of all allies whenever EX skill is used
Increased ally Critical Rate
TBA
TBA
Enemy effects
Increased enemy Accuracy
Increased enemy Evasion
Enemies explode upon death, dealing damage to allies in a circular area
TBA
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