Joint Firing Drill/Assault Exercise 7

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Revision as of 13:08, 11 April 2024 by Electricsheep (talk | contribs) (Created page with "250px|thumb {| class="wikitable limitwidth-1024" ! colspan="1" rowspan="1" |Phase ! colspan="1" style="min-width:106px" |HP (Totem) ! colspan="1" |Time ! colspan="1" style="width:212px" |Special Rules ! colspan="1" |Notes |- |1 |<p>Wave 1: ~5400</p> <p>Wave 2: ~8100</p> <p>Wave 3: ~13500</p> |3:00 |50px 50px | |- |2 |<p>Wave 1: ~...")
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Phase HP (Totem) Time Special Rules Notes
1

Wave 1: ~5400

Wave 2: ~8100

Wave 3: ~13500

3:00
2

Wave 1: ~10560

Wave 2: ~16430

Wave 3: ~25420

3:00
3

Wave 1: ~21310

Wave 2: ~33780

Wave 3: ~50265

1:30 Enemies' attack is increased and does additional subsequent damage.
4

Wave 1: ~32930

Wave 2: ~52530

Wave 3: ~77110

1:30 When an ally is healed, Scarecrow also receives healing. Increase Scarecrow HP.

Weapon type SR attack power increased. Enemy HP increased.