Joint Firing Drill/Escort Exercise 1: Difference between revisions

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(Created page with "250px|thumb {| class="wikitable limitwidth-1024" ! colspan="1" rowspan="1" |Phase ! colspan="1" |Time ! colspan="1" style="width:212px" |Special Rules ! colspan="1" |Notes |- |1 |3:30 |50px 50px | |- |2 |3:30 |50px 50px | |- |3 |...")
 
 
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|3:30
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]]
|Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
|-
|4
|3:30
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]] [[File:TimeAttack_Icon_Buff_DefensePower_Enemy_01.png|50px]]
|Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
Enemies have lower HP, but increased Defense.
|}

Latest revision as of 15:47, 4 June 2024

Phase Time Special Rules Notes
1 3:30
2 3:30
3 3:30 Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
4 3:30 Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.

Enemies have lower HP, but increased Defense.