Joint Firing Drill/Escort Exercise 1: Difference between revisions

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(Created page with "250px|thumb {| class="wikitable limitwidth-1024" ! colspan="1" rowspan="1" |Phase ! colspan="1" |Time ! colspan="1" style="width:212px" |Special Rules ! colspan="1" |Notes |- |1 |3:30 |50px 50px | |- |2 |3:30 |50px 50px | |- |3 |...")
 
 
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|3:30
|3:30
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]]
|Enemy skills are interrupted when their CC gauge is full. Whenever enemies use Normal skills, Attack increases.
|Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
|-
|-
|4
|4
|3:30
|3:30
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]] [[File:TimeAttack_Icon_Buff_DefensePower_Enemy_01.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Enemy_Special_CrowdControlGauge_1.png|50px]] [[File:TimeAttack_Icon_Buff_DefensePower_Enemy_01.png|50px]]
|Enemy skills are interrupted when their CC gauge is full. Whenever enemies use Normal skills, Attack increases.
|Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
Enemies have lower HP, but increased Defense.
Enemies have lower HP, but increased Defense.
|}
|}

Latest revision as of 15:47, 4 June 2024

Phase Time Special Rules Notes
1 3:30
2 3:30
3 3:30 Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.
4 3:30 Enemy skills are interrupted when their CC gauge (requires 3.1s of CC Time) is full. Whenever enemies use Normal skills, Attack increases.

Enemies have lower HP, but increased Defense.