Joint Firing Drill: Difference between revisions
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==Shooting Exercise== |
==Shooting Exercise== |
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[[File:EnemyInfo_Boxcat_LightArmor.png|250px|thumb]] |
[[File:EnemyInfo_Boxcat_LightArmor.png|250px|thumb]]During this exercise, there will be 3 boss enemies that are defeated one by one along the stage.<tabber> |
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<tabber> |
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|-|Second Shooting Exercise= |
|-|Second Shooting Exercise= |
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{| class="wikitable" |
{| class="wikitable" |
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|2:30 |
|2:30 |
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|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_StatChange_CriticalPoint_Up_Fixed.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_StatChange_CriticalPoint_Up_Fixed.png|50px]] |
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|Increased ally Critical Rate |
|Increased ally Critical Rate. |
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|- |
|- |
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|4 |
|4 |
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|3:00 |
|3:00 |
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|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_StatChange_CriticalPoint_Up_Fixed.png|50px]] [[File:TimeAttackGeas_Ally_StatChange_CostRegen_Down_Ratio_TriggerUseSkill.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttackGeas_Ally_StatChange_CriticalPoint_Up_Fixed.png|50px]] [[File:TimeAttackGeas_Ally_StatChange_CostRegen_Down_Ratio_TriggerUseSkill.png|50px]] |
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|Increased ally Critical Rate |
|Increased ally Critical Rate. |
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Reduced cost recovery of all allies whenever EX skill is used. |
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|} |
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|-|First Shooting Exercise= |
|-|First Shooting Exercise= |
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|4:00 |
|4:00 |
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|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_LightArmor_01.png|50px]] [[File:TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_LightArmor_01.png|50px]] [[File:TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png|50px]] |
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|Decreased ally attack speed |
|Decreased ally attack speed. |
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|- |
|- |
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|4 |
|4 |
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|5:00 |
|5:00 |
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|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_LightArmor_01.png|50px]] [[File:TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png|50px]] [[File:TimeAttack_Icon_Buff_DodgePoint_Enemy_01.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_LightArmor_01.png|50px]] [[File:TimeAttack Icon Debuff NormalAttackSpeed Ally 01.png|50px]] [[File:TimeAttack_Icon_Buff_DodgePoint_Enemy_01.png|50px]] |
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|Decreased ally attack speed |
|Decreased ally attack speed. |
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Increased enemy evasion rate. |
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</tabber> |
</tabber> |
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==Defense Exercise== |
==Defense Exercise== |
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[[File:EnemyInfo_Sweeper_Unarmed_Taser_Blue.png|250px|thumb]] |
[[File:EnemyInfo_Sweeper_Unarmed_Taser_Blue.png|250px|thumb]]In this exercise, swarms of enemies will rush your units similar to the Ruins stage in [[Commissions]]. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn.<tabber> |
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<tabber> |
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|-|Second Defense Exercise= |
|-|Second Defense Exercise= |
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{| class="wikitable" |
{| class="wikitable" |
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|4 |
|4 |
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|<p>{{Icon|Sweeper_LightArmor_Taser_Green|title=Green}} |
|<p>{{Icon|Sweeper_LightArmor_Taser_Green|title=Green}} 146,055</p> |
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<p>{{Icon|Sweeper_LightArmor_Taser_White|title=White}} |
<p>{{Icon|Sweeper_LightArmor_Taser_White|title=White}} 146,083</p> |
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<p>{{Icon|Sweeper_LightArmor_Taser_Brown|title=Brown}} |
<p>{{Icon|Sweeper_LightArmor_Taser_Brown|title=Brown}} 184,437</p> |
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|3:00 |
|3:00 |
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|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_LightArmor_01.png|50px]] [[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]] [[File:TimeAttackGeas_Enemy_StatChange_MaxHP_TriggerCrowdControl_Damage.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Indoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_LightArmor_01.png|50px]] [[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]] [[File:TimeAttackGeas_Enemy_StatChange_MaxHP_TriggerCrowdControl_Damage.png|50px]] |
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|Weapon type MT / AR attack power reduced. |
|Weapon type MT / AR attack power reduced. |
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Enemies |
Enemies' HP is increased by 100,000 but in turn, takes 120,000 damage each time they are affected by a crowd control. |
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|-|First Defense Exercise= |
|-|First Defense Exercise= |
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|3:00 |
|3:00 |
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|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]] |
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|Decreased ally defense |
|Decreased ally defense. |
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|- |
|- |
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|4 |
|4 |
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|3:00 |
|3:00 |
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|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]] [[File:TimeAttack_Icon_Special_TriggerDieDamage_Enemy_01.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]] [[File:TimeAttack_Icon_Special_TriggerDieDamage_Enemy_01.png|50px]] |
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|Decreased ally defense |
|Decreased ally defense. |
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Enemies explode upon death, dealing damage to allies in a circular range. |
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</tabber> |
</tabber> |
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==Assault Exercise== |
==Assault Exercise== |
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[[File:EnemyInfo_Totem03_TimeAttack.png|250px|thumb]] |
[[File:EnemyInfo_Totem03_TimeAttack.png|250px|thumb]] |
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During this exercise, there will be 3 waves of enemies. Similar to the relics in [[Hieronymus]], there will be a totem in each wave that when progressively healed, will give stacks of increased damage taken debuff to all enemies (Max stack of 10). |
During this exercise, there will be 3 waves of enemies along the stage. Similar to the relics in [[Hieronymus]], there will be a totem in each wave that when progressively healed, will give stacks of increased damage taken debuff to all enemies (Max stack of 10). |
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{| class="wikitable" |
{| class="wikitable" |
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! colspan="1" rowspan="1" |Phase |
! colspan="1" rowspan="1" |Phase |
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|3:00 |
|3:00 |
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|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]] |
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|Weapon type SR attack power reduced. |
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|- |
|- |
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|4 |
|4 |
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|3:00 |
|3:00 |
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|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]] [[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]] |
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]] [[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]] |
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|Weapon type SR attack power reduced. |
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|Allies using sniper rifles will have their attack power lowered & Increased enemy accuracy |
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Increased enemy accuracy. |
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|[[File:TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png|50x50px]] |
|[[File:TimeAttackGeas Enemy StatChange MaxHP TriggerCrowdControl Damage.png|50x50px]] |
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|'''Additional damage when affected by Crowd Control''' |
|'''Additional damage when affected by Crowd Control''' |
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Enemies |
Enemies' HP is increased but in turn, takes damage each time they are affected by a crowd control |
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{{#seo: |
{{#seo: |
Revision as of 06:31, 12 July 2022
![](http://static.miraheze.org/bluearchivewiki/thumb/3/37/Replay_Contents_TimeAttack_EpisodeSelect.png/300px-Replay_Contents_TimeAttack_EpisodeSelect.png)
Overview
Joint Firepower Exercise is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.
Joint Firepower Exercise works fairly similar to the Raid game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will not prevent the students used from participating again.
To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the shop.
Score | 0 | 5,500 | 35,100 | 64,700 | 94,300 | 123,900 | 153,500 | 183,100 | 212,700 | 242,300 | 271,900 |
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Coins![]() |
40 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Schedule
This is a list of recent event holding times. To edit the list, see Events/Joint Firepower Exercise
Exercises
Shooting Exercise
![](http://static.miraheze.org/bluearchivewiki/thumb/c/c6/EnemyInfo_Boxcat_LightArmor.png/250px-EnemyInfo_Boxcat_LightArmor.png)
During this exercise, there will be 3 boss enemies that are defeated one by one along the stage.
Phase | HP | Time | Special Rules | Notes |
---|---|---|---|---|
1 | 161,834 | 3:00 | ![]() ![]() |
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2 | 335,585 | 3:00 | ![]() ![]() |
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3 | 697,567 | 4:00 | ![]() ![]() ![]() |
Decreased ally attack speed. |
4 | 1,088,650 | 5:00 | ![]() ![]() ![]() ![]() |
Decreased ally attack speed.
Increased enemy evasion rate. |
Defense Exercise
![](http://static.miraheze.org/bluearchivewiki/thumb/b/b2/EnemyInfo_Sweeper_Unarmed_Taser_Blue.png/250px-EnemyInfo_Sweeper_Unarmed_Taser_Blue.png)
In this exercise, swarms of enemies will rush your units similar to the Ruins stage in Commissions. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn.
Assault Exercise
![](http://static.miraheze.org/bluearchivewiki/thumb/f/fa/EnemyInfo_Totem03_TimeAttack.png/250px-EnemyInfo_Totem03_TimeAttack.png)
During this exercise, there will be 3 waves of enemies along the stage. Similar to the relics in Hieronymus, there will be a totem in each wave that when progressively healed, will give stacks of increased damage taken debuff to all enemies (Max stack of 10).
Special Rules
Each Exercise season will have a set environment and enemy armor types, along with up to 2 additional Special Rules, depending on the stage players choose.